The problem with this game is the fanbase

How does AI expectations work in regards to their defensive moves? How do I avoid having then perfect block and master strike?

let me ask you this. if you fight in MMA, BJJ or taekwondo, do you ask about the AI behind perfect blocks, master strikes, etc?

it seems like you want to know the AI mechanics. while useful from a combat coding perspective, it’s not necessarily useful from a functional end user perspective

1 Like

If you want to become a good martial artist you do. Especially in this game where you get locked into an animation for several seconds and take damage seemingly at random. If you don’t know, then just say that, because these mechanics heavily affect execution

i don’t know the AI coding in any way shape or form

in martial arts, you don’t get a training video explaining the human opponent’s ‘coding’. you learn tendencies and adapt. Bernard and the veteran in the Pribyslavitz combat arena expose you to 1 v 1 tendencies but they do nothing for multi unit combat.

that’s not a useful bit of info. what is important to think of use cases/(Agile like) user stories. long story short. the what matters, not the how

You are literally locked into an animation because of master strikes. Combos become interrupted because of perfect strikes. The enemy defense is based on some sort of AI. So unless you understand how to consistently get around enemy defense, you cannot improve at the game

People like you are what the topic is about. I’m asking for help, you give me vague platitudes and show you don’t actually know either. If people like you weren’t so desperate to defend the game, maybe we could eventually get some understanding on how the game works so that we can better enjoy it. Since people like you are too emotionally attached to the game to help me understand it, I can only resolve this by begging for some enlightment from developers.

And again, about 20% of all attacks are master strike’d on a high level character, and about half are perfect blocked. There’s no room for improvement other than understanding enemy defense

to help the devs, describe what you want to see or what you don’t want to see
 that is actionable and that is the epistemological basis of Agile software development (flawed as it might be)

this is an asinine assertion. look at my numerous posts

i just take the perspective of providing actionable feedback. i don’t give a :face_with_symbols_over_mouth: how vendors code

1 Like

I also got “combo-ed” by peasant and then I hit him once, he fell, because he had bad armor and no stamina left. I did not get good enough at fight to explain, I mostly executed my enemies while sneaking.

Explain how AI defense works! The game tells me

1- Attacking the open side makes it harder to block. It doesn’t
2- Feints make it harder to block. It doesn’t
3- It gets easier for AI to block if you repeat a side. It blocks any side just as easily
4- Chained attacks made it hard to block. It doesn’t simply because perfect block interrupts chains

And I figured out
1- Being too close makes blocking easier for them

Even when you combine all of these, you still get master striked and perfect blocked. The more you continue back and forth perfect blocks, the more likely you get master striked

It seems like level differences don’t have an effect, because master striking peasants are pretty common

are you trolling?

So why are you having any opinion if you don’t know? You need to know how defense works to get better at the game because your offensive moveset relies on them not using certain defensive moves. If enemy defense is random, then the game is RNG

i have numerous opinions about combat and how it works and doesnt work

you’re the one making some asinine statement about placebo effects. thats for you and only you to defend and/or clarify

1 Like

Seemingly random things happening plus wishful thinking means people explain how the game works incorrectly or not at all.

look i provide actionable feedback. and i dont need the AI code to do so.

https://forum.kingdomcomerpg.com/t/ashes-aka-the-home-dlc/

if you want to talk specific desired changes to combat, fine. i’m all for it. however, if you want to get Prokop of some other KCD dev to explain AI code, you’re in the wrong venue

1 Like

Ok I retract my prevoius note on you, BUT


Consider it like Bernard is teaching you combat with a sword. I am not a fencer myself, but i have a lot of friends who did historical fencing. Things what you criticize as “you dont know what they mean” work for me.

Moving? Direction is up to you, depending if you want to get away from the oponnents weapon or to get closer and strike from an unprotected angle.

You seem to ask too many questions on the mechanic, instead of trying to understand it. The thing is there is no single way how to fight foes in this game. Players may develop different approaches, which might be even contradicting.

Its not about placebo, its about trying to find a pattern of attack which will allow you to strike the foe, in a timely manner.

2 Likes

There is no pattern. Things work, then they don’t, then they do, on random enemies at random times. Functionally, this is RNG, not skill based combat. It’s placebo when you think specific things have an effect, but they don’t, you just got a good streak with your RNG rolls. If there is something I’m not getting, then I want to know

Its has to be RNG up to some extent, but its skill based combat, while i am referencing Playerskill. NOT just skills in the character tabs.

1 Like

I don’t know if I want changes because I don’t know how the combat works. If it’s RNG, then I want it skill based. That’s as far as I can get without understanding

I agree with you that there is not one strategy but many that is valid in this game. My “strategy” or rather lack of strategy, is wearing as much plate as I can and use as many potions as possible. The rest is more or less stamina control and try to clinch the enemy and folllow up with a strike. And of course, always try to focus on one enemy and not letting enemies surround me.

This way of fighting will not make me a master of any kind, but it works and I am cleaning our camps and I do not die during attacks on the road and such. But sometimes it is very close and I survive with just a sliver of health and bleeding from multiple wounds.

you’re unable to make observations and inferences without explanation of the AI code?

there are a number of fundamental problems with combat. one is the ‘magnetism’ overrides your input. two your input is ignored until the ‘magnetism’ is activated. three loss of life is largely (perhaps disproportionately) a function of stamina level when enemy strike lands.

1 Like