Patchnotes, consoles

THIS PATCHNOTES ARE FOR PS4 AND XBOX ONE
CLICK HERE TO GET TO THE PC PATCHNOTES

The process:
When we finish any patch we can’t just upload it and send it to you immediately. There is a certification phase in which platform holders check whether the patch is stable. This process takes various amounts of time on different platforms. This is the reason why the patches are released at different times.
However, they check not only stability, but also platform-specific requirements, for example whether the controllers are named correctly, whether you can change user mid-gameplay etc. If we fail any of these platform-specific requirements, we have to upload a correction just for that specific platform. This is the reason why we are releasing a different number of patches on each platform.
Patch Numbers:
We don’t have any control of patch version numbers that you see when downloading. These are numbers assigned by platform holder and they could vary in different regions, languages etc. So if you want to be sure which version you have installed, launch the game and in the main menu check the bottom left corner. That’s the right patch version.

The patches:
Apart from the micro-corrections for specific platforms, these are the patches released:
Gold master – Version 1.0
This was printed on DVDs. You could only have played it on consoles if you rejected all the patches. We strongly advise against that :blush:

Added in version 1.9.1 - 10th of June

Only XBOX

  • Fixed model of Henry not loading properly in inventory on Xbox when switching Player and Sidekicks tab.
  • Fixed camera and control issues after disconnecting controller while riding a horse.

Only PS4

  • Cutscene streaming optimized.
  • Fixed unresponsive console after repeatedly disconnecting and re-connecting controller during game boot.

Both Consoles Specific

Added look sensitivity settings for controller.

Bug Fixes like in 1.9 & 1.9.1 for PC

Added in version 1.8.1 - 5th of February

– New features –

 New better overlays which explain content and technical specification for launching content of each DLC
 Added new item in menu concerning all DLCs and their overlays
 Added lamps and other lights in taverns make it easier to see dice at night in dice minigame
 If player is overloaded and can’t mount a horse, a notice to that effect is displayed
 In some inns, player can find a caste of gamblers, who have special dice and more money to lose
 Notification about reputation (gained or lost) is now displayed in top left corner of screen with regard to influence of quest or dialogue situations
 Added bell toll sound in Pribyslavitz
 Fixed an issue that caused Hans Capon to get stuck after The Prey quest.

– Quest bugs fixed –

 Fixed issue of missing pitcher sometimes making it impossible to complete Next to Godliness quest
 Fixed missing instruction during Bernard’s master-strike training
 Fixed dialogue with Margaret in Hare Hunt now allows completing objective
 Fixed issue that sometimes caused master-strike training to end instantly
 Chest in Rattay in The Queen od Sheba’s Sword quest can now be opened
 Fixed quest markers in Fight Club in Skalitz
 Fixed issue of Captain Bernard and Hans Capon sometimes getting stuck on horses during quest Robber Baron
 Fixed rare issue that made escape from Vranik impossible
 Fixed rare issue that cutscene didn’t launch after killing Runt, preventing further progress in quest
 Marker added in Epilogue quest to help player find Hans Capon
 Hans Capon no longer returns to Rattay after arriving at his camp in Epilogue
 Fixed missing UI prompts in dialogue with Circator John
 Fixed wrong weather during battle in quest Cold Steel, Hot Blood
 Fixed issue of inability to finish At your Service, My Lady quest due to crime in archery competition
 Fixed issue of inability to complete Playing with the Devil quest after beating woodcutter unconscious
 Fixed dialogue after cutscene with villagers in Miracles While You Wait quest now starts when player is outside
 Fixed redundant marker without description during A Rainy Day quest

