Now you can ask questions for our German Translator Silvia Wipfler.
Nice Galsterweib. I never heard this word and had to google the meaning.
Now I hope for more of such ânewâ old words!
I also like that there will be individual speech styles. You mentioned peasants, merchants, artisans to noblemen and women. How about craftsman with some technical jargon or spouting priests?
I suppose that in the English version, English takes place of Czech, while there may be also some German and Hungarian spoken as the âotherâ languages" in the Czech version.
How do you deal with lack of German as âotherâ language in the German version of the game?
How do you project the Czech-Geman tensions when Czechs are speaking German in your language version?
Let me start by saying you tempt me to actually play the German version. Quite nice to hear how you look to make the language more fitting to the time and come up with equally fitting and colourful expletives :-). Seeing a line like âno time for this shitâ really takes me out of the game:
https://forum.kingdomcomerpg.com/uploads/default/original/3X/8/1/810fdf5156174f62a912718359c39f02f3eb9b71.jpg
(Hoping itâs just a placeholder, though)
OTOH, looking across the translation, thereâs the bit of dialogue that is actually quite funny in the original:
âHe was still sleeping when I went outâ
âAt this hour!? The blue-blooded idlerâ
âWell, it looks like he was out all evening drinking like a lordâ
Unfortunately, the pun is lost completely in the translation.
Now I know, translating is never trivial, especially when it comes to playing with language as in the example above. So how do you go about it? Seeing how youâre basically working off an Excel document (thatâll be a sure way to stifle any creativity on the spot, in my book!), do you just translate line by line, or do you look at the bigger context, the flow of a dialogue and come up with something that retains the sense of the original, at the expense of the exact wording?
You are only translating german-english. Have you experience with other languages?
Have you played the Beta to get a feeling for the game and the dialoges?
Is KCD a kind of game you like to play? And if yes, will you play the game after release, or not, because you know every story twist?
How many hours will you need to translate all the dialoges (approximately)?
Will you voice act some parts? First translate the lines and then bring it to life�
This is a really interesting question. I still hope that we can mix the spoken languages in game with good subtitles. So we are able to hear in game Czech, German, Hungarian, Latin etc. when those languages should be spoken.
From my point of view the Czech-German tensions where more about policy (who should be Emperor / King of Germany, tax breaks and better promotion prospects for German people in the kingdom of Bohemia). So in this case the language shows more the cultural background and isnât the real reason for the tensions. The different languages strengthen the tensions because a lot of people couldnât talk to the other side properly (lost in translation).
Not quite true:
- Germans were immigrants with high living standards (mainly due to being afforded special rights as a way of luring skilled workforce) - social tensions
- Germans by large and far were remaining loyal to Catholic Church at the time of rising Czech dissent to the Catholic church - religious tensions
- Germans were more loyal to King and Estates from whom they were deriving their rights (and protection), while among Czechs was a very high proportion of small land owners who were to a large extent free people - political tensions
Language was identifying mark, not the source of tensions.
Hi,
1: Do you know if there might be a middle high-german/czech localization?
2: Will there be a a mode with middle-high german subtitles?
Silvia is working on her answers right now, but now it is already time for the next participant of the Weekly Torch, our Technical Designer Martin âZiggiâ Ziegler. Please ask your questions to him:
[quote=âkaiman, post:178, topic:29619â]Seeing a line like âno time for this shitâ really takes me out of the game:
(Hoping itâs just a placeholder, though)[/quote]
I really hope so tooâŚ
I am working on how NPCs react to playerâs crimes, such as assaulting NPCs, stealing, etc.
What happens after the NPS have watched the crime. After some minutes, did they return to their work and and âforgetâ this incident? And everything is like before? Most games do it this way, but is quite unrealistic.
If you are bad at stealth (in a banditcamp), and the bandits raise an alarm, will they also wake up all the sleeping bandits, to search you?
If they don´t find you, will they stay alarmed âforeverâ?
Are there different alarm levels?
Is the vision of the NPC limited by darkness or bushes? Can you hide in the dark? Is there an indication/indicator if you are visible, or not? If you are useing a torch, are you more visible?
How does the minigame pickpocketing work?
If you kill a bartender or a blacksmith, will another NPC respawn and do this job? If you kill everyone in a village, stays the village empty, or maybe,can bandits use this place as a hideout?
too complex would be great idea.
1: Your collegue Mikke said, that you do not use destructible meshes. Can you please explain in detail why you do not use them?
2: What tools did you develop to make your life easier?
3: Will those tools be available for the later modding support?
Does the crime system check the fraction or the reasons of the offender (player or NPC) and the fraction of the victim (player or NPC) and do the NPCâs judge the noticed crime from their personal or fraction point of view? So throwing horse shite on a house of a supporter of King Sigismunds is acceptable for supporters of King Wenzeslaus, but not for other NPCâs. How does in game justice react to known crimes and is there other punishment possible than just a fine? I hope that a known slayer of innocents donât get away with just a fine there should be a lethal punishment like break on the wheel.
Unfortunately the last questions were not on the list that I send Martin, but I will ask him if he can answer them anyway. It just may will take a bit.
Iâm hoping we will see that quest someday in the future as dlc. Because it sounds like it would be a more lite hearted quest chain, which is great.