I hope your coworkers slap you in the face every god damn day they see you.
No, seriously. Whoever came up with auto-target slowing you down and locked on to a target while trying to run needs to be slapped repeatedly. Never in my whole life have I played a game where a mechanic that SOUNDS good on paper is this infuriating.
I have died many times in this game. And almost always, yes, practically all the time, it’s because I was ambushed by multiple targets, and I cant run away. I will hold my shift (run) button to undo the lock-on, turn around… and immediately take SEVERAL “free hits” from the enemy. Literally the only thing I can do at this point is HOPE my armor holds, and HOPE I can outrun them. Very sometimes, I get just far enough away that I can call my horse. But seldomly can I do this without taking grave amounts of damage.
Why? What on earth were the creators thinking with this system? Henry is a peasant but he’s not so effing dumb to think “Oh there’s 4 guys attacking me, lets TURN AROUND PAINSTAKINGLY SLOWLY WHILE SOMETIMES FACING ONE OF THEM AGAIN FOR A SECOND”. If they have a dog, thats practically a reload.
Im enjoying this game. I can deal with Henry’s bizzare 5th dimensional aim (I have practiced archery myself, wtf is up with his aim???). I can deal with this seemingly random-ass clinch mechanic that seems to never go into your favor until you’re wearing heavy plated armor (and even then Ive lost to light-armor wearing bandits). I can deal a myriad of the strange mechanics in this game, Ive grown fond of some of them.
But the lock-on is the single most immersion-breaking, game-experience-ruining mechanic of it all. This isn’t a “git gud” thing. I can perfect block, counter etc (though to a degree, I cant do this 1v3 or 1v4, much less with a dog involved). This is purely a game mechanic that has no business being permanently enabled unless I disable it (at a time where its usually too late).
A simple fix? Have the lock on activate when the player actually activates it. Keep it turned off, at the cost of the player being less accuracte on where they want to hit. At least it gives me a bit of a fighting chance against multiple opponents, as well as not having to deal with that RIDICULOUS “lets force the camera back on your target. No no, you dont need to turn away, face your fears like the moronic peasant you are” attitude.
My apologies for the rant but… holy god losing an hour worth of “progress” due to this poorly implemented mechanic is just not fun. (though my quest was bugged anyway, so “progress” is a loose term. Kings Silver quest btw). I really want to love this game, and I am doing so… just not this thing.