Why is this game still unoptimised?

my specs:
i7 7700k oc
1080 ti oc
16 gb ddr4 ram (lol what you expected me to oc my ram?)

okay so i bought this game day 1 when it came out on gog. still collecting dust in my library. i can’t seem to get any more than 30 fps on high settings (at 1080p). on low settings it stays around 40 fps (yes, at 1080p). it’s been almost six months since this game came out. why is it still unoptimised? i get this is their first game. but half a year after release all of these issues should be fixed. even for an indie dev.

on another note, strange how when i try to turn graphics settings to low or med it enables high instead. i have to manually set the settings in the graphics menu for it to save. anyway, i really wanted to play this game. but until the framerate issue is solved i wont be able to.

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at least you get 30 on high. My system does not quite have the same digital HP as yours and I go 30 at 1920x1080( my LCD screen native) on mostly medium. The game really works over the cpu by the way it stream builds as you move thru the game.
Supposedly it has been optimized tho not to what ppl wanted.

@Whitedragem will go over it in a long winded detail for you. Take it away guy!

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I found lowering my OCs netted more framerate.

Basically this is the sort of game that uses the parts very heavily.
When parts are at there utmost used, their power draw/requirements go up.
Sometimes the OC that '‘works’ isnt really performing true to the numbers displayed…

I have had factory overclocked parts that are conservatively set, that actually wont work on certain titles (that really push).
I have then had to remove their Overclocks to use specific software…

As an example my AMD Fury (factory overclocked) runs at 1010mhz by design. Non overclocked model is 1000mhz (yes a 1% increase- pretty lame).
I can significantly undervolt this card and have it punch out 1050mhz… which works in every title. … (1035mhz for KCD)

Whilst Forza horizon 3 (a great example of a PC game gimped to make a console look good) will run at 1150mhz… it doesnt yield better frames than 1125mhz.
Arguably later updates to forza (finally allowing several cpu cores to deliver better framerate) setting around 1100mhz is the top speed.

Most every other game tops out at 1080mhz (and requires extra voltage)
Battlefield? 1075mhz or I get a game crash over four-six hours (I like to know my limits)

So I run battlefield at 1060mhz (no extra voltage needed)

When we change OC speeds we need to test if they actually make a difference. Know your beast and be familiar with software to check for results.
(General advice: not just for the OP who I can only assume knows what they are doing)

KCD I have to run at 1035-1050mhz (this game pushes my PC harder than Battlefield?! Yes!)

I can run KCD north of these numbers, but that is the only time I have had game crash.
1060mhz is doable but requires extra voltage to net a better framerate.
I like ‘free overclocks’, where we dont have to add (much/any) juice.
Extra voltage becomes heat and electronics last longer when kept cool. More so due to properties of pushing electrons through chips, extra heat really works against finding out chip limits.

So whilst some games allow CPUs to be pushed a few hundred megahertz more… if the extra speed doesny deliver extra frames- it isnt a useful overclock.

With overclocks at their extreme limits, backing off a bit on the numbers sometimes yields HIGHER performance.
Generally via Overclocking Id expect around 10% extra speed.
Seems to be the headroom built into most parts to ensure all units sold can deliver.

End of part A.

Part B:
Yes dammit its been six months. Looking forward to some of the basic stuff that should have been done by now to be fixed.

I personally believe this game has taken longer than usual to stabilise for a few reasons.
A) sold before was completed
B) made multiplatform with a unified release
C) had a tonne of unfortunate niggles that tied up an exhausted team just to make it work

Unfortunately it is C that hurts the game going forward worse even that multiplatforming.

The amount of times it is evident that someone has just said “$#@f it!”, and gimped the shit out of a feature to stop complaints.
I believe that changes done in this fashion should generally be for medium settings presets (used by majority/consoles), and maybe High presets (for eye candy players with ninja rigs).
Ultra should be for future hardware and screen shots (or those with more money than sense).

For so long the epic difference in performance between console and PC has simply allowed PC gamers to set everything to Ultra and STILL NET north of 100 frames per second.
That is for consoles targeted games.
KCD targeted high end PCs and aims to deliver something special.
Then devs decide at thirteeth hour that console performance demands that PC Ultra be higjly gimped.

I find it frustrating as at retail release the game delivered better. I am glad it is starting to perform reliably on consoles (out of compassion), though of course I’d prefer if the devs getting a handle on their game didnt require destroying the higher quality I had seen or grown accustomed to.

Whats worse is that the tweaks so far havent done much for the high end PC space.
Maybe with 1.2 patch that made better use of multicore processor loading (and I loved the later introduced cloth physics), otherwise it has mostly been little backwards steps.

