None of these statements are completely true.
Subjective truth at best…
Warhorse are not an indie.
Their quality is inline with all other projects if wqual scope to date.
It has all the hallmarks of a new release open world role playing game (typically a game style rarely done and with gameplay spanning more than twenty hours. (50 hours being above average, and 70+ hours rarer still)
It has;
a few gameplay bugs
a few balance bugs
a few engine difficulties
some small amount of rooms and ‘spots’ that need review (having overdraw issues bombing performance from every video card)
a few menu options missing
And, unusually, stuck with a large range of platforms to have to tweak madly for (xbox one, xbox one s, xbox one x, ps4) and pass on optimisations too.
Not being an ‘indie’…
They have teams working on all different aspects of the game…
(Probably presently not working on multiplayer/alt player characters/expansions/later act(s))
Presently providing patches and ‘porting’ improvements. (They are culling aspects of Ultra to sweeten consoles, eager to improve the experience for ALL)
Yes- I have read and understand that many players (Not ‘Most’ players) are having many issues with quest completions and gameplay halting errors. (Camera shake till wanting to vomit, uncompletable quests, etc)
I can see in less than two months the studio has assembled so many fixes in rapid development and deployment. Hotfixes even (the only issue I personally have had was a missing cutscene… and 500mb and less than three days, I think it was, I had the cutscene restored…)
They have mentioned in press (not verbatim:) -that they have seperate branches working on different aspects of the project at this time.
To me, this single fact is phenominal!
The team are not finished. They have no interest in abandoning this product- they have a vision and they ARE clearly working on the products future.
They know the product has no future if not restored to being a polished gem.
Four to six months would be the norm to expect for that of any project of this scope (yes, almost irrespective of studio size)
Game balancing alone is something only market playtesting allows to eventually get perfect.
How many cool game cheats have we, the community, nailed already?(in my house alone we all share our secrets and its often a toss up between ‘starting a new playline’ or ‘playing on’ with an existing character)
This game has more than twenty hours of main story arc. Every person I know who plays ot first talk about when the ‘Opening credits role’- its that kind of experience…
The main reason most people feel upset with this game is to do with not being able to play it.
Thats actually a pretty impressive feat if we think about it.
For many people this game is so addictive that ‘not getting it’ IS a sad thing.
I know with any other consumer product, certainly ones to do with hobbies or entertainment, I’d not care to hang on its forums or ‘give a shit’.
Henrys world is what is amazing.
Ive not seen freely a medieval world done so ‘large scale /accurately’.
Whilst realistic graphics is the hardest genre to pull off (studies show the slightest jarring detail can break immersion vs any cartoony or ‘less real’ game where our mind is essentually taking over and imagining the game world) Kingdon Come has done it. Should I say - Warhorse has done it?!
This game will be alright. Its long term audience guarantees that.
WH want to be proud of their work/or at least be seen as reputable in a positive way. They are going to continue to deliver much content. In time it will all work too. Mods alone ensure that (this game already has a huge audience given its typical niche).
I dont need to be quoted steam stats. Ive lived gaming since the seventies. I know this through and through.
Id even bet that WH will give us early adopters ‘way more value for money’ with free upgrades than they should need too.
I know this post doesnt belong in this thread ’ so much’ given the original topic posts. (I havent read it all either)…
I did read two comments that needed responding to before they lead people toward incorrect truth with regard to WH.
I honestly cannot think of very many companies striving so constantly and passionately to deliver and improve a product. In software even less so. In RPGs - Id count a handful.
he gamet not p