What platform do you play on?
please give us more details about your work.
How many quest have you designed?
Which one is the best? Why?
Show us some nice bugs!
How many bugs(in your quests) to fix till release?
Will you play the game at home?
Will you work on mods for the game? Which one?
Which feature would be cool, but you couldn´t make it on time?
What kind of new polishing tasks do you typically suggest nowadays, at this stage of the development?
Did you have to polish/change anything based on feedback (from focus groups or user feedback from E3/Gamescom)?
Do you have just one difficulty level, or do you have to balance your quests for more difficulty options? Do you consider new game+ mode at some point?
What inspires you?
Would you more or less be able to script quest yourself in your internal scripting tool?
Did you have to throw a lot of ideas because they were impossible to implement/why?
I which your morale stays up. This must be the most difficult, but very important period. I hope it comes together well!
Now you can ask questions for our programmer Dominik Roháček
Hello Dominik, I will try keep this short and sweet for it is the weekend .
you mentioned that you liked how good the AI is. Every NPC has its own brain, which is mostly unpredictable. can you give any examples of when you went dayum. that was cool or what the hell did not see that coming.
what motivates you working in warhorese now apart from looking back at your time doing side gig programming (ugh sounds hellish)webisites .
Glad to hear you enjoyed your time in Ireland.
Hello Dominik, like an enthusiast of programming i’d very interested on the area you work, and i would like to know which language is the game being programmed. thank you.
Now you can ask questions to Jasmin Mastnak, International Marketing Manager at Koch Media in Munich, working on the Marketing for Kingdom Come: Deliverance.
You will find Dominik Roháčeks answers here now.
greatings from Bavaria.
Are you only cordinating KCD at the moment, or do you have more projects to take care of?
What is planed after Paris Game Week? More presentations? Where?
In how many countries will KCD be avaiable?
After the release of the game, how will you promote the game?
In times of internet and Youtube, how importent are presentations direct to the customers? Showing the game on exhibitions is costly. Is this kind of promotion not old school and not more effective?
Which games do you play with your family online?
Will you play the game after release?
Just for information, Jasmin Mastnak will be on Paris Games Week in the next couple of days, she will not be able to answer the questions before the next week.
Now you can ask questions to our french translator Samuel “Samy” Clarisse
thank you for being part of this project. You sound so enthusiastic, which I really like!
Is the french voiceover ready, or is it just work in progress?
Which sounds better? The english or the french?
Have you visited Prag and the studio?
How is the feedback from the Paris Games Week and the shown french version of the game?
Do you only translate between english and french, or between more languages?
Will you play KCD after release?
Now it is time to ask questions to our Designer and lead english writer John Comer
I am a student of third grade in Prague college in graphic design course. Now i working on a thesis which talks about gaming topic and more detailed the title is: ‘‘Why people play games’’. For that i am researching on how game designers create an interesting mechanics, dynamics, aesthetics and narrative to make an Single player games. For that i have few questions and would be helpful if you would answer them thanks
How kingdom come was created how did it start?
What were designer aims and goals in creating this game?
How do you motivate the gamer to play the game, mechanics,dynamics or aesthetics?
Success and failures that happened in previous games?
The thing I’m most proud of unfortunately didn’t make it into the release It’s a scene where Sir Hans Capon is trying to woo a girl by reciting poetry to her, and Henry is hiding in the bushes prompting him. There were three authentic medieval Czech poems, which I first translated normally (hard enough to retain the rhyme and meter), and then had to twist into “misheard lyrics”, so there are lines like:
To murderous wrath she gives birth,
Leaving no peace on this Earth.
To numerous brats she gives birth,
Leaving no peas for the serfs.
Not really a question, i just want to start a petition to get this into the game.
It says you’re a designer, did you make any quests or features? From what I can tell from you’re answers, you’re mostly doing translations and a lot of different other things.
Can’t wait to see the new video you have worked on, soon was it?
There are a lot of interesting questions for John Comer, and I will get back to him in the next week. For now, we are busy on the Game Developer Session in Prague, so stay tuned.
Please feel free to ask questions to our programmer Jan Milík
Hey as a fellow fan of the Jimquisiton I’m curious about how many topics you agree with Jim on and what those topics specifically are.
I don’t know what you think but it’ll be nice if there is a Weekly Torch about the composer/music.
Duke Len von Geist
Is there some general software for implementing music into games?
I’am asking because I study film music and will have a video game music project in Summer 2018.
Duke Len von Geist