Thought of this some more. There are post robbery events (bad guys in process of looting the dead) as well as hold ups (active, dynamic scenes). Have encountered 2 types of hold ups so far. One involves a stagecoach. The other is a paddy wagon transporting a prisoner. If you can’t mind your own business, you can play the valiant knight and side with the travelers/lawmen. Or, you can let the bad guys win and then dispose of them afterwards.
So far, these are pretty rare events. Not in the same location… at least so far.
If you don’t use red eye, auto-aim, and just jump in the fray, there’s a fair to good chance you’ll die. I got lit up (killed) a couple times trying to stop the prisoner break out. It was fun.
KCD guard/trader vs bandit/Cuman battles are similar. If you recklessly jump in the middle of one of the battles, you can get wrecked.
In my pipe dream, the supply wagons to Pribyslavitz would be actual delivery animations (NPCs on wagons and horses). And, at random choke points along the route, there would be RDR2 style hold ups. Maybe in KCD2
Another thought. St Denis is smaller than Boston-Cambridge-etc in FO4, but it has a ton of NPCs using a variety of transportation. Don’t play many games but it has the closest feel to an actual city I seen in a long time, maybe ever.
In St Denis, saw a stick up go bad. Woman panicked. Robber shot her. Husband cried and then carried her away. The robber ran away until metal justice caught up to him. Another time, again during the night, I said hi to a guy. He didn’t take kindly to it and gave me a knuckle sandwich. Fist fight. Third time, a thief had a rich dude cornered in an alley. … long story short, there’s a city vibe to the locale. It’s certainly situational to the (mythical) US in late 1800s/early 1900s. But, it’s fun for me to get lost in it.
If KCD2 comes around and it includes Prague, I really hope WH can mimic more of that city vibe.