Please rework manual saving

I would like for this game to be more challenging overall, not just in regards to saves which is not an issue what so ever unless you’re extremely lazy.

lol, no one forces you to use quicksave if you want to redo quests. if you don’t have enough willpower to refrain from it, that’s your personal flaw, not someone else’s. you are the one who’s weak.

6 Likes

Those who quicksave should not be eligible for achievements. If they can’t overcome something simple they shouldn’t be awarded anything for it.

Imagine what games like Dark Souls would be like if From Software listened to people like you? If you can’t handle a tiny effort then go play games more suited your level like minecraft

1 Like

i think the entire DS series is based on cheap psychological manipulation, not on any actual mechanical challenge. the game holds you hostage by forcing to redo unnecessary stuff and punishing mistakes harshly, so eventually Stockholm syndrome kicks in (along with sunk cost fallacy), and you start to like everything about it. essentially, it makes the player its bitch, and i suppose some people (like yourself apparently) enjoy being someone’s bitch more than others.

4 Likes

Why shouldn’t games punish mistakes harshly? Why do you want games to hold your hand? You’re just whining because you’re a lazy bitch. If you’re not lazy then you wouldn’t complain about the saving system

why of course i’m lazy. human brain evolved as a tool to improve energy efficiency. laziness correlates with intelligence (google it). if i want to learn game mechanics, i want to do it as efficiently as possible, with minimum downtime.

4 Likes

HAHAHA, I bet people that lives off of welfare would be delighted to hear that their laziness just makes them intelligent. I would be willing to make quite a large bet on the fact that you’re in fact not intelligent at all

I don’t mind the save feature the way it is. with one exception. Like the above fellow said. we do have lives. so a save on exit would be nice. mid game saves i like as they are so I am not encouraged to do frivolous saving just to hedge my bets around a tough problem, and i am sure i would if i could. heh heh I am human after all.

Wow after posting this I see how many idiots are in this forum. I responded to the first post. if i had read further i would not have bothered. Its a game guys. calling people out for how they want to play is silly. Why the hell should you care. Play your game let them play theirs. What difference does it make to you. They paid the same $60 you did, so bug out of their lives.

3 Likes

Brew yourself tons of saviour schnapps and the problem vanish…

You’re completely missing the point on the save game dynamic. Players SHOULDN’T be forced to micromanage a non immersive game feature like this. I --like many other players–simply don’t care for this Dark Souls save game dynamic. Give players unlimited ability to save the game WHENEVER we want. That way, the hard core ePeen fest gamers like you have the option NOT to save YOUR game. And be as “challenged” by the difficulty as you like.

I’m also going to assume you’re a PC and NOT console gamer here. Because if the latter is the case, then we’re likely NOT going to be on the same wavelength on how we approach the game. Because I’m NOT the over achievement minded gamer who you appear to be from your derisive & intolerant comments in this thread.

WTH is saving critical? Becuase there ARE those moments where real life can invade the game. Which would require a manual save/exit. But if you’re out of magicka save potions, or no where near a bed, then your progress is shot. Give the flexibility to save whenever desired for those players like me. I frequently save my game from habit because – being a PC gamer-- I’m all too familiar with unpredictable CTD/hang/crashes. Regardless of what type of game (Single Player v MMO) I’m playing. So can you explain how having unlimited saves impacts the way YOU choose to play the game? So I can stop struggling to comprehend how the way I play MY game is of dire concern for you?

It’s completely f@cking nonsensical the way this save feature was forcibly built into the game play. It breaks the very game realism that KCD is supposed to promote. Example: In my typical game session, Henry sleeps for 8 hrs on a decent bed (say in an inn). Wakes up, bathes/eats breakfast, tactically picks what gear he wants to save for the day. <-- Would’ve been SWELL if I could save the game at this point. In order to avoid having to redo all of this realism getting Henry ready to leave the house again btw

Then Henry goes about his business on a hunting quest. Fast travels to the woods where he’s going to hunt game. Stops to investigate a FT random event (a murder). He successfully fights several NPCs and loots their corpses. Ends up with some really great armor. Gear that is extremely hard/expensive to get because he’s poor as a church mouse. <–YES. THIS IS DEFINITELY NOW THE PERFECT TIME FOR ME AS THE PLAYER TO MAKE A MANUAL SAVE. BECAUSE AS THE PLAYER (NOT HENRY) I DON’T WANT TO F@CKING LOSE THIS PROGRESS, GEAR, AND MONEY EARNED. LET ALONE HAVE TO REPEAT THE FAST TRAVEL WHERE HE STARTED THAT MORNING SOME 30 GAME MINS EARLIER FFS.

