"unrealone- I can vouch that in decades of being a gamer Ican count on one (maybe both) hands how many developers have shown the level of commitment that Warhorse are giving.
Suggesting they are mute; when all they are doing is 24hr a day / around the clock continued effort; is very unfair.
Say what you want, sure this is apparently a free public forum (it isn’t - it is the devs homespace for their beloved product), and reporting issues respectfully helps everyone.
Iam glad you have brought this to everyones attention- but making out like a studio that is so busy working on their product rather than hanging out in forums TALKING… Ireckon you would crucify them either way…
How about we acknowledge their actions so far… mistake (x1), followed by right course of action, right course of action, right course of action…
admittedly some of their subsequent blunders via patching are hard to swallow, but in context… the game has only been out a month… and a lot of work has been shown on this product in that time. (Icannot think of many other studios, unless a paid for subscription game, that offer this level of service). Ihear the argument @but they released to soon/they owe us this@ and that argument will only hold for so long…
At which point do we give them the green light based on how much determined effort they have continued to give.
Lets show some respect for that…
Heck if you are a games industry vet who appealed to them during developement and they ignored handy suggestions from you, and then missed your previously identified errors, then Iwould agree wholeheartedly with you about the position they are in right now…
From what I am seeing- Iwould seriously consider Warhorse one of the best new developers around. Teething issues aside… Ibeleive this product, within six months, will shit all over Skyrim at the six month mark (prior to hearthfire and many community mods arrived too).
This game will prove a solid title. Just look at how much our threads are filled with requests for small things to be remedied that help with the immersion.
Immersive real world games are a hard genre to do. Open world games doubly so.
This ambitious project is definately on task.
Good work and well done WH