Weekly Torch - the barrel of questions

It exists, but has a value of 0 which cannot be changed.

There is at the menu (for the TOD value context) and from “?timeof”:
e_TimeOfDay = 7.3 []
e_TimeOfDayDebug = 2 []
e_TimeOfDaySpeed = 0 []
sv_timeofdayenable = 0 [DUMPTODISK]
sv_timeofdaylength = 1 [DUMPTODISK]
sv_timeofdaystart = 12 [DUMPTODISK]

None of the e_* values can be changed, and I noticed no difference from experimenting with variations on the sv_ ones even with a restart.

Well, then try putting them to .cfg file. Your last resort.

Does the same hold true for the night sky?

there is no sun in the night sky, silly

You are wrong. The sun is just on the other side of the Ear… level.


Now as the next Weekly Torch is up, you can ask questions to our Environment Artist Jakub Rous

Why didn’t Vávra answer the questions yet?


How can you prefer Tteok-bokki over dolsot bibimbap? That borders on heresy … :wink:

Yeah! Why?! @Hellboy

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Questions from Diego Miguel O Faustiono on Facebook:
How “interactive” can the environment be? Does the grass move as you move across it? Does the wind blow in different directions? Will there be, let’s say, Rain and storms and such? If I strike a tree will it leave a mark?


Is this correct?
To get more frames, the only way is to lower something. To lower the details, the number of objects, or the textures.
Can you describe exactly how do you optimize the grafic?

Does the game work better with 4 fast cores or with 8 (not so fast) cores?

Does WH have the new Ryzen CPU for testing the game?


Now it is time to answer questions to our designer Prokop Jirsa:

Regarding the quests, it’s always nice if there are multiple solutions, so good to hear that. How do they affect the outcome, though? Will there be different rewards, or even some things that carry over into other quests or areas of the game, depending on the chosen solution?

Also, are the different solutions geared towards the different types of character we can play (warrior, rogue, bard - or whatever those “classes” turned into by now), or are they more organic and independent of play-style?

“Chicken killing. Really, try that!”

Has something changed since the Alpha? Exploding chicken? Is killing chicks a crime?

Is the only way to start a quest by talking dialogue? Or are other mechanism implemented?

Did we get the same exp. Points for different solutions or if we fail a quest?

Are all main quests bound together (linear) or are there also different paths? Is the progress of the story always the same? Multiple solutions of the story, not “only” of the quests?

Which part of the daily work is the most funny?

Are there quests in the game you don’t like, but are implemented for story reasons?:blush:

Perhaps he is busy being the gaming dev equivalent of Professor Jordan Peterson. Trying to spread common sense in a pc world gone mad.

Or holding a sword in one hand a rifle in another staring into the abyss. preparing for life if it ever turns out like the movie The Road with Viggo Mortensen.

Well,he already answered.It was a bit slow, but the answers are there now.

Ha I see . Cheers for the link. Interesting read.

Now it is time to ask questions to our Programmer Tomáš “Bary” Barák

Hi tomas barak! I want to ask “will there be destruction like breaking of walls 'trees’armor etc in kingdom come deliverance?” because cryengine has awsome procedural destruction capability.

I sit at my desk and work with Visual Studio (which I personally hate)

I share your pain. So when are you going to start working on the Linux port? :wink: