KC very wrongly makes a very profound game with a lot of mechanics and never bothers to explain them, leaving it very ambigous how the game actually works. When you combine this with a fanbase that emotionally invested to the game as the basis for a community, you end up with people who don’t understand how the game works but will continuously make excuses for the inconsistency and confusion that the lack of tutorials provides.
Since the game is seemingly inconsistent, people come to forums asking for help only to be greeted with people offering extremely vague advice and victim blaming, adding to the confusion. “You just have to practice and be really smart and not dumb like people who mash buttons(our intelligence is why we love this game)” is about all the advice you can squeeze out of people. You go back to the game, win without really understanding why, and just end up feeling unsatisfied because without understanding and consistency, you can’t really master the game, you can merely get through it.
This is why people gravitate towards master strikes: it is a guranteed hit, you know exactly how it works, and you can handily defeat enemies with it. Yet, there clearly is a lot more to the game, which is impenetrable to the player, because there’s no real way of finding out short of modding the game to have extrenely controlled conditions for you to experiment. Had the developers stayed away from the edgy “we don’t spoonfeed you” approach, you could have had a much more satisfying game with a much higher skill ceiling. I’ve literally seen videos claiming to be COMBAT MASTERY TUTORIALS and the player is fumbling around for 3 minutes trying to show you something becauae they cannot consistently wxecute because they don’t really understand the mechanics