Except saving ISN’T at all possible. Henry’s broke as hell AND lacks the alchemy skill to craft the necessary save game token?? How the F@CK is this even remotely realistic? Since a save game can’t happen, then my gaming progress is interrupted. I’m forced to make him seek a bed (or steal a potion) in order to save this game progress?? Also note: stealing potions isn’t possible where he happens to be in the middle of nowhere. I waste precious (translation: NOT IMMERSIVE) game time making Henry travel to the nearest camp/town/village to find a F@cking bed to “sleep” for at least 1 hr. Because he’s still a n00b who lacks the necessary criminal skill set to pickpocket NPCs or loot chests. I waste some 1.5hr+ game time (never mind real life time) just so I can save the F@cking game and not lose my progress???

This destroys my gaming immersion, because I’m forcibly diverted from performing the RP activity I had intended Henry to do at the start of his day. I’m no longer being allowed to continue playing my game the way I desire, but constrained to wasting precious play time by an undesirable game feature.

So how the hell is this even remotely realistic or immersive? Never mind chugging magic potions that not only MAGICALLY HEAL Henry in an instant, but performs a critical game mechanic on my end. A dev save game event which Henry couldn’t care less about in his pixelated medieval universe? lmao.

So once again, can you hard core survivalists explain how losing hours of game progress–from the inability to proactively do manual saves–impacts YOU? And the way in which YOU choose to play the game? Especially since we’re NOT playing an MMO? i.e. I am NOT competing with YOU in my single player game, so NONE of what I do in MY game remotely impacts YOU???

2 Likes

“Becuase there ARE those moments where real life can invade the game. Which would require a manual save/exit. But if you’re out of magicka save potions”

So you’re saying you’re incapable of constantly having saviour schnapps on you? How shit at this game can you possibly be…

“Would’ve been SWELL if I could save the game at this point. In order to avoid having to redo all of this realism getting Henry ready to leave the house again btw”

That’s what an abundance of saviour schnapps which you seem incapable of brewing is for

“Except saving ISN’T at all possible. Henry’s broke as hell AND lacks the alchemy skill to craft the necessary save game token??”

Henry can brew saviour schnapps from the start and it will only cost you some measly groschen for the ingredients.

Just because of you whiny pricks I want quicksaves and saviour schnapps to be completely removed from the game just for you to cry so much that you stop playing and find something else to cry about

1 Like

No, not everyone agrees. The saving system is easy if you’re paying attention. Use beds, bathhouses, and camps for 90% of your saving, it’s easy if you’re not lazy. Then use Saviour Schnapps as your emergency save system if you have to drop what you’re doing immediately. By the way, with fast travel, you can literally get to any save location, bed, bathhouse, or inn, in under two minutes, how are you having a hard time with this?

If you can’t afford Saviour Schanpps, brew it at an alchemy station, it’s really, really, really easy. Stop complaining, if you want the worlds easiest spoon-fed experience go play Skyrim, that’s what that game was made for. This game was made for people interested in some actual challenges.

When people say they don’t like the save system and argue that it gets in the way of real life I don’t believe it one bit. It’s so easy to find a way to save before exiting for the day. What you people are really complaining about is the punishment for screwing up. You probably went out and decided you could Rambo a bunch of dudes, got killed, and then lost progress because of it. That’s the point of the save system, if you are unprepared it will punish you, if you are prepared it’s easy as pie.

I’ll say it one more time, all you have to do is NOT USE your Saviour Shnapps unless there’s an emergency that demands you drop the game right that second, and you won’t have a problem. There’s your solution, you won’t even have to buy more or brew more (both of which are super easy). If you save it for emergencies and only save using beds, bathhouses, and camps you’ll be fine. It’s not hard. Ditch the mentality of saving every 30 seconds, it won’t serve you here.

Wrong, it introduces consequence. If you make a bad decision during a quest and it results in forking the game you have two options, live with it, or take the punishment of having to re-do a bunch of work to fix your mistake.

