A Plague Tale: Innocence
starting soon …
Yep, i’ve done some researches and found that i still can use a Windows 10 marked card on Windows 7!
And I read that MS + Blizzard added dx12 support for WoW in Win7.
Will get my new card today or tomorrow
DX 12 does not bring it. It’s just a hype. Before release they said it will be 40 % faster than DX 11 and in reality it’s even slower in a lot cases.
That has been rather unimportant for me. There aren’t so many games that use dx12 anyway.
I bought it because i think that after a few years, a GeForce GTX 760 with 2 GB is no longer sufficient:sweat_smile:
I am no longer playing WoW and i dont have a Windows 10 license
Win7 license = Win10 license
Nevertheless Win10 runs without a license.
The size of a studio has nothing to do how good the gameplay or graphics are. Often games from small studios are better here than games from EA or so.
Look at “The Vanishing of Ethan Carter” (2014) or “Gothic 3” (2006) which had the best graphics at their time and were made by 5-20 people.
And then look at “NFS Undercover” (2008).
4 days with a new graphic card and today i was forced to say goodbye.
God what trash these AMD and Nvidia suckers producing!
No problem with my RTX 2070.
I play KCD in 4K with 2xTXAA and everything on Ultra, all distance detail sliders maxed out.
And who cares?! KCD wasnt a problem for the card. AMD and Nvidia are Bastards!
They can put her shity cooling systems in her cunts!
I mean graphically big studios usually have upper hand and can offer top notch. Though I often find myself playing indie. Don’t say they’re ugly, but I care also about gameplay factor and story which are up there for me besides graphics whic grab my first interest to the game.
Saw someone gave a up rec for Subnautica on r/patientgamer and gave it a whirl at 30% sale discount. Lovely game, excellent design and once you get past the initial fiddly “WTF!? HOW does this work” (which only takes like 15 min in this case) it is seriously addictive. Already up to 25 hours after only about 3 days!
It certainly has what I’d consider to some flaws (setting aside buggish things which are just gonna happen with software, and none of them are particularly intrusive). Once you get past initial struggle to survive mode, and into building up a powerbase mode, game starts to feel a bit repetitive, but that might just be playing too much too fast.
Indie can also be a big studio. For example CD Projekt Red which is an indie developer.
And small indies can also make top notch graphics. Take a look at “The Vanishing of Ethan Carter”.
As far as I can tell: from the standpoint of advanced computer generated graphics (and physics), it takes a long time for a programmer to learn proficiency (meaning the programmer who writes the rendering logic), but once they got it, they can produce a lot quite fast (though debugging is a different story). The big time cost (and thus big budgetary costs) are the textures, models and animations and so far there doesn’t seem to be any way 'round those required person hours of investment. “Big” studios, meaning the ones with big budgets to either hire more staff or buy more assets are at an inherent advantage in this respect relative to “smaller” studios. I’m not even sure what “Indie” is supposed to mean at this point. I can remember the term first being used in the 1980s with respect to independent record labels
An independent record label (or indie label ) is a record label that operates without the funding of major record labels; they are a type of small to medium-sized enterprise, or SME. The labels and artists are often represented by trade associations in their country or region, which in turn are represented by the international trade body, the Worldwide Independent Network ( WIN ).
Indie means a developer who has enough financial resources to produce their games from their own pocket. They are independent and does not need an external investor who put his money in the project. Most indie games are cheap in case of the production costs, not in case of design quality. But there are also indie games like Witcher 3 who cost 100 Million dollars. While the budget has nothing to wo with the quality of a game. You can waste 100 Million aswell or use 1 Million with care. Fact is a good game needs talented people, not much money.
Played that Gothic Teaser garbage game from Arsholes THQ Nordic
And what can i say more than, GARBAGE! LMAO
R.I.P.
GOTHIC
~2001 - 2019~
@Chessqueen
What do you think about it? I hope you don’t like it^^
Isn’t this a bit over reaction over few seconds of gameplay?
Nope. Look at EA, Ubisoft, WH, CDPR, GSC, THQ before it was Nordic, Deep Silver and many many more.
The Negative reviews arent often really negative ones beacuse they accepting to many things which destroying the general atmo. But the game will come and people will eat like everything before. They hyping it now but in the end everyone will still playing more Gothic 1 and 2 with Mods. Just like people are pretending that Half-Life Alyx will change something, but in the end they’ll all prefer to continue playing CS-GO. Naivety and self hypocrisy are as omnipresent in today’s world as daily domestic violence. Especially if it comes to PC Games and Studios with holy prophecies as if God himself were walking on earth.
The thing in the end is, it is a waste of money and they should do what most wanted, a Rematser and not a Remake.
Developers/Publishers can do a Remaster with improvemnts too.
Bard’s tale directors cut
Currently playing Disco Elysium. Interesting storyline, point-and-click RPG. Dark humor with some interesting innovations of leveling up. I did three playtroughs of the Outer World, it was an okay game…… fun, but shallow.