Your perception on the matter is incorrect. I chose not to use downgrade not because I dislike the word but because it inaccurately defines what took place.
I also find is comical that you claim “PC” when you use the classic SJW technique of telling me what I should have said, becuase you don’t actually understand what I said.
No, I should not have because that is simply not what happened. The textures were never downgraded nore reduced the entire argument the OP has always made has been around the density of forests.
The Graphic fidelity was never reduced the, orientation and quantity of trees was changed and this has people upset over aesthetics.
Reducing the quantity of trees and shrubs is not the same as downgrading the graphics.
Framerate drops in Beta where tied to IA calculations, not to graphics, and it’s the same today. Many preformance reviews are pointing out that bad framerate is tied to a 100% CPU usage, a bottleneck caused by the main thread of CryEngine 3.
Do you remember the time it takes to sleep in beta, and the time it still takes now during the last hour . Problems today are the same as before. To be fair they certainly improved their IA quite a lot, we can’t say the contrary and they certainly put a lot of work doing so, but regarding graphics they didn’t optimise them well, they just cut many of the assets and graphics previously included in beta, this probably to save some more FPS they didn’t managed to gain by improving their game IA calculations.
I’m almost sure that if you cut IA routines from beta you can achieve a good stable 30 fps already , I’m reading on most performance reviews that this game isn’t using all of VRAM a GPU can handle, so we should at least already (on PC maybe) be able to select higher resolution textures.
To conclude, we are not arguing that graphics of this game are bad…they are just not as good as what they provided in beta so we are trying to understand why and to have some explanations, as a baker i think i can ask them.
The foliage/vegetation assets are different in the official release. It’s pretty easy to tell by wandering around in the beta.
I’m more disappointed at the lighting/volumetric fog/effects being downgraded/removed. The foliage for the most part does look better in the beta. This could of also been dialed back for gameplay purposes (so you can actually see where your arrow lands for example) but why the complete switch? Are these foliage assets more in-line with the ecology?
You’re probably right that the graphics have been downgraded from beta however i also remember that the beta ran like crap even compared to how it runs now!
the graphics are still amazing for an open world RPG and i’m happy with trade off since i don’t have a supercomputer running at home just an amd rx 480. Could they have kept the original graphics as options for people with more powerful pcs? Maybe, but that would have involved more testing and resources and pc is just one platform, the consoles having limited power.
i’m sure in time we will get amazing gfx mods for this game on pc.
So what sort of PC would be able to run the original version of the game? Would the average gamer be able to afford it? If I had access to Skynet would that run it?
That is not how the gaming market works, games are not made for the top of the line PC’s, games are made for the minimum comum denominator, this means the lowest level of PC hardware the game developers want the game to run at intended, speed, features and looks, the MCD changes with time but is never the high end that exist at the time the game is made.
For some developers, making console and PC games, the MCD is the consoles, making two different games for PC and consoles, is time consuming and can end not being profitable., for others only making PC games the MCD is the lowest PC configuration they decide their game will support, that is mostly based on steam hardware charts that tells what’s the most popular PC configuration at the time and so the most potential market and that is always the mid range and never the high end PC’s.
Of course, so logical. Big majority of gamers cant afford super strong PCs. And basically on new generations of consoles there are zero pirating. Its not all about graphic, gamers these days are simply spoiled. Dude, we enjoy blocky graphic back in the days more than any of this fancy super high graphic bolocks.
There are settings for graphics. Even back then in 2007 and Crysis era the game was very playable with lower settings, and still it was the best looking by far.
Your perception on the matter is incorrect. I chose not to use downgrade not because I dislike the word but because it inaccurately defines what took place.
This is 100% false.
I’ve given you the dictionary definition of downgrade, determining whether or not a downgrade took place is trivial, let’s use your tree example.
Is having more trees a positive thing? Yes.
If you remove trees you are downgrading the graphics.
I you promise dense forests and cut it back you are in fact downgrading it. I’m sorry, this is an absolute statement of fact, you don’t have to like it you just don’t get to get away with being dishonest.
I also find is comical that you claim “PC” when you use the classic SJW technique of telling me what I should have said, becuase you don’t actually understand what I said.
Your sad attempt at projection aside, I never told you you couldn’t have said. My intention (which should be clear, and I think you’re being intentionally obtuse here) was not “Say these words in this order” rather it was you should focus on the argument rather than screeching about his use of an absolutely undeniably accurate word - again just using the dictionary definition.
No, I should not have because that is simply not what happened. The textures were never downgraded nore reduced the entire argument the OP has always made has been around the density of forests.
Graphics does not refer just to textures, you’re struggling with definitions again. People who make 3D models are called “Graphic Designers” after all. I suggest you do some required reading:
Graphics encompasses the entirety of the visual experience. Anti-aliasing is graphics, textures are graphics, 3D models are graphics etc. Try being honest for just a moment and pop over into the Graphics settings in the game, note the various options including “Vegetation Draw Distance”, even the game shows the glaring holes in your argument. All of this stems from your lack of understanding of the terms and your desire to control tone rather than win the argument. Again, this comes across as you being either incredibly obtuse either intentionally or otherwise, if it’s the latter then you should stop being so dishonest.
The Graphic fidelity was never reduced the, orientation and quantity of trees was changed and this has people upset over aesthetics.
Reducing the quantity of trees and shrubs is not the same as downgrading the graphics.
The game disagrees with you as does the entirety of engineering, all of graphic design, and every single article on 3D modeling and computer imagery.
That being said I don’t think I’ll get through to you. You’re right but your focus on words rather than arguments makes you look like weak minded.
Has someone been able to open the Pak files from the beta? You will need the legacy full version of cryengine <= 3.4.x with Pak Manager to view them. I do not own this software but perhaps someone else can try.
Mate go and watch digital foundry and you’ll see pc shits all over console versions, the lead programmer said consoles are about medium settings with tweaks and FPS drops too btw, therefore all they havnt downgraded because of consoles, it’s literally proof it was done to optimise because he also said ultra is for tomorrow’s GPUs.