It’s not as easy to keep download sizes small all the time. I’ve found a good response to someone making similar points as you.
Person 1: “dont see why a patch with “bug fixes” is 18GB?”
Responder: Because entire files need to be replaced, not just updated. Let’s say there’s texture corruption. Can’t fix it, texture is overwritten and replaced. Maybe some major code changes are needed and it comes with an updated compiler to fix the .exe file. Sometimes it could just be a few bug fixes but contains the skeleton files for an upcoming DLC, that seems pretty common. Who knows what it is specifically, but there are reasons. Also, because Sony and Microsoft both charge developers for patches, it’s very likely that many minor bug related issues are saved up for a large maintenance patch on the consoles, as compared to simple patching on PC that can be much smaller and happen regularly.
I hope this was helpful to give you some perspective, but considering how unreasonably upset you are, I doubt it will be. Assuming the size of this update was the smallest they could make it, would you rather they just didn’t update the game, to make sure you don’t hit or go over your data limits? I think it’s their responsibility to ensure their patch size is optimized and as small as it can be, but I don’t think they should sacrifice the quantity or quality of bug fixes or adjustments just because users may have data limits.
You guys are working on part 2 while this game is still broke! You’re priorities are so twisted. Finish the first before the second maybe?
Doesn’t the developers releasing a patch show they’re still supporting and actively working on this game? Also, if they are working on the second game, it’s most likely a different team within the company, or, at the very least, there’s probably a dedicated team to supporting the existing game. How do you define when the game is “finished?”
I’m gonna tell all my friends that this game is a buggy pos and the devs don’t care to finish it in the timely manner we deserve. Sure you guys are cool but you shit on our hopes for this game with a buggy $h!tfest.
If you care about the game or company, why would you sabotage them by spreading your negativity with the purpose of persuading people not to support them?
In no way are developers obligated to release patches to their game. (Keep in mind I’m not saying whether or not they should.) When you purchase a game, you’re buying it as-is, and it’s unreasonable to feel as though you “deserve” continued support from the developers. Because of this, it’s pretty awesome when game developers DO continue to support their game by releasing bug fixes and new content.
GO FIND YOUR OWN BUGS! OR PAY US FOR DOING YOUR JOBS!
They most likely do find their own bugs, but it’s very difficult to find all the bugs that exist in a large, complex piece of software, with just a handful of developers. (I don’t know the size of their dev-team, but I’m sure it’s much, much smaller than their userbase.) Players submitting bug reports is super helpful for the developers to catch anything they may have missed. And, it’s common in the world of software development that some bugs are only found once the software/product is live and out in the world.
Anyway, I hope I’ve been able to provide some perspective and things to think about regarding the points you make in your comment.