Let! Me! Save!

Lucky us.

Although i must say you were a outstanding person to argue with, strong arguments and not at all salty.

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Fine if you can spend lots of uninterrupted time gaming, not so much fun for the rest of us.

They could not implement a sleeping bag that penalizes you if you sleep outdoors allowing you to save?

A travel bag or something that degrades could work well allowing you to rp as a brigand etc

I don’t mind the save system at all. It’s a bit hard early on, when you don’t have a lot of money to buy more schnaps, but due to this you are giving 3 bottles early on which do last you a long time. Later in the game this becomes a non issue. I imagine those that complain the loudest like to save before every single encounter and every single lockpicking attempt.

A temporary save on quit is however a good addition.

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I agree completely with this.

There are so many reasons why this is a bad design choice. I’m an Application Architect for business apps as a career so I speak from experience here and I’ve worked in the Video-Game industry in the past so I’m quite understanding of why things happen the way they do as well. Any time you change a process or the nuances of a process you need to provide users with an adequate transition or explanation of the differences. Unfortunately that’s not done here.

For example, the lockpicking tutorial doesn’t have unlimited lockpicks – as such, because you can’t save, you run out of lockpicks very quickly and you’re done - you can go watch a youtube video, or read a tutorial, but you shouldn’t have to. A properly designed game tutorial should TUTOR you to a base level of skill. I still can’t pick a lock in game which means that’s failed at least one person
 and if it’s more than one standard deviation of the players that can’t figure it out that means the entire system is flawed and needs to be corrected. It’s not a bash on the developers, it’s just something that’s not working as intended and needs to be corrected.

If you’re going to make design choices elsewhere you need to keep in mind the consequences on the entire architecture.

99% of games give you unlimited saves, when you want them, and keep them out-of-character, ie: they don’t impact your game. It’s a normal, expected, functionality of a game – so much so that when you don’t have that normal expected base functionality, you surprise, and likely upset your users. That can be seen by the shock in some of the initial comments here. “You can’t save?!”
etc

If you’re going to change something that’s expected provide transition. It’s a brilliant goal to try to increase the stress of roleplaying choices – but removing a base feature that exists in 99% of other games of the same genre, you need to provide it as an option, or transition people into it.

Two ways I would do it would be:

  1. Provide two levels of difficulty:
  • Casual - Allows saving without restriction
  • Grizzled Veteran - Current save mode (I’d even leave in the Savior Schnapps, it’s technically immersion breaking but it’s completely optional – so if it breaks immersion it provides the player the option to ignore it)
  1. Have it transition the player into the new mechanic. Maybe you can save unlimited to start, as you start levelling up it warns you that your saves are limited to every 30 minutes
etc – Once again though you’ve already provided an EXPECTATION to the current system, which means you’d now need to offer the option to stay with the old system. Users will expect the current save mechanic, if you don’t leave it as the default on a patch you’re just going to upset them too now.

I’m sure there are other designs that would work here though.

Regardless it’s more immersion breaking for me when I have to kill two bandits, have had crap tutorial training on the combat system and then have to run through the same field for 5 minutes
 knowing every tree by the end of it in order to successfully complete a mandatory main quest. (I mean really, it took me 2 days of dying 8 times per combat situation to realize i was standing too far away
 the system never told me that, You want immersion breaking, try battling a swordmaster and have him not laughing at you as you swing your sword a foot from his head because you don’t want to get too close haha) – At least make it auto-save before you get to main checkpoints, not after.

Make it save after you complete a trade
 – shouldn’t spend 30 minutes travelling to town, sell my gear, gear up new gear, travel back to a combat situation, die in 5 seconds, go back to an hour earlier and have to do it all over again
 that may increase the combat stress, but it makes the GAME no longer fun.

So yeah
 I’d prefer a manual save like 99% of other RPGs out there, I understand others don’t want it so I’d like it if it were an option. I want to enjoy the game, but I’m going to get bored of it before I’m done with it if it takes me 3 months to do the main quest because I’ve had to repeat the same sections 5-10 times each
 and at that point I likely won’t buy another game with the same mechanics. My expectation is that RPGs have manual saves, I realize this one doesn’t, but that’s new, and should be an option
 Think Windows 8 removing the Start Menu
 there’s a reason Windows 8.1 got it back. Don’t be Windows 8. :wink:

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Why don’t you craft a bunch and have , they are easy to make and don’t take long. i like the save system , its a twist on things

The others have already pointed out your error. With all due respect i was pointing out it was possibly missable learning to read. Not that people on the forums are illiterate after all id say im pretty neutral on the forums and dont insult people.

When people say they don’t have time to put in to the game and then spend hours on the forums writing lengthy posts


I mean the forum has a save system so you can write it over a length of time. Also mobile friendly.

I have a fun bug. Half the time my game crashes on PS4 Pro when using Saviour Schnapps
 but I know. Im just a stupid casual. I should just replay what I did and be thankful for such a game.

What is it with you cyi - why the aggression towards people who have bought a product that they feel is flawed? In pointing out the (many) bugs and problems they have encountered allows a chance for fixes and for future games to be better planned, developed and tested. My latest issue is not being able to get back out through a door I went through and therefore forced to reload from the ill-conceived save game facility. Please stop making out this game is better than it is. I’d like to add that calling people “idiots” or saying “boo hoo” doesn’t do you any favours but does keep us mildly amused.

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I’ve encountered that once or twice - I find that if you enter crouching/sneaking you can generally get through - after restarting the game at my next chance (after a save) it seems to stop the issue. I presume it might be an issue that causes you to float slightly and thusly catching doorframes or something.

Old school Resident Evil reference. Nice.

+1 to camping. That would be great.

Player’s choices have consequences
 you can’t turn back thx save usually
 and its good.
You die? your problem, brain on and better save strategy next time.

The game is pretty buggy especially some quests. If I hadn’t saved I wouldn’t have been able to go before I started that objective. E.g. The House Of God side quest. The guy i have to find is not where he is supposed to be and the quest is just stuck. So i have to waste a save just because I’m afraid of bugs ruining the game? It’s pretty stupid. I get their trying a different approach and it works with most of it, but hopefully they change this saving issue.

You can either buy these save bottles or by a recipe so you have a unlimited supply. So don’t worry it works fine. it’s so you won’t just quick save before something and then fuck around with the answers and make your pick afterwards.

i genuinely enjoy the save feature as it is and request that it not be changed. i think the save feature is awesome and adds to the realism and authenticity of the kingdom come deliverance experience.

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He ran away? I did the quest multiple times to see if changing the time or going straight away after the guy on the roof said where they are. Other people said that they found him inside the mill, but I searched everywhere for about 30 minutes then finally it said that I have to go report to sir bernard. I’m pretty sure it was a bug.