There is an interesting thread on steam forum RE: what could magic look like if explored in future KCD projects: https://steamcommunity.com/app/379430/discussions/0/1777136225033205380/
Of course there were all kinds of knee-jerk reactions from dragon-haters, “reality” posts, etc… but also IMHO some very interesting thought-provoking responses, perhaps some even by me… ‘Magic’ doesn’t need to be dragons and fireballs, it could be more passive, like hexes, curses, the evil-eye, etc… Players don’t need to explore that aspect if they don’t want to, right? It’s single player.
Besides, ‘magic’ is already in the game! a few witches, alchemy, etc… Elixirs a.k.a. potions are indeed a game mechanic, but still border on magic considering their effects. Most people from KCD-time believed in magic, curses, etc. and scientific perspective was a long way off.
A friend studying archaeology in Egypt discovered a human fetus wrapped up inside a house roof drain. She did her research and found an ancient recipe for a curse involving a fetus that gets thrown onto your enemy’s roof to curse the household…
‘Magic’ like that could be quite interesting, and very dark to explore. It would be historically accurate, and would add an incredible dimension to future KCD projects. Don’t want to stereotype here, but possible many female players would appreciate this angle (witchcraft) for their characters.
This is meant to be thought provoking, flaming posts unwelcome, but likely unavoidable…