First of all I have nothing against the “survival mode” I like the idea behind it but in my opinion it’s a bit annoying. Because you get too quick hungry, tired and the day is quick over aswell. It’s like you spend more time to look for food, a place to rest and to skip the time because it’s nighttime and you don’t get a good flow to the game. I would prefer that you don’t have to eat, rest often and the daytime could be longer. Still…i love this game <3
I would just slow everything down a bit… time passes way too fast, which makes you hungrier and sleepier faster, and that really is kinda annoying
I would like that as well! Basically it is really nice and adds to the atmosphere and gameplay. But the day passes too fast and the hunger grows too quickly in my opinion.
Most senseless are apples rot in one day.
I agree with all here, but must add that the getting tired and fainting is mega annoying, especially when it takes almost the entire day to find and talk to a couple of people, find a merchant and buy a shovel, dig up reeky’s money and get some answers out of his father, then it is almost night and I haven’t found a single place to rest in all of Talmberg. Trying to find a place in the evening, after dark, means getting accosted by a guard who NOW tells me it is against the law to walk around without a light. using my torch doesn’t help as the townsfolk seem to see it as a weapon and start bitching about me walking around with a weapon drawn. Night is way dark! But if the rest thing must be used, then more options for rest MUST be available–including flopping down for a few hours in the woods if necessary! I have slept under the stars many a time!
There is a shovel in the tanners house he won’t notice its missing.
You can find out all you need to know from Adela at the bathhouses, it saves time to skip the father.
There is a bed in a bandit camp not to far from Talmberg, I have only ever encountered one bandit here.
If you do not un-equip your sword while using the torch you draw and dual wield both, so you are indeed holding a weapon.
Thanks everyone for the replies! Much appreciated!
Slower day would meant slower nights and I guess nobody wants that, unless the skip time (sleep) is optimized (and torch could be carried on horse). There is nothing much to do in the night.
In my opinion, you should get tired and hungry after a day. Nothing strange to that. I have no problem with food (apples everywhere, bandits have food as well, hunting…) though it seems to go bad pretty fast. But it would be nice to have something to carry to sleep on for times of emergency.
No one complains about torches. You do have to unequip your sword as you draw both if they are ‘active’.
I though potions go bad quite too soon too.
I think proper solution is making day cycle realistic and hope that acts II, III won’t take place in winter
And yes, potions should last longer. At least there are two alchemists labs … or herbalists.
Problem with apples that I see is storing them in bags for 10 months. It’s not the most practical for removing rotting ones and even then I’m not sure if any kinds of apples can last that long even today. By the way, didn’t they dried apples, pears or plums in middle ages? (Czech: křížaly) Same with herbs and mushrooms.
I would definitely like to see the day be longer and the skip-time/ sleep time go by much faster. I do not find sitting watching a “clock” (no matter how attractive it is) tick off the night as very immersive and see no immersion-breaking problems with having sleep time go by much more quickly. I would certainly like to see food that could be kept longer, like dried fruit, jerky, etc. even if it were more expensive and also a portable “bed-roll” that could be used in the woods anywhere, that would give less “comfort” than a bed, but would still be usable to get by. If the bed-roll is not available, then inns where a person could pay a small amount for a room for the night should be available in most towns–even if in small towns one might need to ask around for the person who rents a room (not a full-blown inn, but just someone who is willing to rent you a place to sleep fairly cheap, as people would be glad to get the money, I think.)
Edit–I can’t imagine Henry traveling all over the countryside without a bed-roll tied behind his saddle!
I personally love this survival setting, the problems with it should be solved as soon the waiting time is reduced. but yeah, it really would be nice if the ratio day-night would be more like 14-10
Hmm… no matter what I try I’m unable to pickup the shovel. The little scroll with “Shovel” shows up, but no option to pick it up like you get with other items where it tells you to hold E. Anyone else have this problem and figure out a work around?
I had that problem once myself, and I think it has to do with borked saved games. In the one instance, I just bought the shovel from the merchant, (12 grolschen IIRC) used it, and then sold it back to him (7 grolschen) so I still made 19 grolschen profit from Reehy’s stash. All other times, I was able to “steal” the shovel in the tanner’s house.
The banner for items usually shows up before the control hint becomes active.
Try moving a little to the side (or closer) and the shovel usually became accessible to me (now I just go where it works and don’t need to adjust position, but I can still get the label and no interaction by moving to a slightly more distant location, and the same applies to loot from corpses).
That camp starts with three occupants. Two of them can be seen in the Talmberg inn from time to time in the early stages.
The camp is empty after events unfold. Later they will re-appear in Pribslavitz for the final battle (along with all the other zombies, and any bandits you didn’t actually kill).
There is a bed in the barns directly north of Talmberg, one upstairs at the mill, and one near the haypile outside the Baliff’s house in Samopesh. Lots of others too, but it isn’t clear how much trouble you will get into by being discovered in some of them, and I’m reluctant to bed down in Bandit infested woodland (what would I do if I came across a sleeping bandit - probably shoot him in the head and loot the corpse…)
where is the second alchemy station? i don’t like having to go all the way to samopesh to brew my “steal all the merchant’s gold while he praises me for it even if it’s expired” potion (or antidote for short)
–edit–
“There is a bed in the barns directly north of Talmberg, one upstairs at the mill”
but they have $0% comfort (not sure why the $) so sleeping on one is the same as just doing a time skip, no rest.
There is another herb woman just north of woodcutter’s hut, in the forest in the Talmberg area. You only need to take the right path at the first crossroad, with the destroyed house just north of the woodcutter’s camp.
They are both 80%. As are most beds. Benches indoors are higher, but have reputation risks.
80% is enough for no penalties and a ‘short day’ and is relatively easy to top up. The maximum 100% values take longer to travel to/from, enough to eliminate much of their advantage, and have the risk of trespass
And yes, the other Alchemy hut is ENE of the two barns/woodcutter, right just at the burnt down house.
(More interesting is where the non-working alchemy bench is - lots of fun stuff to drool over)…