Grade of violence display in the game

I think you are right about many things. But you have to keep in mind that this is still only a game.
As for injury that does not kill you but just cripple you, there is always a way out. For example when you are blinded but not killed there is high probability that enemy will finish you, so that is not a problem here. Of course if by any chance you survive then it can be dealth with by story that would appear on your monitor for example “You have been blinded and survived. Some villigers found you and treated you so you have been able to regain consciousness after a few days and slowy started to see again” or somthing like that. Or your blindness is permanent and it will be treated as death in exception you did not die and then another story might appear “You have been blinded and by some chance you sirvived the battle… unfortunately your sight never came back and you have lived and died as blind man”.
This I beleive can be applied to most of nonfatal but crippling ijuries.
And in case you get your leg crippled why couldnt you limp through the rest of the game?

It is manageable. I agree that it would also have to affect the player. But not every hit you take has to be fatal, it should have consequences though. I absolutely hate running around with an arrow in my sword-hand, dealing death blows all around me. Injuries should be given an appropriate attention.

Speaking of fear, if you have ever played Red Orchestra, it has a really nice fear system. You can see it HERE right in the beginning of the video, when a guy in the trenches died in front of player’s eyes. I would love having this blurry vision and trembling hands when a knight approaches me with a sword and shield and I have just an axe. Or when I see someone die seconds before that. (it makes Red Orchestra immersive like hell, especially when you cover behind a window and someone with a machine gun pleases you with a bit of his attention) It could be triggered in many situations - seeing gore or death, seeing a friend being hurt, or even killed, being threatened by someone or when injured. Do not forget, that we will have a role of a common guy, a blacksmith’s son. There’s no need to make a hero out of him, he should fear the armoured knights like everyone else do, at least in the beginning.

Plus, it would open a new possibilities for alchemy with use of some kind of mind-dulling drugs.

1 Like

You saw too many hollywood series and movies. Dismembering isn’t that easy as you might think. It was hard even for executionesr with “victim” standing still, sharp sword and time to aim and use all strenght.

1 Like

I agree. Dismemberment is not realistic really. It would be nice to have - but only if it happens rather seldom and only if hitting an unprotected body part with full swing for example.

1 Like

Check out the film Ironclad, the wounds looked really well done in that.

1 Like

It is overdone in Ironclad.
You will not cut a many wearing armour from shoulder to hipbone thought all the ribs…

What about breaking people’s bones? You hit someone’s arm hard enough with a morningstar, he’ll scream and then… you see his arm hanging there, limply and rather awkwardly. Or you do a really nice swing towards the head, the neck snaps and jerks backward in a motion you never wanted to see.

The way they designed the customisation system wouldn’t be in the way of these types of injuries. Nothing is detaching from the body, just some joints turning ragdoll while the rest of the body is playing an “I AM IN SO MUCH PAIN”-animation. In the case of breaking the person’s neck, well, he’ll probably fall to the ground swiftly and without a sound, but his head… have you ever picked up a dead bird with a broken neck? You know how their heads behave? Something like this I’d like to see with a human. A pixelated human, that is, not a real human.

Hey, and what about breaking someone’s fingers? Hitting him over the hand and then you think “wow, that must be some kind of a bug, his fingers are bending in weird direc-- Oh, he’s gripping his hand and screaming in agony, I guess they really are broken”

1 Like

I believe that the option to execute the poor sod that you just impaled is a good option for the reputation system in the game. If you mortally wound someone and finish them off before they bleed to death you could be seen as “The Kind” or “The Merciful”. If you loot the body of the mortally wounded man as he begs you to finish him you could be seen as “The Merciless” or “The Nefarious”.

1 Like

Ooh ooh, I hope we get titles by reputation like that! :smiley:

Well, not everyone would of course act like this. But if all or most people acted like this in battle, then it wouldn’t be so noteworthy as to give it a detailed description in historical text, I guess. I mean, if fighting on with a broken leg was the norm, people wouldn’t be so amazed. There are lot of notable examples of injured people keep on fighting, even up until modern warfare. Thanks to adrenaline and courage. I’ve watched some documentaries about the two world wars, in one about WW2 they interviewed a few old men who fought one of the first battles during D-Day. One of them got injured five times - grenade shrapnel ripped off much of his jaw, he stepped on a mine and blew a hole through is foot, he got shoot through the upper lip out the jaw and then he got shot in the knee by a sniper as he was carried away on a stretcher. That guy still completed his objective of taking a bunker with grenades.