Eg fix the damn broken building model that bombs performance on top end cards. That should have been done many patches ago.
It is obvious, stands out like a sore thumb, and gives creedance to users complaining that their $1200 video cards cannot make this game smooth. (They can on a well matched system, in EVERY OTHER PART OF THE GAME).
FIX THE MODEL ALREADY!!!

OP: whilst the devs will handle their side of the coin, your setup in part may be responsible…
intel may have duped consumers a little (okay a lot) with present part sales.
4core/8 threads will run 98% of PC games very well.
A few games want more. KCD is very noticably ‘one of them’.
When I saw intels latest chip lineup it was obvious they were creating an artificial market with all the right pricepoints to drive consumers ever upwards in $$$

They know what they are doing, and know that gamers are where the money is at. Not your fault for doing as all the zealots tell ye to do. As stated - is fine for most games out there.

I replaced an i7 3770k (4c8t) that could clock up to 5ghz easily.
My lowly 3.3ghz 6c/12t replacement had every game ‘needing the speed’ give noticably less framerate.
Except KCD. KCD really wants the extra cores and will use them.
It has been designed for the eight core consoles.

So many benchmarks and investigations show that the hyperthreading gets some of the way towards that goal (in KCD). So a four core/eight thread intel is near equivalent to a six core (for this title).
Makes for some interesting times…

Going forward six+ cores (either eight cores or six cores with hyperthreading) may be the norm for high end console multiplats (that really push systems).

Not all mhz are created equally.
KCD is a game that bucks all established trends.
This is truly an odd title, that may show a market direction for hardware requirements going forward.

Microshaft are using playground games to deliver the new forza horizon. No doubt microsoft are using all their standard tricks to make consoles look better than PCs (eg 5Gb texture pools and using a core more than typical PCs will have…).

I wouldnt safely recommend a gaming build (going forward) that didnt factor in market anticompetitive behaviours.
Get the 6+ core rig and get the 8gb ram video card. (Not what I would have EVER ADVOCATED for gaming rigs previously)

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8c12t ddr4…someday, then I’ll be only 3 years behind …….stares off into the distance.

I’m just curious if installing an ssd would help in this case.
It helped me greatly reduce the pop-ins on my (not relevant on this topic, but still) ps4pro

We all have to acknowledge that technical level of this game is not high.
But it’s kinda funny i run it on 6 yo midtier rig - 4core4thread 3,4GHz i5, GTX 770, 16GB ddr3 RAM on 40-45 fps medium setting with some items on high. And game is quite beautiful.

EDIT: yep SSD helps with pop-ins

If ye get the right SSD…

To bring SSD costs down they double/triple/and quadruple the compression of data to/from the drive.

Pro SSDs have high powered chips to alleviate this number crunching from the system somewhat…
Cheaper ones perform quickly when the machine isnt under load (but would end up lowering your framerates if you were CPU bottlenecked in any way).

Probably worth a lil research into controller chips prior to purchase. (Unless you are cash rich/time poor)
There is a reason for the huge price differences between similar sized drives.
In just about every other game- any SSD would do, in KCD (and other open world steaming games that are heavy hitters on systems ‘on the verge’ of running them… ) pro drives become ‘a thing’.

Sometimes the ‘pro’ controller makes it into the consumer/massmarket drives, but usually only the largest sized models.

So, a three year old samsung unit (evo) might have a pro controller in its largest sized drive (be it 1tb or 500gb),… a second hand purchase might make more sense in this light. (And would make a great investment)

Whilst I dont like the price gouging intel are pulling on its cpus and mainboard requirements - I have always favored intel in the storage market.

They were late to market with the fast controllers (for a couple of years everyone (but intel) used sandforce controllersuntil they realied all those drives were becoming screwy. At the same time the rest of the market moved on from sandforce, intel had worked to perfect the sandforce controller (customised), and had a great part.

At the time intel wasnt making misleading marketing numbers (like samsung), and actually focused on what matters.

I have gen1 intel drives (decade old) that still outperform many drives… maybe not in raw throughput (i dont often write 400mb a second or will ever need to), but the iops (input outputs operations per second) flogged by a speed factor of ten, competitors drives for many years.

Samsung warn users to wear level their drives by lopping off another 10-15% of our paid for amount of data just to make the drive last… (or remain quick), whereas those early intels just sold ‘odd sized drives’.
Ie their single level cell (enterprise drives/no compression), were 60gb in size (notice how eight doesnt divide evenly? They put aside 4gb), and first consumer units were 40gb and 80gb (no doubt with 8 and 16gb aside, respectively).

You get what you pay for- and given most misleading marketing making us want the latest…
A second hnd.buy of a top tier part proves a vastly better purchase.
Maybe too much food for thought.
Sgort answer is: ‘not necessarily’ (will an ssd help)

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For most games that are CPU intensive, an SSD will help with load times and pop in.