– Other bugs fixed –

 Fixed issues which sometimes caused game crash after load
 Animation of woman getting up from seated position is improved
 Innkeepers now more often throw player out of a bed he hasn’t paid for
 Fast travel is accessible even with bow armed
 Fixed some issues with clipping hoods in clothing system
 Fixed issue that sometimes prevented player from entering dice game
 Bushes now have proper sounds when collided with
 Fixed master-strike issue that prevented player from completing training with Bernard
 Fixed issue that caused player to be unable to dismount horse after riding on auto-guide
 Fixed issue of occasional slow loading of game during Tournament
 NPCs no longer collide with outhouses when using them
 Street traders now properly call out and gesticulate
 Fixed some issues of guards attacking player due to crime even after paying a fine
 Fixed flickering torch during sprint or horse riding
 Fixed issue that sometimes allowed player to use free attacks even when locked to an opponent
 Fixed issue of price pointer moving out of screen during haggling
 Horse reins no longer glitching when horses are grazing
 Fixed stuttering vegetation animations
 Fixed issue of item unequipped for repair showing as equipped in player stats – a cosmetic issue in UI that did not affect in-game stats

– From the Ashes DLC –

 Sir Divish no longer undressed in final cutscene if player invited him to Pribyslavitz while he slept
 All NPCs in Pribyslavitz now have a place to sleep
 Fixed behaviour of Innkeeper causing unnatural movement
 issue of upgraded blacksmith unable to repair heavily damaged weapons or armour
 Musk of Infinite Allure no longer persists in player inventory after handing over to Capon
 Fixed issue of bonuses for Fritz and Matthew persisting in ledger in Pribyslavitz after killing them

– The Amorous Adventures DLC –

 Fixed issue that triggered an infinite fader after picking up Sir Hans Capon at castle
 Fixed issue of missing facial animation due to distance in the balcony scene.
 When player learns how to read after being sent by Hans Capon, a new objective is added afterwards to direct him back to Capon
 After player has successfully fled from Sir Anselm, he now stops pursuing the player and it is possible to interact with him during quest
 Fixed issue of player facing away from opponent at start of duel after dice game
 It is no longer possible to call your horse inside secret tunnel and get stuck when mounting it
 Guards can now properly navigate to secret tunnel when they have heard Henry
 Fixed issue of player facing in a different direction after cutscene upon entering camp
 Fixed issue in journal of objective to bury Lev’s remains still being active after selling bones to Charlatan
 After completing quest, trespass area near the revenant’s grave now disappears
 Fixed persisting second objective after learning wild animal calls
 Fixed issue of pressing Esc not cancelling colouring water with fake blood
 Trigger area for burying Lev’s remains is extended
 Redundant objective to talk to Charlatan is removed
 Fixed issue of objective "Go and see the Charlatan in the morning” duplicated in journal
 After failing quest it is no longer possible to ask Charlatan “How is the haunting going?”
 After successfully completing rotten food objective, butcher shop is now closed
 If player was jailed for killing brave guys, Charlatan is still angry that he did it
 Fixed issue of Charlatan's recipe fable appearing too soon in quest log
 Fixed quest logic so that if brave guys flee from combat to the village, they report the player’s crime and the quest is failed
 Fixed issue making it impossible to continue after player kills brave guys
 Fixed issue of persisting “Provoke Fearless Felix” objective after player has killed brave guys

– Tournament DLC –

 Fixed infinite fader that sometimes occurred before third opponent in Tournament
 Tournament will no longer fail because of low reputation with NPCs or guards who remember player’s old crimes
 Redefined dialogue with Tourney Master in Rattay, so the player is better informed about Tournament availability
 Fixed rare issue of player being teleported from arena during tournament
 Fixed issue of Tournament not starting after accepting quest from Sir Hans or Blacksmith
 Combatants no longer running from arena and teleporting back when practicing
 During combat, chickens no longer walk around in arena
 Pruda no longer comes to tournament undressed
 Fixed issue of missing visual effect of lowered visor with new tournament helmets
 Added new autosave after player wins combat with Black Peter in arena
 Fixed issue that during Black Peter’s ambush he hasn’t a poisoned sword
 Fixed issue of tourney master missing calling animations

– Other bugs fixed –

 Fixed issue of a previous patch creating corrupted saves that crashed the game on loading

Added in version 1.7.2 - 24th of November

PS4 & XBoxOne version:

 Many crashes occurring during time skip or jail time fixed
 Crash in The House of God quest fixed

Added in version 1.7 - 16th of October

PS4 version:

– Optimizations –

 Texture streaming massively improved. Pop-in of more detailed textures or body parts should be much less apparent.
 We have optimized despawning of items. This should positively effect performance for some players.
 NPCs no longer randomly drop items while going into less detailed LOD state. This should slightly improve performance.

