Wow, all the trigger flares just went off there.
The "Everything is better with multiplayer" does not hold weight. You can play a terrible game with friends and still enjoy it, but that is the human element that enjoyment is taken from, not the game itself.
As much as I respect that you're wishing that KCD would have a potential outlook on MMORPGs, look into the current scene, MMORPGs has been the same generic Theme park experience(Agree with Ferran) due to the successful dominance of WOW, and nearly still toppled over other competitiors. If KCD would be an MMORPG, wouldn't it just catch fire and die straight away, like most MMORPGs?
Do not undeestimate the power of single-player replayability. RPG focus, Modding, Sandbox are the strengths of what KCD is about. Similiar to how Skyrim is so popular these days, except that KCD is reining in the Historical buffs.
Also, dont think I have to explain it, but Online servers also eat a chunk of optimisation, which means more costs for the game. Shiny Graphics generation is sadly upon us.
Besides, a storyline is very immersive when 5 other idiots are prancing about your quest conversation and murdering guards on the streets.
@ferran Yes, KCD might work with a sandbox MMORPG, but again, look at that dragon sitting on top of the MMORPG treasure hoard...