I would like developer tutorials, because I just flat out can’t trust this community. I have seen no community videos able to perform with any consistency, and only someone with inside knowledge can explain what is happening
There’s nothing controversial about what I’m saying. The community is very fanatical(games that make player feel smart and hardcore tend to attract narcissist). Combined with the vagueness of the game, you get a community that interprets the placebo effects of what they are doing in a way that paints the game in a positive light. When someone comes asking for help because the gameplay is inconsistent, you get vague answers that don’t explain any specifics but tells you how great the game is. This is honestly more consistent than the game itself, accross multiple sites
In an ideal world, you’d see a practice mode where you can see all the hitboxes, percetages, timing, etc that go into the game. But I’d settle for developer videos or just the developer explaining it in detail via text
Elaborate …
While it would be nice, developers share players’ tutorials or explanations to mechanics as well as other stuff, I do not see bad to it. The accuracy of players’ statements might be off or invalid at times but may be enough to introduce new players to topic.
Maybe but to me the real issue isn’t 1 v 1 melee. So a WH dev vid of 1 v 1 combat would be of limited practical value. It’s Henry in the thick of it that I want. Not even the fantastic new combat arena in Pribyslavitz let’s you practice 1 vs 2-3 … even with wooden weapons. And certainly not with the combat master sharing feedback (tips, tricks, FAQs)
Like the AI master striking you because it is so advanced that it can out-think you, as opposed to just being RNG
This happened A LOT with Alien Isolation. The developers played up the AI, but in reality it is tethered to you and moves around fast and randomly. Players supportive of the game interpret that as the Alien being sophisticated AI when it’s actually just cheating and random
The problem is that nothing the player made stuff teaches really works
The tethering or cheating as you put it and the randomness is design is it not?
Dont understand. Pls reword
I’m pretty sure I’ve seen AI master strike attacks not aimed at them, so who knows what that means for what angles count as what timing, or even if AI expectations are shared between them in a hivemind. It seems they get extra defensive in groups too: I’ve seen peasants in a big group master strike several times in a row, then die from one hit
To me, the effect is what matters, and on that note i find the NPC actions in multi unit battles to be more tactically baffling than warranting any praise
The AI in Alien Isolation was said to be super advanced. In reality, it always has to be a certain distance from you, regardless of it has detected you or not. It also moves around erratically at high speeds, faster than what your slow character can react to. So this advanced AI is basically just magnetized to you and moves so fast and randomly that it sometimes just gets lucky and you can’t counter it. Players supportive of the game interpret this as the AI doing some advanced calculations and planning, when it’s really rudimentary.
If you really wanted to squeeze gameplay out of this, you can’t, because there’s not much to the logic of the Alien to play around with. This is opposed to the AI in MGSV, which has a ton of variables and mechanics that you can play with in a variety of ways. Since there is very little ambiguity in how everything works, the player is always in control and can figure out improvised plans based on the set rules. With KC things kind of happen and you don’t really know if you had control of any of that, making it unknown if you can get better
By that logic, I have reached the plateau of skill in this game, because I can already defeat anything through sheer cheese and stats. That means there’s nothing the game can give me in terms of improving how I play. If there’s more to the combat than rng, then I have something to get better at
again, the effect is what matters, not the coding that generates it.
have no context for Alien. so, it’s not very illuminative in describing how WH players are enamored with a placebo effect
never played a game that this wasnt the case. playing against battle spawn points in hardcore are something that even the best players here will be/are challenged by. i say this having killed over 3000 enemies
Then that just sounds like you just get through your games once and shelve them. Good games are said to be “easy to learn, hard to master”, because you always have room for improvement. I can get better scores in Doom 4 arcade for example, if I can better execute the logic of combat. Thus I always have reason to play because I can always do better. If KC has nothing more to the skill ceiling, then
1- I wasted my time trying to understand a game that was just RNG despite being sold as skill based
2- There’s no reason to pick it up again
W3, Skyrim, Oblivion, Dragon age series, Fallout series. need it continue? i play games deeply. with Skyrim and no mods, i was an invulnerable tank… more powerful than a Tiger tank at the Battle of Hastings
in KCD with 20 levels and prime equipment, i struggle to survive the day when i jump into the middle of a bandit vs bandit battle
If you play games deeply then for the love of God explain how this one works
that’s a pretty wide open request. pls be more specific.