Hi.
This is not a buglist. I got a few ideas when playing the alpha pre-release. You could join me with your feature requests. Note that this is not a general feature request topic, it’s all just based on the alpha experience.
I know this is only extremely early alpha, but I still want to mention these things. If some of these improvements are to be made or already have been made, than it is great and I applaud to developers once again
1) NPCs should definitely react when you walk into their homes. And the hens and chicken should flee in front of you. (at least move out of your way)
2) When an NPC is bussy, it should not end its activity straight away when spoken upon. There should be some kind of salutation. Imagine a situation when you walk up to the archery range and the archer is practising and do not want to be disturbed. You walk up to him and say “hello sir”, or “excuse me” and he replies “not now, I’m busy” and after a while he comes to you and starts the dialogue himself. This would add much to the immersion. The dialogue could also happen while the archer continues practising with a camera shoot from a little more distance.
3) I know it is not that important or even technically easy to do, but I would love to see footprints. When you walk up to a puddle with some soggy mud around, you just expect to see your footprints in there. You just expect it to work somehow and it feels almost disappointing. (EDIT: I have noticed already)
4) First point also implies when you wait at their workplace. Like when you are in the smithy in the morning and the smith comes to work and see you in there, he could salute you and ask if you need anything. Or the archer in the quest, you walk up to him and he says to meet him at the archery range. You go there, sit on the bench and wait for his arrival upon which he starts the dialogue himself. This would make the NPCs much more alive and the world immersive.
5) Also double click equip in the inventory please.
6) NPCs should dress accordingly to the activity. A soldier using a hammer should at least put down his gloves, or remove his helmet in a hot day when moving wood.
7) You should be able to talk NPCs into changing their life-cycle. It should not be for free, but a bard could be able to talk the archer into going to the archery range with him right now. Or a soldier could do the same by intimidating.
8) As Suite and Trebron pointed out, the healthbar should autohide when iddle and there should be toggle HUD option
EDITED