@rataj The reason to compare is to show what is possible on console isn’t as limited as some have said, suggested, insinuated. This includes Christian (as in WH community manager) who suggested that consoles have their limit and the Rattay race wasn’t a tech performance standard worth pursuing. Well, guess what. WH’s own development made the round trip Rattay race possible for me on the first day of 1.7’s release. The St Denis race tells me than even more is possible. Maybe not with CryEngine, maybe not within WH’s budget, etc. That changes the conversation.
Seen others suggest lessons learned to be had from Gothic, etc. See no reason why RDR2 should be treated differently.
I talked about King’s Quest (which is an older than fuck game than ran on the positively primitive PCjr) in which the bridge didn’t popin under your feet as you crossed it… something that KCD did in the beginning but then couldn’t reliably do again until 1.7. Didn’t hear take it to a different forum (Sierra?) then.
I’ve bided my time as PC users posted crap like @MattP598 [shouldn’t of been released on consoles because it was never going to run the way the game was designed to which is going to cause massive bitching like you are doing now] And, now I know that a complex, open world game with good visuals and performance is attainable on console.
NPCs on horseback. NPCs in wagons. NPCs in trolleys. NPCs in trains. NPCs that can respond to more than ‘About Rattay’. These things (minus trolley and train) would be nice additions to KCD(2). And, now we know that they are all possible and can be well performing within the limits of console. WH isn’t the only studio that could learn something. Beth has even more to learn.