– New features –

 Tournament! - The tourney takes place every few days in the courtyard of Rattay Upper Castle. Depending on how far you've progressed through the story, ask either the Samopesh blacksmith or Sir Hans Capon to make the necessary introductions.
 Dice minigame improved - We have added a new set of dice with a "Joker" side and three types of straights to score. It is now easier to gain points with wild dice, so we raised the score limit to 4000 points.

– Quest bugs fixed –

 Lord Divish now returns to Talmberg after the cutscene in Epilogue.
 Bandit recruiters in "If You Can’t Beat ’em" quest are no longer afraid of corpses and the quest can be progressed even if you bring them physical proof of your success.
 Quarry robbery in the "Gallows Brothers" quest now has a proper ending if the player refuses to join the robbers.
 Fixed infinite fader before Uzhitz sermon, which arose during a certain patching order.
 Fixed issue that caused Lord Capon to visit baths before starting the "Next to Goodliness" quest.
 Fixed issue that caused Kunesh's axe to disappear during loading thus preventing completion of Unexpected Visit quest.
 Fixed issue that prevented player from getting cat-paw immediately after beating Gambler in "Miracles While You Wait" quest.
 Fixed issue that caused Fritz and Matthew to attack each other after "A Rock and a Hard Place" quest.
 We also squashed a bug that caused inability to hand over their share.
 Soldiers continue to load trebuchet even if you talk to Sir Robard and deliver quest "Ruin".
 We also fixed a rare situation in which players could not talk to Sir Robard during "An Oath is an Oath" quest.
 Changed behaviour of the captured Cuman, with this patch he talks to player even if the player has a really low reputation with Cuman faction. To be fair he did have a reason to distrust you!
 There is no longer an infinite fader after killing an opponent in the fist-fighting quest line.
 Erik at Vranik fort now has death protection, which prevents consequent cutscenes in the quest from failing.
 Failure of "The Prey" quest caused by meeting thugs from "Debts Must Be Paid" quest when traveling with Hans Capon fixed.
 Fixed issue that sometimes caused Captain Bernard to stop training the player after taking the "Marauders" quest.
 Fixed incomplete dialogue option in "Saintly Remains" quest.
 Fixed cutscene in Rocketeer quest.
 Fixed interactor on the deer grave in "Hare Hunt" quest and the poacher camp cutscene trigger.
 Talmberg groom should no longer get stuck in the castle door.
 Fixed looped dialogue with Rattay scribe in Mysterious Ways quest.
 Fixed infinite dialogue loop after giving Theresa gifts.
 Fixed rare issue that prevented player from talking to Morcock after dealing with Timmy in the "My Friend Timmy" quest.
 Quest "Keeping the Peace" now properly triggers game over if the player leaves Rattay
 Fixed autosave in "The Sport Of Kings" quest.
 Bug in "Next to Godliness" quest where Hans Capon didn't enter the bath fixed.
 "Hare Hunt" quest icon is now active only if the quest can be taken.
 Issue with quest markers in "A Bird in the Hand" quest fixed.
 Quest "Next to Godliness" now cannot be activated after Epilogue.
 A rare bug with NPCs from different quests occurring during Talmberk siege fixed.
 Combat Master Vanyek can now correctly duel with the player during "The Die is Cast" quest.
 Fixed objectives and logs in "A Needle in a Haystack" quest.
 Eating from a bowl in the monastery should now work without an issue.
 Fixed interaction between "Wounded Soul" and "A Man of the Cloth" quests.
 Fixed interaction between "Wounded soul" and "Pestilence" quests.
 Small tweaks in the dialogue with blacksmith Zach in "All That Glisters" quest.
 Bug which caused Hans Capon to talk only about "Robber Baron" quest even after finishing it fixed.
 Rare bug that stopped progression after losing a dice game during "Keeping the Peace" fixed.
 Bug that caused absence of important dialogue with Hans Capon during "Clothes Make the Man" fixed.

