Xbox 1.4.3 is here

I’ve deleted the wall of negative text of my previous post to say the following:
Six hours into Kingdom Come Deliverance 1.4.3 has been a fantastic experience. The only “issues” I’ve seen are new values of importance for object and texture pop-in. Basically, its been a bug free experience so far without anything worse than a few graphical trade-offs.
To be super fucking clear, I prefer to game on PC. My rig puts my xbox one x to shame, but I prefer the X1X because its easy (and portable) to set up with a projector and game in the middle of the woods with a 30 foot canvas screen in 16:9 fastened between pine trees. I’m telling you, playing at night in the forests of Rattay while in forest of the Mogollon Rim is pretty spectacular.
I’m done with the negativity unless its deserved again, and as of now, WarHorse Studio’s is swinging a Clydesdale dick
TL:DR - Erased previous game saves, reformatted xbox one x, downloaded KC:D 1.4.3, started new game, cant put it down after six hours!

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This was explained and known when they announced the release of 1.4.2 for PC.

No, it wasn’t. I had to go hunting this morning here to find out that what rick posted on reddit about the console patch is incorrect. We aren’t getting a patch this week or next, or at most, the end of next week, but again the community manager said they are rolling 1.43 (which hasn’t even released for PC yet) into the next console patch. So really, they shouldn’t be saying a thing about a release date for a console patch when the pc patch isn’t even complete. More misdirection, more incorrect information, and more excuses from these Devs. My beef isn’t that they’re not trying really hard to make the console version work, its that I don’t feel I can believe what they tweet and post anymore. It means KC:D is shelved and I don’t know if I’ll go back to it even after its properly patched. I can say this, if a person asked me right now whether they should buy this game I’d have a very difficult time saying yes.

I hope so. I gon’t know how xbone is faring but the ps4 is stable for me. I feel bad for pc gamers getting all the test runs. I’m happy that they are making sure the next console patch is as stable as possible.

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I’m sorry…I understand your frustration, but I have a hard time sympathizing with you when, as I posted, this was explained by Warhorse in their release statements multiple times.

As to 1.4.3, it’s already loaded into the backend of Steam as of this morning. At this point, they’re done with it except for the testing. Since they know their workflow, its perfectly reasonable for them to give an estimate on when the update is coming. Otherwise, you’re really giving a no-win scenario to them, both clamoring for a release date and then calling them liars in the same breath when they give you one.

You say you love the game, but now you say would wouldn’t play it even if it was fixed…how is that reasonable?

he has a point. the way they are handling patches is horrible. they should stop submitting new ones for console until the disaster that 1.3 caused is fixed. id rather have 1.4 and be able to even play than this stuttering laggy mess. why wasn’t this handled 2 weeks ago? I can honestly see this going on for months if they keep releasing new small patches, delaying the previous ones.

1.4 broke the game I read and made the story unplayable and then 1.41 or 1.42 fixed that but made them start from a save before 1.4 which many had over written

Do you really want them to release those broken patches for console now and then wait for the fixes. We are going to be waiting regardless so I’d rather wait in a time period where I don’t have the main quest broken

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Some console players have very few issues if any, regardless of it being an xbox or playstation. Others, like me, cant get past the screen shake and other numerous bugs. I’ve played on my xbox one and my 1X. I’m not lying when I say I’ve restarted multiple times with each new patch and still cant get past the bugs. Almost 80 hours of what I call “practice” for when the game is actually playable for me on my console. So, we all know what the real problem is here. Its tough to squash bugs and it takes time to submit patches for cert to consoles, especially xbox. And time is money. So I’ll just come out and say it. I want Warhorse to spend some of the money we gave to them in good faith that their gem of a game would be worth it and ramp up their appreciation of why they were even able to make this game in the first place. I want them to work harder on fixing the console version, and if they cant do it in a reasonable timeframe, hire more people. It not as simple as just throwing money at this, but on some levels it is.

I said the game was shelved until it worked, never said I wouldn’t play it if fixed. Get it right if you’re going to offer a rebuttal. You excuse the current state of the game, defend it with info that has little to no relevance to the state of the console version, and then state that I said something I never did.

