►Beta 1.0 Bug List (serious bugs)

After you complete his quest there are no remaining interactions to have with him, as of right now I think the only interactions to be had are triggered by the quest.

I had today a problem with the alchemy. I did this morning a potion just for testing something, left the house and saved the game, left for work and after work i tried to do another potion for testing but this time the overlay key mapping to interact with the alchemy table wasn’t showing up and i couldn’t use it. After loading an earlier save everything was working fine. I tried to reproduce this bug, but it didn’t occur till now again. Just a bugged save?

1 Like

Sometimes the models (especially trees but sometimes also houses and NPCs) apear in really low LOD, this is mostly visible in the Military camp but can be seen at other places too (other areas perform better but this can be seen elsewhere from time to time). Sometimes it stays this way for a second and then the model changes and is OK but sometimes it stays this way far longer. I didn’t just load the game, I’ve been playing for like half an hour. I never noticed it in the Alphas (or at least not for so long) but in the Beta it is really noticeable. I have the game set to High detail, feel free to ask for any technical details about my system.

This may be also related to weird sky showing rectangles rather than actual sky, it also goes away after few seconds.

I have to talk with Robard of Talmberg in the camp, but when I’m there I can’t talk.

Hi Hound, thanks for replying back. Yes it is still happening… just can’t play.

Here is my dxdiag

It is in portuguese though… hope that doesn’t make it much harder to understand. I can translate if needed,

1 Like

Hi -

Was this resolved? I am seeing the same thing on Windows Vista x64.

Regards,
HCS[quote=“Erroll, post:285, topic:26318, full:true”]
I got a new error trying to install beta today…

It ran for a little while then popped up with with “An error occurred while loading SSL Libraries”

Windows 10 x64.
[/quote]

I was in the quarry and a guy came beating feet through the quarry going faster than Henry’s horse could got (toward Talkberg) - streaker? I saw this in the alpha 0.5 at the Cuman deserter came - while I was busy with the first guy, the second guy suddenly took off toward me like he had afterburners on his feet. Instead of attacking me he ran right on past in the general direction of the soldier camp. When I got back to the camp all the soldiers were on full alert.

Perhaps this guy had just had an encounter with a bandit or two?

Anyway, as soon as he’d raced past, the program started behaving erratically and then crashed. Sorry, I don’t have a dump…

I found Hynek’s hideway. The game did an autosave before I went in. I died. I tried 3 times to load the saved game in the following sequence.

Restart game
Load auto-saved game
Goes through the KC:D "I’m loading stuff slide show"
KC:D locks up

Reboot my computer
Start KC:D
Load autosaved game
Goes through the KC:D "I’m loading stuff slide show"
KC:D locks up

Restart KC:D
Continue
Goes through the "I’m loading stuff slide show"
KC:D locks up

Guess I’ll try loading one of my manual saves…

Hello, I don’t know if someone mention this before, but I have problem with dialogs. Sometimes it skips all oponent talking parts in dialog, so only Henry is speaking.

E.g. when I was talking with Jerry, then with chief of 4-men group at windmill, then captain in the Merhojed camp during briefing about bandits camp and finally in dialog just before the battle… and some others, usually not so important, I forgot.

I went to sabotage the camp and no save after that works. I think once you get closer to the camp, the save bug hits. In that session I then went far away, saved the game when I was at the other side of the map, but loading that doesnt work and whole game crashes.

Hi! I am running Windows 10 64 Bit, Intel core i7, GTX 770.
Right after splash screen, there opens a bigger, white window (Title Kingdom Come: Deliverance) and right after that, the game crashes. It just says “KCD is not working”. If I click on Debug, it says "An unhandled win32 exception occurred in KingdomCome.exe [6952].

Would love to take a look at the beta. Anyone can help? / Has the same problem?