– Other bugs fixed –

 Fixed rare issue that caused money disappearance during loading.
 Fixed problem with uberlods that caused occasional disappearance of Pribyslavitz
 Fixed another rare issue that caused combat lock on dead opponents.
 Several small tweaks in the alchemy minigame UI.
 Inflating breasts of sitting women have been resolved (Sorry guys!).
 Fixed rare issue which caused a guard to evict a player from the jail for trespassing.
 We emptied some overfilled chests in Rattay and prevented them from overfilling again.
 Knocking out NPCs from stealth no longer makes their clothes bloody.
 Rain now looks better

– From the Ashes DLC –

 More shopkeepers in restored Pribyslavitz now sell repair kits.
 Ambient music in Pribyslavitz now changes based on the number of buildings built.
 Marius will now properly say why he won't do anything when the player is trying to build something from the Ledger.
 Small graphical glitches fixed
 UI buttons no longer flicker in Ledger.
 It is now possible to smoke and dry food in bulk.
 A new sound is now played when drying or smoking.
 Judgements are no longer accessible after failing the quest.
 Events on Rattay square no longer appear during the Bailiff's speech.
 The chance of encountering enemies near Pribyslavitz is now lower after clearing the bandits.
 Weaponsmith and armoursmith now properly display goods around the shop.
 Weaponsmith and armoursmith now have more money.
 Two of the woodcutters no longer stay in the village after the player banished them during one of the judgements
 The smithy guard now guards the shop even after the shop upgrade.
 The game no longer crashes after repeatedly opening and closing the Ledger.
 NPCs now properly move during the forge cutscene.

XBox1 version:

– Optimizations –

 Texture streaming massively improved. Pop-in of more detailed textures or body parts should be much less apparent.
 We have optimized despawning of items. This should positively effect performance for some players.
 NPCs no longer randomly drop items while going into less detailed LOD state. This should slightly improve performance.

– New features –

 Tournament! - The tourney takes place every few days in the courtyard of Rattay Upper Castle. Depending on how far you've progressed through the story, ask either the Samopesh blacksmith or Sir Hans Capon to make the necessary introductions.
 Dice minigame improved - We have added a new set of dice with a "Joker" side and three types of straights to score. It is now easier to gain points with wild dice, so we raised the score limit to 4000 points.

