Well it would make sense if you could just sell your old horse. I guess I’ll just have to try.
This is true, and I knew that, but I wasn’t sure about Ginger. Also, whether he lives or dies, I’m not sure it has any real/significant impact on anything.
you get an achievement…for Ginger at least, cannot confirm if you get one if Reeky lives as in 1 play through I killed him and in my second he ran off and I’m not sure if he escaped or died trying. I did however get an achievement for saving Ginger originally, this time I lied to him and didn’t bother killing the bandits and then sent him back to Neuhof…not sure if he made it or not lol
I meant story/game wise it doesn’t appear to have any real/significant impact. You won’t fail the quest or anything like that.
oh yea, for sure…I dont think so either. A lot of stuff doesn’t seem to matter. Plus, who cares if Neuhoff doesn’t like you much…it’s fuckin Neuhoff; the only reason to go there is because the quest line takes you there lol
This is something I now have the chance to experiment with. It appears I now own 2 horses simultaneously, Pebbles and Trojan. I bought Trojan out of my own pocket while doing some exploring. Then I got back on the main quest and they eventually gave me Pebbles. Based on prior experience, I was under the impression you could only own 1 horse, so I figured the cut-scenes were just saying Pebbles was mine but really wouldn’t be there when it was time to mount up. I didn’t even bother to look, I just jumped on Trojan and off we went. MUCH later, I happened to go through the upper bailey again and there was Pebbles still standing there. With the option to “Mount”, not “Steal”, and no stat comparison with other horses. Those are some of the characteristics of horses you own. Hmmmm
I’m going to have to see what I can do with Pebbles now. I wonder which will come when I whistle, or whether Pebbles really is “mine”. A while back I took a horse I found in a camp from several bandits who no longer needed it. While this horse didn’t count as stolen, it wouldn’t come when I called, either, so was never really “mine”.
Ok please tell us about your experiences with the horses later.
Well, after some experimentation, it appears you can only really “own” 1 horse at a time. So Pebbles really isn’t “mine”.
It appears that horses are always in 1 of 3 states:
- Owned by You: Carries your inventory, comes when called, stays put when you get off, can be sold.
- Owned by an NPC: Must be stolen, is treated as stolen property by guards and traders. Will bolt for home if you leave it parked and walk away or sleep. MAYBE possible to become one of the other 2 states with time, but I’ve never been able to make that happen, so I doubt it.
- Neutral: Can be ridden without stealing and is not treated as stolen property. However, you don’t “own” it so it cannot carry your inventory, does not come when called, bolts for home when you turn your back, and cannot be sold. There are several quest-related horses in this category, that you temporarily can ride for that mission but don’t get to keep. Also, random horses found in bandit camps are this way, even though you killed their “owners”.
So, if you bought your own horse prior to being given Pebbles, the horse you bought remains “owned” by you and Pebbles is “Neutral”. This means your gear stays on your original horse and cannot be moved to Pebbles, only your original horse comes when called, and if you take Pebbles home and sleep, during the night Pebbles will teleport back to the Rattay upper courtyard. Basically, Pebbles is completely useless. But that’s OK, because because the horse I bought is better. Still, it’s a bit annoying that I can’t sell Pebbles.
So I got Pebbles first and didn’t buy any other horse yet. If I can’t sell him what do you think will happen if I buy a new horse? Will he become neutral then? I didn’t even bother to look for another horse yet, because Pebbles does the job good enough for now. But I know I’ll want to get a new horse soon. What is the best horse anyway and how much does it cost?
Selling (or killing) Pebbles prior to buying a different horse should not be a problem. You would stop “owning” Pebbles and start “owning” the new horse.
I put “own” in quotes to distinguish game-function from legality. See, LEGALLY I own (without quotes) 2 horses right now, Trojan (which I bought earlier in my career) and Pebbles (which Sir Hanush later gave me for saving Sir hans). But I only “own” Trojan (with quotes) in terms of game functionality. Pebbles is “neutral”.
Now, someday Trojan might die or I decide to trade him in for a higher-tier horse. On that day, it might happen that as soon as I relinquish “ownership” of Trojan, Pebbles will become “owned”. Which would be nice, as then I could sell her, too. I’ll definitely have to see if that happened before buying the horse I really want, as “owning” Pebbles before purchase might screw things up.
Don’t worry about it. I found him, talked to him, then left him high and dry for most of the game before I remembered about him and went back. He never moved.
Good lord this horse thing is overly and unnecessarily convoluted, lol.
Actually, it’s the other way around. The horse-ownership system is quite simple. It appears to be closely related to the way beds work. The only difference is, you can “own” multiple beds at once (in terms of game functionality) whereas you can only “own” 1 horse at a time.
So, a "neutral’ horse is like a pre-1.3 camp bed. You can sleep there (ride the horse) without legal consequences but you can’t save there (can’t do anything with the horse except ride it).
Lol. I’m sorry. I had to laugh because you said it’s the opposite of convoluted then needed two paragraphs to explain and included the word “own” in quotation marks.
Easy would be, if you own a horse, you own it. Period. No quotation marks needed, no additional terms like “neutral” necessary. You either own it or you don’t. No in between.
LOL back at ya! Good one
Object-oriented programming is rather like the “universals” in the philosophy of St., Thomas Aquinus. His ideas were quite popular in 1403 as he’d only been dead a bit over 100 years :D. It’s a lot of words until you grok the basic concepts
With this in mind, it’s immediately obvious that beds and horses share the same “universal”. The only real differences between an “owned” bed and an “owned” horse are as follows:
- Horses can move, both with and without you aboard.
- Horses have stats like the player and NPC, so there are physical limits as to what they can do.
- Horses have limited inventory space.
- You can only “own” 1 horse at a time, whereas you can “own” multiple beds.
Things would be much simpler if the last item wasn’t a thing. Then you could sell the horses you should “own” by right of conquest when you wipe out a bandit camp. But then the game would have to keep track of your inventory between multiple horses That seems a trivial task compared to all the other things the game does under the hood, so I’m assuming either this is an oversight or a deliberate way of limiting player wealth. Horses are valuable and being able to cash in all the bandit horses you could acquire would make everybody stupidly rich in no time.
In most games, this one included, becoming stupidly rich is an inevitability (unless you deliberately attempt to avoid such a fate) but if you make most horses you happen upon of poor quality and or not decent enough stock for a stable to want to buy them, you would limit wealth obtainment that way.
Also, perhaps instead of tracking inventory across horses, the game could have instead tracked inventory across saddles. this might have made things easier. Then the horse itself won’t carry anything at all. The saddle you have with you would and then maybe when you switch saddles, the inventory switches over if it will fit, if not, you can’t switch saddles.
I don’t know. Either way, I feel it could have been done in a way that is simpler than the way it works now.
I’ll alternate between main quests and side quests (often Pashek’s). Never had a problem. The only thing I found to be time sensitive was at the start of the game where the beer that Henry got for his dad had to be cold. I know there’s a lot of talk about things being time sensitive in this game, but if I hit a road block I take a break, do side quests for a few days, improve my stats and perks, then go back to the main quest. Ginger in a Pickle was no different. I was having trouble killing some bandits that were after him. Eventually I figured out I can kill them in their sleep at night (VERY CONVENIENT!)