Has 1.43 released on steam yet? No. I understand whats been loaded and what that indicates. But we’ve seen test builds loaded into steam many times before. It doesn’t mean the console version is close behind. It means it should be.

Goal of the patch is to give users the most recent and most stable patch as fast as possible.
This also means, that we could have given an outdated patch (1.4) to console users even faster, but the most recent version would have been delayed much more. We didn´t wanted to do that.
The reason is, that the certification process takes a while, around 6-10 days presumably. certification stopps immediately as there is a new update, and start again from beginning with the update. Because there is no use to test an outdated version. As we are pushing out the fixes faster than certification right now, there is no use to give 1.4.2 or the previous patches into certification, they would stop the process and start again with the certification process with the new update. I expect 1.4.3 to pass our own QA this week, probably tomorrow. As soon as this is done, the Patch will be send to Deep Silver.
Deep Silver will test it for 1-3 days, then give it to certification to Sony and Microsoft.
We have no ability to upload the patches to console on our own, we have to go the way over Deep Silver and the Console owners.

Your critique about the confusiong communication on the other hand is very valid, I need to work on that and work clother together with Rick, which was difficult in the last couple of days because of PAX East. A mistake in communication which shouldn´t have had happened.

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The estimate is reasonable. The communication is muddled. Daniel himself tweeted about the console package coming off of 1.4.2, not 1.4.3.

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Again, thank you for the response. I will continue to think twice about how I post my feedback in this forum and others to show that although I’m pretty peeved over this, my goal is positive change for us all to enjoy KC:D more.

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I just have a question about the test process. Do they test this on Xbox or do they use a dev kit? I know some of us have different problems. From PC xbox and PS4. Or is this something you know?

Communication and project planning have not gone well. Look at pre-Easter comm for 1.4. Etc

I have no issue whatsoever with bunching. If WH is going to bunch, tell us in advance or when decision reached. Pre-Easter 1.4 to WH tweet about 1.4.3 bunching … doesn’t feel like timely comm about change of plans. That Daniel tweeted a different message (re 1.4.2 bunching) underscores this sentiment

Is DS testing new? If so, glad to hear!

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Thank you for the acknowledgement.

With any human endeavor, mistaken happen DrFusselpulli! It’s what the business does in response to the mistakes that restores or undermines the faith of clients.

You being here and clarifying restores.

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@frelmedieval
No, communication was true to what we knew to this time.
1.4 was given to certification, but we noticed serious bugs with the vanilla 1.4 version, which needed to be fixed as soon as possible. This stopped the certification process.

Yes, Deep Silver, Microsoft and Sony are testing everything what we give them. That´s what is leading to the time difference in the upload of the patches compared to PC.

@diarbkiller
For XBox One we have only dev-kits as far as I can see. For PS4 we have dev-kits and normal PS4.
I don´t know about Deep Silver, Microsoft and Sony.

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@DrFusselpulli I’m well aware of MS and Sony certification/qualification testing. The DS bit is news

Cert process for 1.4 stopped. Implicitly it’s obvious due to 1.4.1 hotfix. But, where are the tweets indicating cert for 1.4 or 1.4.1 stopped? Each PC version rolled out gets template text of ‘console users be aware of cert delay of x days.’ Implicitly one could’ve guessed WH was going to do this (bunch under 1.4.2 or 1.4.3) but console users never got as far as I can tell a comm indicating cert stopped.

This lack of explicit comm is precisely why you and I see so many ‘status of 1.x for console/XB/PS4’ forum postings!

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I know sometimes the dev kits have more power than the normal systems. Could this cause a issue?

@diarbkiller That seems to be PC centric testing model. If true, a bit frustrating as a trip thru Rattay (vanilla PS4) is always a pop-in/texture mystery: this time will the bridge not render, the upper castle, or the townspeople until I pause or am right on them

@DrFusselpulli This is why I find Daniel’s graphics test tweets to be :zipper_mouth_face:. It’s not a functional use case. Record a race thru Rattay, then tell me about the pop-in/texture assessment along with the PC graphics metrics

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