– Quest bugs fixed –

 Lord Divish now returns to Talmberg after the cutscene in Epilogue.
 Bandit recruiters in "If You Can’t Beat ’em" quest are no longer afraid of corpses and the quest can be progressed even if you bring them physical proof of your success.
 Quarry robbery in the "Gallows Brothers" quest now has a proper ending if the player refuses to join the robbers.
 Fixed infinite fader before Uzhitz sermon, which arose during a certain patching order.
 Fixed issue that caused Lord Capon to visit baths before starting the "Next to Goodliness" quest.
 Fixed issue that caused Kunesh's axe to disappear during loading thus preventing completion of Unexpected Visit quest.
 Fixed issue that prevented player from getting cat-paw immediately after beating Gambler in "Miracles While You Wait" quest.
 Fixed issue that caused Fritz and Matthew to attack each other after "A Rock and a Hard Place" quest.
 We also squashed a bug that caused inability to hand over their share.
 Soldiers continue to load trebuchet even if you talk to Sir Robard and deliver quest "Ruin".
 We also fixed a rare situation in which players could not talk to Sir Robard during "An Oath is an Oath" quest.
 Changed behaviour of the captured Cuman, with this patch he talks to player even if the player has a really low reputation with Cuman faction. To be fair he did have a reason to distrust you!
 There is no longer an infinite fader after killing an opponent in the fist-fighting quest line.
 Erik at Vranik fort now has death protection, which prevents consequent cutscenes in the quest from failing.
 Failure of "The Prey" quest caused by meeting thugs from "Debts Must Be Paid" quest when traveling with Hans Capon fixed.
 Fixed issue that sometimes caused Captain Bernard to stop training the player after taking the "Marauders" quest.
 Fixed incomplete dialogue option in "Saintly Remains" quest.
 Fixed cutscene in Rocketeer quest.
 Fixed interactor on the deer grave in "Hare Hunt" quest and the poacher camp cutscene trigger.
 Talmberg groom should no longer get stuck in the castle door.
 Fixed looped dialogue with Rattay scribe in Mysterious Ways quest.
 Fixed infinite dialogue loop after giving Theresa gifts.
 Fixed rare issue that prevented player from talking to Morcock after dealing with Timmy in the "My Friend Timmy" quest.
 Quest "Keeping the Peace" now properly triggers game over if the player leaves Rattay
 Fixed autosave in "The Sport Of Kings" quest.
 Bug in "Next to Godliness" quest where Hans Capon didn't enter the bath fixed.
 "Hare Hunt" quest icon is now active only if the quest can be taken.
 Issue with quest markers in "A Bird in the Hand" quest fixed.
 Quest "Next to Godliness" now cannot be activated after Epilogue.
 A rare bug with NPCs from different quests occurring during Talmberk siege fixed.
 Combat Master Vanyek can now correctly duel with the player during "The Die is Cast" quest.
 Fixed objectives and logs in "A Needle in a Haystack" quest.
 Eating from a bowl in the monastery should now work without an issue.
 Fixed interaction between "Wounded Soul" and "A Man of the Cloth" quests.
 Fixed interaction between "Wounded soul" and "Pestilence" quests.
 Small tweaks in the dialogue with blacksmith Zach in "All That Glisters" quest.
 Bug which caused Hans Capon to talk only about "Robber Baron" quest even after finishing it fixed.
 Rare bug that stopped progression after losing a dice game during "Keeping the Peace" fixed.
 Bug that caused absence of important dialogue with Hans Capon during "Clothes Make the Man" fixed.

– Other bugs fixed –

 Fixed rare issue that caused money disappearance during loading.
 Fixed problem with uberlods that caused occasional disappearance of Pribyslavitz
 Fixed another rare issue that caused combat lock on dead opponents.
 Several small tweaks in the alchemy minigame UI.
 Inflating breasts of sitting women have been resolved (Sorry guys!).
 Fixed rare issue which caused a guard to evict a player from the jail for trespassing.
 We emptied some overfilled chests in Rattay and prevented them from overfilling again.
 Knocking out NPCs from stealth no longer makes their clothes bloody.
 Rain now looks better.

– From the Ashes DLC –

 More shopkeepers in restored Pribyslavitz now sell repair kits.
 Ambient music in Pribyslavitz now changes based on the number of buildings built.
 Marius will now properly say why he won't do anything when the player is trying to build something from the Ledger.
 Small graphical glitches fixed
 UI buttons no longer flicker in Ledger.
 It is now possible to smoke and dry food in bulk.
 A new sound is now played when drying or smoking.
 Judgements are no longer accessible after failing the quest.
 Events on Rattay square no longer appear during the Bailiff's speech.
 The chance of encountering enemies near Pribyslavitz is now lower after clearing the bandits.
 Weaponsmith and armoursmith now properly display goods around the shop.
 Weaponsmith and armoursmith now have more money.
 Two of the woodcutters no longer stay in the village after the player banished them during one of the judgements
 The smithy guard now guards the shop even after the shop upgrade.
 The game no longer crashes after repeatedly opening and closing the Ledger.
 NPCs now properly move during the forge cutscene.