Back to the OP. This does not seem right at all 30 FPS 1080p there are videos of people with lesser pcs getting better results, can you post your graphics settings.

the Nvidia settings in your desktop you have no vsync active or overriding changes.

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Do you use, maybe, a grafic mod? This could override your settings.
But your framerate is to low. You should get 50fps and more…

The game defaulting to high settings has been an issue for a couple of patches now.
Anything that takes the game from fullscreen mode (eg tabbing to windows), will create a situation where users have to reset graphics settings.

Its become a thing, and as it hasnt been resolved for quite a few months- I encourage users to learn to reset settings…

My missus and I simply have a process of jumping into game settngs to check EVERY TIME WE START THE GAME.

It isnt everytime we have to readjust them… but it allows us to enjoy the game fully (no worries) upon hitting ‘load game’.

Another ‘niggle’ inherent to the game for around five or more patches is having to reset the slider bar positions (lowest options, above motuon blur, on settings screen) two/three times after a patch/update.

I preemptively mention this one as we are due another patch is my guess…

The sliders ‘look’ like they are set… but just move a slider down and then back to where you want it and hit apply.
Game will reload with correct slider values governing in game settings…

If the fps is the only thing you complain about you should consider yourself luck. Stop the whining.

wild speculation… stability, popin, rain, and save issue esp with PS4 drained resources and so not getting ‘deeper’ improvements

Hahaha… you took the words right outta my mouth.
('Spose I was being silent on that front)

I imagibe it has been a disheartening run for them this year.
Release and difficulties (heavily pressed), patches that cost them a chunk of their trust and install base, and then a DLC that literally made a lot of their die hard zealots turn on them.
(The unpolished/rushed DLC really cost them more than they will ever make from it)

Unfortunately they have proven their products worst enemy by taking consumers down a path it is VERY HARD to return from.

The beauty of the product WILL have many new pundits proud to discover it for a decade to come…
(If only Warhorse had a long term product plan AND knew how to market it)(twitter isnt very good for these sorts of things)

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And theres the rub: whilst an SSD is an awesome piece of kit (when done right), in KCD on a machine with a CPU fully pegged and framerate limiting - eg Longshots’ who has an older cpu and a ninja quick graphics card (cpu is limiting their video card from delivering smooth high presets)- a cheap SSD could easily lower framerates.

Users on these forums have reported exactly that… and going back to fast platter hard drives is a better option (they dont hit the cpu at the same time as the game)…

Using a cheap SSD may aleviate popins (as SSDs do not get fragmented data and add ‘seek time’ operations where a mechanical drive would be repositioning heads over the correct data area)… but thise same SSDs can easily KILL framerate on systems on the verge of running…

Most games dont load data on the fly, and the ones that do are generally console ports (based around ancient cpus that most peoples PC rigs blow away- yes- even Longshots…)… those games will have CPU power leftover/to spare and hence a cheap SSD will not catch them out.

I am not making any of this up.
It is based on science.
Based on spec sheets
Based on product knowledge (hardware and software)
And based off experience

KCD with a cheaper SSD could easily perform worse on systems with only four processor cores/or fully pegged CPUs.

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Never playing on full resolution because this will drop frames everytime.
I am playing on 1440x900 with High-Very High Settings. Only Shadows is on Medium and Post Processing on Low. I got 55 fps outside of Rattay. Around 35-45 fps in Rattay. Most time 25-35 fps in stores/houses. In Villages/towns i got 45-50 fps
I have
i7-3770
16GB DDR3 RAM
Geforce GTX 760 2GB VRAM
4 Intern WesternDigital SATA HDD’s
and nothing is OC. It is much pain to play the whole game with 30 fps, especially during combat.
The reaction time for attacks are terrible with 30 fps. I never won a fight with these low fps!

HD textures on does that.

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If you can’t fight with that fps, try doing it at 12-15 :wink:

I did my first play true on my old pc like that.

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Been lots of ‘movement’ on Kingdom Come Steam repository over last few days. (Three time records have been updated)

Whilst nothing is showing as changed, presently, tgis does suggest that some investigation is being done by Warhorse into placing up a new mod/patch.

Predicts: patch inbound in twelve hours…

Anyone want to take guess for:
A) sooner than that
B) longer than that
C) no patch this week

…?

I reckon we will all be downloading an improved play experience asap.

My configuration is very similar to the one of the OP, but I get 45-60 FPS on maxed out settings (everything on ultra). I guess he/she should get an fast M2 SSD like I did. My older Crucial SSD with 500MB/s caused stuttering on this settings.

try Pribyslavitz and Vranik @5-11 FPS! AND I even succeeded!