well my issue is… I cant “unlock” the lock-on. Yes, the game tells me how, except it doesn’t work longer than half a second when fighting multiple targets for me. It will unlock, and before I can do anything, lock right back on to the nearest enemy. Which is the part that kills me; the lock on just DRAGS me back into combat. Sprinting away is my only option and if I get hit even once during the turn around, it slows me down, and the lock-on IMMEDIATELY happens again, giving the enemies another second of free hits before I can unlock it and this whole BS happens again.
When the lock-on mechanic gets in the way of your gameplay, the immersion, and is a prominent reason on why you cant escape a battle (esspecially combined with certain perks), then it most definitely is a design issue, and a pretty significant one at that.
huh, Ive actually not seen this happen. Maybe I wasnt paying close enough attention to it, but generally I dont hop on a sprinting horse. Have to give that a try.
Say… someone trying to run away, but is being slowed down by a lock-on mechanic that keeps switching itself on or switching to other targets? Someone like that?
Also my god man, I understand that they tackle me, and spin me around, or clinch me. I know what they do, when they do it. Thats not the bloody issue on hand. Being put into that position in the first place by something I apparantly have minor control over, THAT is the issue.
Honestly Im no longer sure if you’re being serious or outright trolling me by avoiding the actual issue Im talking about.
Im sure the bow will deal damage, except heavily armored bandits/cumans. Fortunately I have a very strong mace and wear well-conditioned/maintained armor.
See its not my offense, or my defense. Its not my “skill” with the bow. Its not my inability to block or perfect block. Its when Im in a situation that is considered “combat” (the crossed swords) when I, unless I hold sprint, am forced into a staredown with an opponent. And ONE wouldnt be a problem. If there are more, it IS a problem, because the switching between enemies is painfully slow, it DRAGS me into the combat when I try to move out, and my only option is to sprint… which doesnt always work out.
And before anyone says “parry”, parry is also one of those uninterruptable movements where I leave myself wide open for attacks from the side. That I cant see coming, because the camera doesnt give me that freedom at that point.
THATS the bloody issue.