The most important FIRST DLC is the stuff, which has been cut out due to time-restraints
- Female character questline
- Dog Companion
- Blacksmithing (it was said it was HARDER not IMPOSSIBLE! to implement)
- More complex horse combat
- All other cut out stuff
Afterwards if not in the release version, Scabbards and Accoutrements for ALL., ALL,. ALL! NPCs, a dedicated slot for the dagger and shield in the inventory as well as for the scabbards (dagger and sword), and a crossbow.
Then there should be besides the standard quest galore the following things in each dlc packet:
- More animations (idle, different small animations for looting, picking and other things for the PC)
- More animatrions for the NPC so that there will be a variety of different animations
- More stealth kill animations and possibilites
- Extensions to gameplay e.g. An option for dragging the bodies instead of carrying them with proper results on the environment (blood stains, tracks of dirt etc.)
- More combat animation e.g. animations not nescessarily moves of wounded npcs to enrich the combat.
- More different VISIBLE States of damages, dents in armor etc e.g. more textures.
- Different gameplay mechanics, like hiding etc.
- Cripples with proper animation becuase for now all npc seems to be in good health and it wold create diversity.
When All things are ready, then handgones because a handgoone without proper reloading and handling animations is more than shitty and cheap.
Another things are.
1: Horse maintanance - NPC taking care of the horse by feeding, grooming it,changing the saddle etc. in addition to the minigames where the player can do it itself.
2: Jousting in Tournaments.
3: Swimming - Henry should learn through quests to swim, with proper animations and inclusively drowning.