I realise it may be too late a stage to implement a system like this in KCD but just in case I’ll detail it a little anyway.
One thing I really hate in most RPG’s including M&B and Skyrim are stats on items. e.g. Honed Longsword, Damage 10, Speed 0.5, Reach 0.6, Durability 5… etc
I propose a system where a sword can have a name and maybe an adjective (say Decorated Longsword, or Rusty Shortsword) when you the player first come across it.
You can then go and speak to a professional weaponsmith or such who you can ask to give you advice about the weapon, for example they might tell you “A finely balanced blade that, good for a quick thrust and parry” or “Pah!, Better to just club them with the pommel given that blade!”. Different people will tell you different things based on their bias and expertise in that area. For example a really important/famous player may find it hard to get items honestly evaluated since almost everyone has a bias towards trying to please them, and likewise a meagre peasant player will find it hard since almost everyone will try to talk down to them and try to exploit their lack of knowledge or prestige for a cheap trade price.
This adds the ability for NPC’s to have traits that can affect their bias for instance some can be proudly honest whereas others will try to take every penny but discerning who’s who is the players task and can usually be accomplished by asking around town for opinions and recommendations.
The system would naturally not only be applied to swords but also to almost any other item with stats. E.g. when buying a horse you’ll have to suss out whether your being swindled and the horse isn’t really “the healthiest and swiftest horse from the best stock in the kingdom” and can be accomplished by asking advice from say a trusted companion or recommendations to/from good merchants etc etc.
Summary:
All items will have stats, but they will be hidden from the player. The player can then discern approximations of how good an item is by asking npc’s who have a specific knowledge in that area. Equally then every npc will have stats detailing how knowledgeable they are about each kind of item/possession. A player must be careful though because what they’re told could be affected by a bias held by the npc. Biases can include trying to swindle you a low trade price, trying to please you or simply the npc favouring one kind of item over another.
Any thoughts on how this system might/could work in KCD or if not would you like to see it tried elsewhere? Or perhaps you think it’s a terrible idea, I’m curious.