Added in version 1.6 - 26th of June

Hardcore mode
A new game mode aimed at maximum immersion. The HUD has been significantly altered and simplified. Map navigation and compass have been reworked so that players have to navigate using landmarks. Fast travel is disabled and overall survival (staying fed and rested) is more difficult. Combat is a lot more realistic and fairer to your opponents. There are harsher penalties for using damaged items, so taking regular care of your equipment is a must. And because public health in 1403 is not at its best, your existence will be more troublesome due to the addition of certain permanent ailments that can optionally further scale the level of difficulty as you see fit. Hardcore Mode targets repeat players seeking new challenges, but also new players who would like a more realistic experience.

* New game mode added - Hardcore mode.
* Combat rebalanced to make combat fairer to NPCs.
* Economy rebalanced to make trading even fairer to traders.
* Survival rebalanced to make Henry's death fairer to the environment.
* Some perks altered for HC mode.
* Minimalistic HUD.
* Tutorial messages removed.
* Player position removed from map and cardinal points removed from compass. Navigation is now reliant on landmarks and sun position.
* Quest markers are always visible on the map, but only visible on the compass when the player is near them.
* Autosaves are removed.
* Fast travel is disabled.
* Added special negative perks that are chosen during character creation. These include sicknesses, birth defects and other trials of medieval life.
* Added new achievements.

New features

* Added "Disable tutorials" setting in the game options.

Fixed bugs

* Henry's trunk in huntsman's lodge no longer has "Rob" prompt.
* Knocking out Nicholas in Cherchez la Femme no longer breaks the quest.
* Fixed bug in Nasty Habits which sometimes prevented player from delivering wine.
* Fixed light optimization that caused freezes while riding a horse for a prolonged time.
* Hans Capon no longer sleeps till Judgment Day after completion of The Prey quest.
* Killing NPCs in Playing with the Devil quest properly fails it.
* Killing executioner Hermann should no longer tank the player's reputation.
* Guards react faster to knocking someone out and carrying the body.
* Fixed numerous bugs in quest Aquarius.
* You can no longer drink-a-port from Talmberg castle in Run! quest.
* NPCs react faster to player's surrender.
* Standing up before dice minigame with Nightingale no longer breaks Keeping the Peace quest.
* Fixed another bug affecting bird cages in A Bird in the Hand quest.
* Guards should no longer attack player after he's paid a fine or talked his way out of punishment.
* Crouch does not immediately trigger stealth music.

Added in version 1.5 - 5th of June (1.07)

