Yea. I think some people have too big of visions for this game, WH included.
We are taking steps in a more VR type game without a full VR set up in that, like you said, we are trying to get a more realistic sense of why things happen.
KCD is the first game, in a long time anyway and probably the best to attempt, at something like this. So this game may not wholly deliver to everyone’s standards and will have bugs and will fall short of even the devs standards and will, most likely, need add ons to feel complete…but it is the first project in a line of projects where every full title release, not the patches and DLCs , will be better and more immersive than the last.
You, not you specifically lol, need to realize there is a fine line between realism that is playable/fun and making something so realistic it is tedius…like the Monk mission, needle in a haystack or whatever, if the whole game was that tedious the average consumer would not want to play it. WH is trying to cater to somewhere between the hardcore consumer who thinks HC mode should have been how it was all along and the casual gamer who is the reason save and exit got implemented and so forth.
I’m a fan