Here’s also a log file:

BackupNameAttachment=" Build(1) 11 Mar 16 (12 15 25)" – used by backup system
Log Started at 03/11/16 12:15:25
Built on Mar 3 2016 20:11:35
Running 64 bit Windows version
Executable: D:\GAMES\Warhorse\Bin\Win64\KingdomCome.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using Microsoft ™ C++ Standard Library implementation
Cmdline: '“D:\GAMES\Warhorse\Bin\Win64\KingdomCome.exe” ’

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel® Core™ i7-2600 CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™ i7-2600 CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel® Core™ i7-2600 CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel® Core™ i7-2600 CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled

GameDir: Data
Windows 10 64 bit (build 10.0.10586)
System language: German
Windows Directory: "C:\WINDOWS"
Local time is 12:15:26 03/11/16, system running for 28 minutes
12269MB physical memory installed, 8068MB available, 134217727MB virtual memory installed, 34 percent of memory in use
PageFile usage: 50MB, Working Set: 42MB, Peak PageFile usage: 51MB,
Current display mode is 3840x2160x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 3+ button mouse installed

Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Mar 3 2016 20:11:35
Physics initialization
: AudioSystem initialization
Renderer initialization
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
Logging video adapters:

  • NVIDIA GeForce GTX 770 (vendor = 0x10de, device = 0x1184)
    • Adapter index: 0
    • Dedicated video memory: 1989 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: yes
    • Suitable rendering device: yes
  • Air Display (Microsoft Corporation - WDDM v1.1) (vendor = 0x0000, device = 0x0000)
    • Adapter index: 1
    • Dedicated video memory: 0 MB
    • Feature level: DX9 (SM 2.0)
    • Displays connected: no
    • Suitable rendering device: no
  • Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
    • Adapter index: 2
    • Dedicated video memory: 0 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: no
    • Suitable rendering device: no
      Active GPUs: 1
      [Renderer] A display device has been connected to the system
      Font initialization
      Using FreeType 2.5.5
      Network initialization
      [net] Socket IO management: External [iocp], Internal [iocp]
      network hostname: Demartino-PC
      ip:192.168.0.12
      [Network Version]: RELEASE PURE CLIENT
      Online initialization
      Lobby initialization
      MovieSystem initialization
      Console initialization
      Time initialization
      Input initialization
      AI initialization
      Initializing Animation System
      Initializing 3D Engine
      Script System Initialization
      Entity system initialization
      LiveCreate initialization
      Initializing AI System
      Initializing additional systems
      Dynamic Response System initialization
      No Dynamic Response System was loaded from a module, will use the NULL implementation.
      Initializing default materials…
      [MFX] Loading FXLib ‘collisions’ …
      [MFX] Loading FXLib ‘destructibles’ …
      [MFX] Loading FXLib ‘foleys’ …
      [MFX] Loading FXLib ‘foleys_npc’ …
      [MFX] Loading FXLib ‘foleys_player’ …
      [MFX] Loading FXLib ‘footstep’ …
      [MFX] Loading FXLib ‘footsteps_horse’ …
      [MFX] Loading FXLib ‘footsteps_npc’ …
      [MFX] Loading FXLib ‘footsteps_player’ …
      [MFX] Loading FXLib ‘player_fx’ …
      [MFX] Loading FXLib ‘vegetation’ …

I tried to pick thistle and eyebright in the lumberjack’s clearing but I never got the “E - pick it” option. Ditto for Marigolds down in Talmsberg where the road leads off to Merhojed.
Then I tried picked at the alchemists house by the lumberjack clearing and it worked.
Go figure…

1 Like

There are some herbs that have not yet been made pick able.

There is also a bug with saves where most if not all herbs can no longer be picked, oddly enough the mushrooms seem to be unaffected by the bug. (maybe its magic!)

I have this bug that gives me a black screen when I try to start a duel fight with the sword master after choosing the weapons and the short cut scene of the arena it goes into first person view but the screen is completely black. I can still see my health bar,compass bar and corsair dot but everything else is completely black. I can still hear the game world but just not see it as well I cannot use any button and esc key doesn’t work either I alt-Tab out of the game as well check to see if the game system is still running so the game isn’t frozen. I was just wondering if anyone else has similar issues with this quest ?

yup I have that too :frowning:

1 Like

I have the same bug. The tutorial fight works though, but not the trainings.

1 Like

It is probably too early to ask, but any news?

I can’t sit or sleep regardless of the location. My character stands locked but there is no window nor can I do things except draw a weapon for unlocking Henry. Restarting the game doesn’t fix it.

Will be a bug fix soon for the battle crash?

Regards