►Alpha 0.4 Bug List

Dodge works just like a timed parry (tapping ‘q’ at the right moment). Once the opponent attacks, you tap either ‘a’ or ‘d’ at just the right moment.

Horses eyes glow at night.

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I think I managed to do it by double tapping, right at the time when he tried to strike. Not that it works, when he doesn’t attack. And somehow even the riposte mechanic is kinda clunky. Sometimes it works, sometimes it doesn’t. And I have non idea why. I know something I do is wrong, but I would like for game to tell me. So I can clearly understand the combat mechanics.

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I highly recommend such a cursor indicator for the reticule. It would greatly improve combat for keyboard and mouse users.

I accidentally killed someone… :open_mouth:
Pushed him to the ground and when he got up, I hit him from behind, then he’s dead
Too bad I didn’t record the whole match

since everybody tends to brag about AI performance, I took some time to shed some light on it:

just few numbers to get you all into picture about the AI systems - the overall numbers of NPC have gone up by 300% . not including all the support systems. presently there are about 1200+ AI entities of various degrees of simulation capabilities. presently we are running all of them in full simulation without the dark magic we put up during works for the E3 presentation. since we need to stabilise most of the optimizations it takes time. and trust me, it is an endless cycle of identifying where the next bottleneck is

just to compare we have a persistent setup, where games like witcher have no overall persistance.

some other numbers to compare - newest far cry is capable to have only about 24 NPCs running active.

about the hickups - some of them are actually AI related in respect to synchronous queries into our connectivism realm of information. we utilize to create the dynamic relations in our world.

so please be patient, the scale we are working on is insane.

we are also doing the AI for combat which took us quite some time to get to rework into the current tech.

15 Likes

Thx for some enlightement…

As you said, scale you are working on is really insane, its hard to even imagine for me :slight_smile:

I don’t find the “walk”-button for Henry, he just runs around all the time with approx. 25km/h. This bug disturbs me since 0.1 :frowning:

Button E to use the door/speak, press X to use horse. Why? Use only one plz.

When I was riding a horse, the camera itself centers. Let me enjoy the scenery plz.

Horse from time to time itself turns into the field or fence.

It would be better to have the right mouse button to cover.Q is very counterintuitive.

Map sometimes does not show NPC with quests.

Cumans should learn to run. It is only too easy to retreat and shoot and shoot and shoot a bow.

The map opens by press M. If you want to close, you must press twice M.

If I run the horse to the maximum. Breathes the player and not the horse.

Could not return letter from Pavel to farmer.

And finally, thanks for the quest with Miroslav. It was the best .

(Sry. for my english)

I don´t know how to do screenshots of game, so I use this screenshot from Youtube-Lets Play.

  1. When gamepad is used, all shown buttons are “A”

  2. the marked fence is broken, there is flying grass on top of it at several places.
    http://fs1.directupload.net/images/150704/lh2cyr46.jpg

Memory leak here which led to a hard crash. Pretty damn annoying given the fact that you can’t save the game yet… :confused:

I had a ton of graphical glitches on top of it in just less than 10 minutes of gameplay. And the framerate is worse than before…

2 Likes

if you do not experience a crash and go to quit game, upon reloading there will be an option to continue. Its kinda like a hardcore save state if you die you start all over same with crashing.

So far the only issues I have had is trying to leave near the camp (where I have the most performance issues).

Some shadow/lighting bugs:
Pants


Table

Floating coins

Others:
Evil horse eyes


I don’t have a screenshot, but when horseback riding from one side of the map to the other, the textures on some things, such as flowers, don’t load until you’re nearly on top of them, and larger things, houses, sometimes don’t load completely until well after you’re past them.
I shall post more as I find them.

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The motion blur sometimes gets disabled (noticed it especially after picking herbs). I have to go to the Advanced Graphics menu to enable it again.

The first quest I tried was talking to the soldier harassing the innkeeper. I wound up picking a fight with him (I had no sword), he beat me almost to death…
Then acknowledged his defeat, apologized to me, then to the innkeeper. I was able to walk around a bit, and then bled out and died.

The player is invincible on the horse. Cuman just stood by and waited for me to get of. He was very patient, really.

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That moment when the herbal lady turns into a white walker and you need something for “the runs”…

7 Likes

Hair color changing as well as eyes illuminating during the evening and early morning hours are a known persistent bug from 0.1.

I Like to speak to travelers on the road between villages and camps, the very first person I spoke to was a man with armor. The dialogue was completely out of context. Henry asked, “who is in charge here?”. I was very confused. Then later realized that he belonged to the military camp. The second person I spoke to was walking on a path, and Henry initially said, “Why are you sitting here?”. The man said he used to be at the old archery area. I was very confused because the man was not sitting, he was walking. I know it’s a WIP, but its would be cool if dialogue was in context to what NPC is doing. For example, if an NPC is sitting, Henry might ask, “What are you doing?” Then NPC could say, “Waiting for…” or “Sitting here doing…” If an NPC is walking/travelling, then Henry would ask, “Where are you going?” Or “What are you doing?” and NPC could respond, “I’m going to…” or “I’m travelling to…”. Henry would need to learn a bit about who the person is before asking the person “Who is in charge here”. Maybe small introductory dialogue to lead up to specific topics.

4 Likes

Game.exe has stop working problem. The game crashes within half an hour.
I didn’t have this problem in the previous alpha versions.

:sob: crash crash crash and more crash