I thought I would share a tutorial I wrote on ModDB for the Attila: Total War version of Seven Kingdoms on creating high-poly meshes of clothing and armor. It’s intended for a different game, but the principles and steps are identical for this stage of asset creation. If you plan on creating custom models for KC:D, this workflow guide may be helpful.
This tutorial includes a walkthrough of:
- Creating realistic clothing and folds using Marvelous Designer
- Importing these assets into ZBrush for 3d sculpting
- Using ZBrush to detail the clothing/armor
The next part of the tutorial will guide you through retopology (reducing high-poly geometry into a model optimized for games) and texturing.