First… happy birthday…!
How many level are there? Only two (full AI/animation, etc and reduced) or are there more different levels? Do you have a LOD only for big battles?
How many NPC with max. LOD can be handled on X1 or PS4(on the picture are around 40)? Will you “cheat” on big battles with backround animation or other stuff? Which tricks do you use to rise the amount of NPC in the surrounding of Henry? Are only the NPC in front of Henry (view field) animated?
Can we adjust the NPC LOD and the distance to switch by menue/console comand (for more powerful PCs) like the grafic?
Will there be a different number of NPCs (better PC -> more NPCs)?
Looks like this is a weak point in the pathfinding. NPC don´t register Henry or other NPC in a distance and correct their way; just a little (to the side), to pass without running into another. Or the do in the last moment a 90° turn, which looks also weird…
If they run into Henry they blame him and do not excuse herself. Will we hear excuses from the NPC if Henry looks like a badass…? Will Henry excuse (automatically) if he runs into someone?
Will there be a No-go zone around Henry for other NPCs if he is in dialoge with someone (like in Wither3)?> look at:
Will we hear commands to regroup before the NPCs do this? Are we part of the formation, and only if we are in the right position it will work and we will survive? At the moment it looks like we can do what we want, but in a real combat situation it´s different. Everyone has to do his job and all must work together…
Yes, but if you don´t try something new, their is no progress. Maybe not every feature will be my tasty, but it´s cool to test it.