Fixed issues:
* Guards no longer drop halberds. All previously dropped halberds deleted. This should fix many performance and camera twitching issues.
* Several bugs that caused abnormal CPU usage fixed. This should improve performance for many players.
* Optimized lighting in battles should give the player few more FPS.
* Several crashes at the beginning of the first two quests fixed.
* Any remaining issues with going through doors should be fixed.
* Slow loading of detailed textures after long game sessions fixed.
* Archery tournament no longer causes inability to save.
* Infinite fader in archery tournament will no longer appear.
* Three more activities now have initial map markers.
* The game now autosaves on completion of most of the quests.
* The game now consistently autosaves before critical story events.
* Several helmet shadows added. That should fix any weird shadows of the player.
* Many endless faders after dialogues fixed.
* NPCs now can swap weapons from melee to ranged faster.
* NPCs now reacts to player aiming at them with a bow and will try to get to him faster, instead of only reacting to being shot at as previously.
* NPCs being aimed at or shot at will no longer approach the player in a straight line.
* A bug that prevented the player from talking to Father Godwin in Mysterious Ways fixed.
* Corrupted autosave at the start of "Homecoming" quest fixed.
* It is no longer possible to stealth*kill NPCs in narrow spaces without playing the animation.
* Cages in quest "A Bird in the Hand..." should no longer disappear. Any players with the quest in progress will have the quest reset.
* Master Karel now correctly goes to play dice in the evenings. So the player can win all his money in "Rocketeer" quest.
* Executioner Hermann no longer keeps beating the player unconscious when he is angry.
* Tutorial for axe and mace master strikes fixed.
* Miller Peshek can no longer get stuck in lockpicking tutorial.
* It is no longer possible to lockpick Peshek's tutorial trunk before starting the tutorial, which was causing the tutorial to fail.
* Novice Antonius should no longer get stuck after saving while he investigates the blood.
* Talking to Antonius before passing out from poison no longer ends in infinite fader.
* When the player is ambushed during fast travel he will be placed much closer to the enemies.
* Parts of Rattay Rathaus are now properly locked.
* Killing important NPCs during "Sheep in Wolf's Clothing" quest now properly fails the quest.
* Erik now has lower RPG stats and is easier to persuade. This should make the Freud trophy  easier to achieve.
* The player can no longer evade some crimes by being mounted on a horse.
* Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer break the quest.
* Killing the scouts near the mines before "The King's Silver" quest no longer causes infinite fader in that quest.
* Loading the autosave from "The King's Silver" quest will no longer skip one of the cutscenes in that quest.
* Final skirmish in "Robber Baron" quest no longer fails to start.
* The player no longer has the option to fix the leg of one of the wounded if the wounded NPC is dead, which cause the game to freeze.
* It is no longer possible to drop off the horse in "Run!" quest when the player skips the cutscene.
* Encouraging Procopius to have his tooth pulled now works even when the player has "Rocketeer" quest started.
* Objective now properly fails and gives more information in journal in "The House of God" quest when the player doesn't meet Zmola at the scaffolding.
* "Gallows Brothers" quest can now be properly finished even when the player steals the money in Talmberg.
* Hidden places in the monastery where player could access his horse inventory removed.
* NPCs should no longer sink into terrain on collision in Rattay.
* It is now always possible to knock on the bath house door in the "Next to Godliness " quest.
* Saving the game while carrying a corpse no longer makes NPCs see the corpse even after the player drops it.
* Fritz and Matthew are no longer frightened by corpses during "A Rock and a Hard Place" quest.
* Any successful transaction now slightly raises reputation with traders based on the transaction amount * only up to 75 reputation.
* Ambushers now carry torches at night.
* The player is now officially allowed to hunt in the forest after being named Master Huntsman.
* The probability of ambush by just one stronger opponent is now much higher.
* It is no longer possible to kill your opponents in "Chumps" minigame without triggering crime.
* There should be more chatter dialogues between NPCs about the deeds the player did.
* And 200 other bugs fixed.

New features:
* Henry can now wash away his sins by buying indulgences in churches.
* Physically simulated women's clothing added.
* We scattered 16 new lore books around the world.
* Any forgotten or despawned quest items will now be moved to the gravedigger's chest and the player will be notified via new quest "Lost and Found".
12 Likes

Added in version 1.4.3 (1.06)

  (This patch includes all versions of the patch 1.4 to 1.4.3)

  Fixed issues:
  * Ressurection day is upon us! Some NPCs that died due to the physics glitches have risen from their graves.
  * Fixed the problem with the Mightier than the Sword quest related to the scribe.
  * Rattay archery competition works on advanced difficulty.
  * Fixed save issue in the House of God quest.
  * Cutscene after the completion of the quest Questions and Answers should trigger properly.
  * Rattay armorer should no longer get stuck in an infinite sleep behaviour.
  * Player with an equipped bow can now be dehorsed by enemies.
  * Fixed a bug with an instant game over in the Trial by Fire quest.
  * Player can no longer lock on a non-existing opponent.
  * Fixed instant game bug over in Baptism of Fire quest.
  * Crashes after timeskip/fast travel should no longer occur.
  * Game no longer crashes after "The Sport of Kings" quest.
  * Crash after walking into Straw's house during the "Pestilence" quest is fixed.
  * Crash after finishing the "Pestilence" quest is fixed.
  * Very rare crash after loading a game is fixed.
  * Another 200 major bugs fixed.

