âBSSsssssSSSSSsssssâ
THAT FUGGIN BEE!!!.. I throw my head to the side every time playing with headphones
I think the most scared I got in this game was when the bridge into Rattay didnât load quickly while I was on it and I thought I was going to fall to my death. Thatâs some scary shit when your last save is like 3.5 hours ago lol.
I know how you feel, but there are things MUCH creepier in this game
This game is excellent at night, nights SHOULD be dark and creepy when out in the woods away from towns. In fact, the woods need to be full of wolves and bears and cougars, maybe a badger or twoâŠnot just little harmless bunny rabbits(although good to hunt them too). And if this game was into the fantasy theme(which it is not but thats ok) I would love to see much more creepy and dangerous things in those woods, such as werewolves, ghouls, undead, treants, witches, etc etc. I run mods to put more bandits in game, I wouldnt want to ever disable that mod.
Ohhh??? Like what?
Hahahaa!! Awesome!
Creepy? How about dread and doom⊠Myth II: Soulblighter is an ancient game now. One thing I loved about that game was the sense of doom and desperation. That sense seems lacking from this pillaged land.
If only Henry had been in Merhojed when the attack was launched. And, if Henry had a vested interest in one or more of the residents, and he/she/they died in battle. Henry being armed saves the day (or game over). Whew! Relief? not, plague⊠etc
travel thru woods between Sasau-Ledetchko or Neuhof-Rattay and see a large Cuman encampment or column marching. race ahead to alert guards, etc.
refuse beggarâs feast? Skalitz refugees start to die. you have to help deal with that. accept beggarâs feast and head out for game (meat) and another encampment/column to warn about/deal with.
the killing of all Cuman and bandits in nest of vipers (during a sabotage mission) wearing only moderate armor (eg only hose on legs) and by myself removed any sense of doom or desperation
the 3 Cuman camps in the forest south of Talmberg should pose an existential threat and should be recognized as such (earlier) in the game. heck, the huntsman is supposed to know whatâs going down in his forest
Are you playing Logan Paul simulator?
I determined to keep playing this offline until they fix the big bugs and the bugs the new patches come with.
Yeah, they should have put some creepy witches into the game. I love the ones in witcher 3. Superbly done.
That would rock, but I think they wanted to stay away from fantasy theme.
If youâre on console you should be able to turn off auto updateâŠsince itâs an offline game you should be able to play any version shouldnât you? Unless itâs a huuuuuge game changing/make you restart kind of patch?
I completely agree that the Witchiness factor in the woods should be taken to the Nth degree. I would love to have a quest line to track down rumors of monsters or occult beings but in an historically accurate way.
I put forth the proposition of a gothic themed Vlad the Impaler DLC set in the Carpathian Mountains. Complete with snowy aspen and pine forests, ferocious wildlife, gothic castles, and VLAD THE FUCKING IMPALER!!!
Lady Stephanie getting turned on when you wear her fatherâs clothing.
Lock-picking a horses ass.
Sharing a bathtub with Sir Hans.
Waking up in suspicious circumstances with various farm animals.
Pretty much every âAccidentâ location in the game.
The combination of items strewn about in many ruined cabins.
Flushing a murder of crows off the human corpses they were eating.
Yes, this game can be creepy. However, it still doesnât match what I consider the gold standard of creepy in a game.
The absolute creepiest thing Iâve ever seen in a game is the beachside hotel level in Vampire: The Masquerade. Bloodlines.
Havenât been really creeped out in this game yet, but there are some unusually dark-themed places you can visit.
Way to the South of Rattay, deep in the forest, is a poaching site. Check the cauldron, and donât eat. Might want to poke around the grave a bit as well.
A bit NorthEast of there is a house with some very strange goings on.
To the East of there, at the headwaters of a stream, is an abandoned herbalism hut that had some strange happenings and a special item to make it all the more creepy.
SouthWest of Uzhitz and a bit into the woods is the witchâs house from Hansel and Gretel. Check the stone oven and cages.
If you know where old Vranik is, and manage to get in before the game takes you there, youâll find all sorts of evidence of devilry.
lock picking a horses ass?
U mustâve not took the paths Iâm always running in wayfarers