I am working on how NPCs react to player’s crimes, such as assaulting NPCs, stealing, etc.
What happens after the NPS have watched the crime. After some minutes, did they return to their work and and “forget” this incident? And everything is like before? Most games do it this way, but is quite unrealistic.
If you are bad at stealth (in a banditcamp), and the bandits raise an alarm, will they also wake up all the sleeping bandits, to search you?
If they don´t find you, will they stay alarmed “forever”?
Are there different alarm levels?
Is the vision of the NPC limited by darkness or bushes? Can you hide in the dark? Is there an indication/indicator if you are visible, or not? If you are useing a torch, are you more visible?
How does the minigame pickpocketing work?
If you kill a bartender or a blacksmith, will another NPC respawn and do this job? If you kill everyone in a village, stays the village empty, or maybe,can bandits use this place as a hideout?