There are battles in this game that you can win, or lose, and it changes what happens next. With the ability to save all the time if you don’t like the outcome, you could just reload and try again. The whole point is not being able to do that. If you use Saviour Shnapps you can, but that’s also a trade off. That’s the point. Everything is a trade off. And also, getting Schnapps is super easy. Look at the brewing recipe. It’s at every alchemy station from the very beginning, it’s super simple, the ingredients are abundant. It will take you 30 seconds to make some. Also, earning money starts to become pretty easy as well. I’ve got nearly 17k at this point. There was one side quest where I was paid over 2k at the end of it. Stop fighting the system, ditch your lazy spoon-fed mentality, and you’ll find it works really, really well and that it’s not that hard. The only thing holding you back is you.

This is a hardcore game for the hardcore crowd, we literally funded this game for it to play the way WE wanted it to play. It was never designed for a wide audience, it was never made for casual players who just want to hop into a game for an hour or two. It was made for people who wanted a challenging experience, where preparedness was key.

My feeling is only Backers get a say in what happens, we funded the game, only we have earned a vote. Don’t like it? Get a refund…

so again, if making schnapps is super-easy, how does it make the game ‘hardcore’? like i said, it only creates an illusion of hardcoreness, and that’s what you people are fighting for, something fake to make you feel proud. “omg i’m so hardcore because i made 50 mouse clicks more to save the game than you”

3 Likes

Bottom line is some people like it some don’t. Is there a possible existence out there with an option to choose which save system you want?

Once again, you’re missing the damned point. Either that or trolling.

I. DON’T. WANT. TO. BE. FORCED. TO. CARRY. DOZENS. OF. SAVEGAME. TOKEN. SCHNAPP. POTIONS. AROUND. THE. BLASTED. GAME. WORLD.

I don’t want to be forced to make Henry drink an absurd number of potions as he’s going about his business in his pixelated world. The process of doing so is highly disruptive to my game play because of all the side effects drinking the alcoholic drink do. WTH should Henry have to drink after successfully tracking & killing a poached deer? Especially when he’s in the middle of nowhere far from civilization? WTF can’t I just save the game at that point, and continue on–be it more poaching or heading somewhere else–with a SOBER Henry? Especially when he isn’t hungry to begin with? It’s a f@cking stupid game dynamic. Give players the option to DECOUPLE THE SCNAPPS/DRINK SAVES AND BED/SLEEP SAVES FFS. Those of you who don’t want this, can remain in your elite dik fest/E-peen wag club. I couldn’t care less… :joy:

BTW: Each of these damned things actually have a WEIGHT. Which means they’re increasing the weight & space in Henry’s inventory. Weight/Space that could go to other inventory items like food, equipment/gear etc etc.

If I want Henry to become drunk for combat tactical or just eating/RP purposes, I’ll do that when I’m ready. Like at an inn. Or on the road because he’s hungry. Getting drunk and potentially addicted to alcohol (just to save the f@cking game) is beyond stupid. And this would happen a countless number of times over a long trip like from Talberg to Salitz. Several critical events could happen on the roads/off roads between map destinations that far apart. The last thing I want from an RP standpoint is a drunk, hung over Henry who can barely draw his sword – let alone stand up. Players like you might get a real kick out of this stupid survivalist aspect. However players like me DO NOT.

You’ve still to answer how you’re being negatively impacted in your game, from me “spamming saves” in mine. If this is remotely related to some -ePeen bragging rights of "beat-the-game-on-hardcore-mode-in-24hr-without-ever-taking-a-bathroom-break-achievement, then I strongly suggest you quit abusing the Viagra ASAP. :joy:

Regardless, just know I don’t give a damn why I (or other players like me) should be living rent free in your head where the supposed difficulty of this game is concerned. :rofl:

2 Likes

It doesn’t make the game hardcore and I never said it did, but it makes it less easy than quicksave which allows for any retard to easily play the game with no effort like you. If you asked me saviour schnapps could also be removed, but then people like you would be crying so much even your mothers wouldn’t be able to stop your crying.

are you suggesting that doing a lot of unnecessary menial tasks is what separates playing the game ‘with no effort’ from playing the game with proper challenge? well i suppose if extra clicks is the only kind of challenge you can master it does make sense that you are scared that the devs might deprive you of that feeling of achievement. it’s probably one of the few things that make you feel validated after all.

4 Likes

2 Likes

No, not at all. If it were up to me both saviour schnapps and quicksaves would be out of the question to weed out people like you.

Saviour schnapps makes quicksaving completely free, while now you have to at least do a “menial task” which a lot of people seem incapable of doing to have quicksaves.

I’m also for making the game harder overall, but that is far off as all bugs have to be fixed first