  New features:
  * Henry can now change his hairstyle and beards in bathhouses.
  * Unarmed mercy kill added.
  * Real easter eggs added. Hunt for the golden egg can begin! Also, there is a new Easter-themed weapon to be found.

  Known issues:
  * [Rare] Attacking stops working.

Added in version 1.3 (1.05)
Patch available - 16th Mar

  The game now has Save and Exit feature.
  Saving is much more robust and saves won't get corrupted even if the game crashes while saving.
  Performance improved:
  * LoD switching tweaked, reducing pop-in and improving texture streaming.
  * Stuttering in some areas reduced.
  * Slightly smoother framerate on Vsync 30.

  Improved lockpicking:
  * New interface design makes it much easier to hold the sweet spot while turning the lock.
  * Easy and Very Easy trunks are now easier to lockpick when playing with controller. (Mouse difficulty unchanged)

  Improved pickpocketing:
  * You will no longer get caught if you stop at the beginning of the minigame. (Unless someone sees you)
  * The risk indicator is now much more precise. When green, you are sure not to get caught.

  Alchemy bench will no longer shoot you into the air.
  The last quest with Lord Capon is now visible on the map when he is ready to assign it to you.
  Guards won't frisk you so often.
  Your horse shouldn't get stuck when jumping fences.
  Horse items are cleaned along with player items in bathhouses.
  You can see when looking at a bed whether it will save your game.
  You can sleep on beds without having to sit down first.
  Levelling up stealth by sneaking past enemies is more consistent.
  Sneaking past sleeping NPCs is now easier.
  Some easily accessible trunks with extremely good loot have been removed.
  Cave mushrooms can now be found in many other damp places.
  You can no longer autocook potions that you haven't brewed by hand at least once before.
  German voicovers will no longer cut off in mid-sentence in cutscenes.

  Late game player strength tweaked:
  * Some combat perks that were unintentionally overpowered were tuned down.
  * Weapons scale less with high level stats.
  * It should now be much harder to kill high level enemies with one hit. (Unless they're helmetless. Stupid Runt...)

  Other combat system tweaks:
  * "Untargeted attack" exploit fixed.
  * Enemy combat archery AI improved.
  * Guards now react to combat more aggressively.
  * And many other minor tweaks.
    
  And over 300 other fixes in various quests.

Hotfix – Version 1.2.5 (1.04)
We already fixed some of the worst bugs and want to give these fixes to the community as fast as possible. Therefore we will push this to certification on Monday 2/19

  Fix for R2 button being non-responsive in combat.
  Fix for issues in quests with Hans Capon.
  Fix for quest Ginger in a Pickle.

Week 1 patch – Version 1.2 (1.03)
We actually managed to squeeze this patch into Steam on Day 1, which caused major confusion on other platforms as to whether they actually received the Day 1 patch or not. This patch was later released on PlayStation on 15.2. and should pass certification on Xbox very soon. These are the release notes:

  Stealth and Stealth Kills adjusted.
  People now get dirty more gradually.
  Additional quest bugs fixed.
  Various optimizations.

Day 1 patch – Version 1.1 (1.02)
This was available on all platforms on Day 1. This is also the version the game was reviewed on (unless the reviewer declined the patch, which, sadly, some did…) These are the release notes:

  Addition of multiple new events to the open world.
  Massive improvement in dialogue animations.
  Gaining money and experience is rebalanced.
  Weapon and armour stats are rebalanced.
  General combat improvements.
  Improved NPC reaction time.
  Sound propagation adjusted.
  Archery is now possible in stealth mode.
  Improved Persuasion UI.
  Plus numerous other bug fixes and improvements.

Pre-Release Patch - 1.0 (1.01)
Minor bugfixes.