Unique Sword Crafting

I think it would be a great idea for Warhorse to implement a system into the weapon crafting that allows you to customise your weapon as you make it. So for example:

You are making a one-handed sword, so you have the option of different pommel styles, maybe different colours for the grip (eg black/brown leather or coloured rope etc) different hand-guards and blade shapes.

Although the game itself wasn’t brilliant, this was one of my favourite things about Fable III. I loved that the weapons were customisable, but it annoyed me that it was down to random luck at doing certain tasks that caused the weapons to turn out differently as a pose to player preference.

Maybe to make it even more unique, the swords could carry emblems or inscriptions, but personally I’m not as bothered about that. I just think adding this feature into the game would make it much more immersive and believable that the character was a skilled blacksmith.

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This is a great idea, adding small levels of customization to weapons and clothing wold make crafting unique and entertaining, i could see myself spending hours just working on the gear for my character

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From a Role Playing perspective I agree entirely. I long for a unique blade which when seen will bring terror to those who stand against me. I think that the wear and tear feature of clothing will fill this role well.

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good idea. I think that would improve replayability.

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I have always enjoyed making weapons in games, but have never found one with as much depth as I would like, and seeing as this character is a blacksmith, I just think its the perfect opportunity to add something like this in.

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I’m sure that @warhorse has already thought it. But indeed, it’s a fantastic idea.

I was just curious if you had seen the weapon/armor crafting system in Kingdoms of Amalur: Reckoning. Each type of weapon/armor required different parts and each part had the potential to improve certain attributes of the weapon/armor. Granted that was a fantasy game but I could see how a similar system could work.

@CplCupcake No, I haven’t seen that. I tried the demo of Amalur before it came out, but wasn’t too impressed with it. I might try to find some playthrough videos or something to have a look at that system though as it sounds quite cool :slight_smile:

I would really like a system like this, maybe after selecting blade shape you could also change width and length to a certain extent, and changing these attributes could change how the sword handles.

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I like the idea, but I don’t know how much customisation would be possible while keeping within the confines of the historical accuracy and setting.
If the year is 1405, then only customisation that fits in 1405 Czechoslovakia should be possible.
I love the historical accuracy aspect of this game and I would like to see the research extend to the swordsmithing too.
Thinking about it, there is still quite a lot of scope within those parameters, so it could be good :slight_smile:

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I agree. It shouldn’t be customisable to the point of being ridiculous and should remain historically accurate, but in this time period there wouldn’t have been much standardisation if weapons, as each would be unique to the blacksmith who forged it, which is why I feel that maybe 5-7 different options for each section (blade, grip etc) per weapon type should be enough to give a good variety without going too over the top.

@ClumzySurgeon I have just watched update 14 about the combat and I think your idea about different parts of the weapons affecting their stats seems much more feasible now. Really looking forward to this game now! :slight_smile:

Does anyone think this would be a good thing for @warhorse to make their 1 million stretch goal or is it too small a feature?

I think engraving and other fine details of craftmanship on weapons, armor and clothes would really boost the looks of the game (why use CryEngine if you don’t take full advantage of it?) and immersion as well. I don’t know whether giving a name to a unique weapon is too much (and historically accurate) or not, but I certainly would like that feature.

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That’s a good idea, but at the same time, I think it could backfire. If you have a weapon crafting system then it may completely render any means to buys weapons to be completely useless. TES5 is a good example of that.

Sorry for the delay in responding, but i have been very busy lately.

@jacky You have a good point there. Maybe certain parts of the weapons would need more resources and a higher smithing skill to produce, making it more likely for players to buy them in shops and helping to scale the system slightly.

Should be able to craft your swords sheath as well :slight_smile: that would be nice

I think customising weapons would be a great feature although like jacky said it is a bit of a balancing issue to crafting and buying, because some swords in the period were more expensive than a horse.

I also like this idea, But im not looking for a solid gold broadsword embedded with diamonds and glitter with pixie dust floating around the blade.

The only roadblock I see if that there will be more weapons in the game than just swords. Presumably the blacksmith can forge many of those weapons types (things like fletching not included). In that case Warhorse would need to program in customizing options for all of those different weapons. I actually think this is a good idea, and worth the effort, but I just wanted to point out it would take some resources to make this happen.

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