@frelmedieval is 100% on point. WHS is in the big boy leauges now by default of releasing a $60 priced AAA game which cost $36M+ budget to make. Not a leviathan like Bethesda or Rockstar. But sure as hell not an Indie dev. Those cost and sales number put KCD’S development well out of the Indie league.
Which means WHS is now on that most fickle and unforgiving AAA gamer radar (and so must now 100% be ready to weather any ensuing tsunamis if KCD ends up on the AAA sh#t list). Which means WHS must deal with all the snarky Press/fan base criticisms, fan boi love & troll hate that are now happening. Publishing a $60 game (which MQ progression becomes a phantom achievement for some 33% of the console/PC franchise players), will land you as a Dev on that AAA sh*t list.
You say be patient? OK. No problem there. Time is an independent variable after all. Gamer interest however, is a fickle, fleeting thing. Players (that’s both PC AND console gamers) won’t wait around forever.
So just realize: If this ineptitude at resolving game progression isn’t addressed over the next 6-8 months, then all that favorable PR and momentum the game had back in Feb will be a wasted opportunity. And if this happens, KCD will be most likely DoA for that 33% or so gamers who’ve rated it a negative experience (from feedback on Steam and from Microsoft Xbox site). Once WH loses these gamers, it’s unlikely it will ever get them back. If the marjority of these are PC gamers (if KCD’s Steam rank #64 and other PC game forum trends are any indicator) then you can kiss modding goodbye in KCD for good.
Not trying to rain on your parade here. Just being realistic.