A famous story from WW1 was concerning either a british or canadian soldier, I don’t remember. All his friends in his trench had been killed by some explosion, and the german infantry were advancing towards him. He got up from the ground, wounded, and grabbed a Lewis gun. He rushed up the trench and fired at the germans from the hip, shouting. The germans started to shoot at him, of course, and he got hit several times. But he kept shooting even if he had to fall to his knees from the injuries. The germans got scared and ran off, and then he fell down and died. He got some medal posthumously based on the accounts of what his fellow soldiers witnessed nearby in the trench.

In more recent events, I saw some dashcam video from a police car where the policeman pulled a guy over. The man got out of the car, the police told him to sit back in the car, but he walked towards the policeman, drew a gun and started firing at him. The policeman fired back at him, hit him in the chest but it didn’t seem to bother the man. He hit the policeman once (you hear him say over the police radio that he’s been hit once), ran back into his car and drove off. In the description, it says they found the car just 400 meters (or was it feet?) down the road. The guy bled to death.

So yeah. Some people just won’t go down that easily. Either they are so well-trained and well-disciplined that they go on, maybe they are just fanatical, maybe their adrenaline is pumping so high that they don’t feel how badly injured they are, maybe they just aren’t the kind of people who give up or have nothing to lose. But I don’t think everyone would act like this. If you are going to fight levies, I bet they most likely don’t want to be in the battle in the first place, they just want to go home to their families and tend their farm, but there you go and break their kneecap with a warhammer anyways. That hurts to a “normal man” like them.

Not so much more brave…More desperate maybe. :wink:

Balla. :slight_smile:

Clothing doesn’t amount to anything. Just like how a knife cuts through butter with ease, so will a sword cut through cloth. Plate armor is where dismemberment becomes more or less impossible which is where stabbing through the weak spots of the armor and impaling the opponent comes into play, which leads to deep wounds and lots of blood. Just keep in mind that a butcher can easily chop an animal carcass in two with one hand and a meat cleaver. An arm will easily be dismembered if only protected by cloth or an extremely deep wound if protected by hardened leather.

why would guts spill out if there’s a layer of clothing over the body? and clothing does amount to a lot actually. gambeson is a type of clothing used as armor.

go and try and chop through any heavy garment suspended on hangers with a cleaver and see how much like knife through butter it is. post the video so we can laugh.

I’ve been reading many replies and I have to admit that dismember a body part is difficult, maybe the solution would be that one hit can partialy cut the limb and with a second or third blow completely cut it. I also think that broken bones are an important part of the gameplay. Seeing people in the batlefield with a partial severed limb or a broken hand would make the fight more brutal and realist (Without and excess of dismemberment of course and according with the armor the enemy is wearing).About the consquences of being hit I think that it would be fun to treat yourself, like it was said before, cauterising a wound, adjusting a dislocated arm or just crawling away from the battlefield if you broke your leg.
If the aim of this game is to be realistic and be a normal guy in a medieval world it should be there. I also think that a good idea is to make all this features optional to be able to activate it or not to play the game the way you prefer.
Sorry if I have made any mistake, english is not my first lenguage, corrections are welcome :slight_smile:

1 Like

Realism should take the forefront here. So yes dismemberment and other injuries should be present in the correct conditions. I would be unahppy if this wasn’t the case. It simplay adds to the imersion.

It seems that you haven’t followed the discussion.

Most of us agree on that dismemberment is very hard to do with padded cloth armour, and basicly impossible to achive with maille or plate involved. Even when not wearing anything at all, dismemberment still is NOT easy to achieve.

I’m personally looking for as realistic as possible

In my opinion, I feel as though they should come as close to reality as possible. This time periods fighting could leave a person with some pretty nasty wounds. I hope they take a little bit from what Ryse: Son of Rome did, whereas when you slashed somebody, you could actually see the effect of your cut afterwards. You could see the new wound left where your sword sliced into them. As for dismemberment, some of the weaponry used in this time could have easily dismembered a person, however as someone else stated, these weapons were extremely large and would leave you fatigued if you constantly swung with all your might. I feel as though dismemberment should be included, as it was a very gruesome reality in these times.I feel that this game needs a fair amount of blood and gore, as in those time periods fighting was very up close and personal and every cut, or bludgeon could be seen, heard and felt.

1 Like

Battle isn’t execution. You don’t have time to aim, target is not standing still and you can’t use all your strenght at once. So dismemberment is very, very hard. Also with armors, from chainmail armor up, it’s not possible at all.

1 Like

You will notice, good sir, that I did say under correct conditions. I did not say I wanted armored opponents limbs to fly off as soon as you touch them with a sword. Please educate before quoting :slight_smile: