Now you can ask questions to our Voice Editor Matouš Verner:
Now you can ask our tester Darina “Vladimirovna” Polevyk questions here about her interview in the Weekly Torch.
Hello Matouš,
thank you for taking time out to answer what are going to be strange “sometimes” confusing questions . you’ll probably ask yourself how , did somebody take a wrong turn to the bathroom? how else did i end up with this crap on my desk. what did i do to deserve this. well let me tell you Matouš. what you did was get yourself a job at warwhores making an epic game that has attracted the attention of a grade A sum o a bish… don’t blame yourself or warhorse blame my countries strict abortion laws which meant mistake or not i was gonna burden you with questiosn Matouš. stupid nonsensical questions.
you said you like some rock. have you listened to much Queens Of The Stone Age? https://youtu.be/iFca32_7YUU
if not. pop some headphones on because your ears do not know what orgasmic delights await. you probably have they are only a supergroup made up of other awesome band members.
Were there any collusion from you guys after the gamescon 2017 success winning that award. to send tobi a soundbite of his lines as he collected the award. “what the fuck do you think yous are doing , whoresons. I’ll smack those smiles off your faces”.
Is whoresons a possible new title name for a brand of kdc beers? “get another whoreson into you”? no ? i feel it catching on . .
this guy likes to play two instruments at once while singing https://youtu.be/sD72LbIk02M. perhaps when you get your instruments together you can also be a one man band. have you thought about why it is you jump from instrument to instrument? the reasoning behind this you may find it interesting.
good luck with the renovations on your kitchen. by which i mean nodding your head in approval of anything your partner has suggested.
p.s thank you to DrFuss for having the arduous task of delivering my questions. it was awful tempting to just flush them down the crapper.
Hello Darina,
nice pictures from IgroMir.
Do you had a newer build of the game, or the same like at the Gamescom?
How many people visited the booth and tested the game?
Has someone found a unknown bug at this time?
Do you have a intern bug list with prioritys? Are there any critical bugs left?
Which is the funniest quest you habe played?
Is it a goal to work as a scripter, and design quests?
What music do you like?
Your favorite book?
How many woman work at Warhorse at the moment?
What platform do you play on?
Hello Jakub,
please give us more details about your work.
How many quest have you designed?
Which one is the best? Why?
Show us some nice bugs!
How many bugs(in your quests) to fix till release?
Will you play the game at home?
Will you work on mods for the game? Which one?
Which feature would be cool, but you couldn´t make it on time?
What kind of new polishing tasks do you typically suggest nowadays, at this stage of the development?
Did you have to polish/change anything based on feedback (from focus groups or user feedback from E3/Gamescom)?
Do you have just one difficulty level, or do you have to balance your quests for more difficulty options? Do you consider new game+ mode at some point?
What inspires you?
Would you more or less be able to script quest yourself in your internal scripting tool?
Did you have to throw a lot of ideas because they were impossible to implement/why?
I which your morale stays up. This must be the most difficult, but very important period. I hope it comes together well!
Hello Dominik, I will try keep this short and sweet for it is the weekend .
you mentioned that you liked how good the AI is. Every NPC has its own brain, which is mostly unpredictable. can you give any examples of when you went dayum. that was cool or what the hell did not see that coming.
what motivates you working in warhorese now apart from looking back at your time doing side gig programming (ugh sounds hellish)webisites .
Glad to hear you enjoyed your time in Ireland.
Hello Dominik, like an enthusiast of programming i’d very interested on the area you work, and i would like to know which language is the game being programmed. thank you.
Now you can ask questions to Jasmin Mastnak, International Marketing Manager at Koch Media in Munich, working on the Marketing for Kingdom Come: Deliverance.
Hi Jasmin,
greatings from Bavaria.
Are you only cordinating KCD at the moment, or do you have more projects to take care of?
What is planed after Paris Game Week? More presentations? Where?
In how many countries will KCD be avaiable?
After the release of the game, how will you promote the game?
In times of internet and Youtube, how importent are presentations direct to the customers? Showing the game on exhibitions is costly. Is this kind of promotion not old school and not more effective?
Which games do you play with your family online?
Will you play the game after release?
Just for information, Jasmin Mastnak will be on Paris Games Week in the next couple of days, she will not be able to answer the questions before the next week.
Hello Samuel,
thank you for being part of this project. You sound so enthusiastic, which I really like!
Is the french voiceover ready, or is it just work in progress?
Which sounds better? The english or the french?
Have you visited Prag and the studio?
How is the feedback from the Paris Games Week and the shown french version of the game?
Do you only translate between english and french, or between more languages?
Will you play KCD after release?
Hello John
I am a student of third grade in Prague college in graphic design course. Now i working on a thesis which talks about gaming topic and more detailed the title is: ‘‘Why people play games’’. For that i am researching on how game designers create an interesting mechanics, dynamics, aesthetics and narrative to make an Single player games. For that i have few questions and would be helpful if you would answer them thanks
Questions:
How kingdom come was created how did it start?
What were designer aims and goals in creating this game?
How do you motivate the gamer to play the game, mechanics,dynamics or aesthetics?
Success and failures that happened in previous games?