Hi @Anna ,
I saw your test level on YouTube and expect great things in the game.
Have we different sounds in the environment when it rains, or is it the same like on sunny days?
You are limited to the assets of the game. I hate it if they are repeatedly used. For example the red and yellow clothes on the lines (in the first quest!!). Once you “discovered” such a thing , it’s everywhere… It would help if the colors were different!!!
Do you crosscheck the work of your coworkers for this kind of “bug”?
Your dices look nice! How many different sets do we have in the game?
Have you worked also on the look of the real dices of KCD? ( I have a set ) They are great!
Plan for the future?
Hi @Anna ,
Now you can ask questions to our tester Vaclav “Wenceslaus” Fliegel
The T-34 is the best tank ever, agreed?
What would you say is the funniest bug that you’ve come across during testing?
Are there any bugs that have resulted in new ideas and features being added to the game?
Tell the true… you just play the game for having fun.
Bow: Is this a bug, if nobody cares, when shooting the bow and missing (a NPC). In reality everybody would try to hide (also animals) if somebody shoots on them. After hitting they are alarmed. That´s to late…
Shooting with an arrow to the head: If the NPC has no head protection he ist (mostly) dead. But if he wears a helmet he is protected, no matter if you hit him into the face (without visor/unprotected). Not realistic!! Will this change till release? Only the really protected part of the head should be save!
Now you can ask questions to our designer David Horák
what´s the difference between WH and a corporate company?
You joined WH late. What was the reason you don´t started from the beginning(founding of WH)?
I always try to do things different.
Some questions about the first Quest in KCD:
Is it possible to run away if you fight with Kunesch? Do you lose or win(if you run away)?
Can I hit Kunesch and run next to another NPC(using the NPC as a “shield”)? If Kunsch fights against me and hits another NPC, does the guard come and arrest him? What are the consequences for my money quest?
If Kunesch follows me (fighting), does the cutsceen start at the tavern (with the Deutsch)? Does Kunesch wait till the cutsceen is over, or does he attack me nevertheless?
Holy shit, you are vile…
Now you can ask questions to Daniel Mikeš
How many have you invested at kickstarter? 10000?
Was it that easy? Just say: It´s me… where is my PC? Now we are doing the really cool stuff…
You have finished the University as a…?
Have you worked before on Videogames? Maybe on MODs?
Wait a moment,…what the hell… WH had downgraded your nose. Why???
Which nose do you like more? Yours or Mathews?
Have you punshed the face designer on his nose?
But, but… he will die after the start of the invasion, or not?
unique artifact = wife and kids???
don’t save on potions…=…??? You have sold your potions, and now you are NOT married???
Back to the game… how many different leisures have the NPCs? On the pictures I see walking, fishing, and pub.
If a NPC goes later to bed (maybe he had trouble in the pub), does he sleep longer in the morning?
Looks like the beta quests(sick bastard, lostkey, losthammer,…) from Samopesh are included. Have you worked on them?
Which quest do you like most?
Now it´s time to ask questions to our character artist Michal Hoz.
You wrote that:
We are now after the content lock, so pretty much all the assets are already done.
Does this mean that changes in the model will not be made in the future?
And what about Scabbards for everyone and slings for shields. According to
There will be scabbards and straps, no worries
Are the scabbards ready or not after the content-lock?
Moreover does this mean, that the bows will always be glued retarted to the back as in beta-times or will they be held over the body and shoulder like this http://gamenewz.de/wp-content/uploads/2017/01/tombraider.jpg
great work! I like the assets.
I think this is a ton of work. Do you need to optimize every possible combination of the clothing? Or have you a automatic tool which improves all pieces with the same form/shape?
The weakest point is, if the NPC (or Henry) moves and parts glich out. If the animators build in a new movement/amimation, do you start from the beginning and test every part again?
I think sitting on a bench (the NPCs) is very frustrating, because of the big number of possible gliches.
What kind of tricks do you use to motivate yourself and what kind of tricks do you use to optimize the result?
Looks like the layer system with the morphing is very time consuming and buggy. I think now it´s to late to change, but wouldn´t be a fixed combination of parts the better choice and in the end less work?
How much possible combination (all together) of clothing are now in the game?
What do you thing about (the coming) Blade Runner 2049?
Here you can ask questions to our Programmer Gábor “Cuman” Molnár now.
have you a devkit for the Xbox one X? Can you show us some pictures in action?
Will the X0X be able to play KCD in 4k? Or only FHD in 60FPS?
Is this a X1 only feature or is it used for PS4 and PC too?
Do you mean disable physics or really remove? If you remove the physics of objects for streaming, how do you get it back?
Tell us more about performace optimization! Are the actual game builds ready for 30FPS or do you need more tricks to succeed? What´s the botteneck? Grafic, AI or memory in general?
Do we have a real jail in the game? Or do you only lower the stats, like in the beta?
Hmm, sounds like you work for WH just for fun, … because you know enough bugs in the firmware of the slot maschines…
I am also interested in official answer, but they said during stream that jail is not yet in beta but is planned for final game, I guess it is pretty clear. What I am interested in is, how will you spend your time there, is jail break possible?
Today it´s Petr Smrček birthday! As a gift you could ask nice questions to his torch:
First… happy birthday…!
How many level are there? Only two (full AI/animation, etc and reduced) or are there more different levels? Do you have a LOD only for big battles?
How many NPC with max. LOD can be handled on X1 or PS4(on the picture are around 40)? Will you “cheat” on big battles with backround animation or other stuff? Which tricks do you use to rise the amount of NPC in the surrounding of Henry? Are only the NPC in front of Henry (view field) animated?
Can we adjust the NPC LOD and the distance to switch by menue/console comand (for more powerful PCs) like the grafic?
Will there be a different number of NPCs (better PC -> more NPCs)?
Looks like this is a weak point in the pathfinding. NPC don´t register Henry or other NPC in a distance and correct their way; just a little (to the side), to pass without running into another. Or the do in the last moment a 90° turn, which looks also weird…
If they run into Henry they blame him and do not excuse herself. Will we hear excuses from the NPC if Henry looks like a badass…? Will Henry excuse (automatically) if he runs into someone?
Will there be a No-go zone around Henry for other NPCs if he is in dialoge with someone (like in Wither3)?> look at:
Will we hear commands to regroup before the NPCs do this? Are we part of the formation, and only if we are in the right position it will work and we will survive? At the moment it looks like we can do what we want, but in a real combat situation it´s different. Everyone has to do his job and all must work together…
Yes, but if you don´t try something new, their is no progress. Maybe not every feature will be my tasty, but it´s cool to test it.
Now you can questions to our tester Peter Novák