Here are some bugs I’ve encountered during my first playthrough. This is a copy of the mail I’ve send to Warhorse support team, I putting it there in case someone else has experienced those bug too.
Zmola problem is the most important to me as I’m stuck in the mainquest due to it.
I reported on the bug tracker the Zmola bug, Urban bug and A Bird in Hand bug.
-In the Monastery I gave Urban the Guard a relic (Saintly Remains quest) he asked me to put back in place right after. I forgot to do it so a while after I go back to the Monastery, he called me thief and attacked me. Problem is he was invicible, and I too. I had my health in zéro, bleed out and all, but the fight continued until he just stopped and walk away, giving common dialogue lines. I couldn’t restore my health in any ways, and everytime I reload saves he attacked me and the bug happened (I didn’t however tried to reload before giving him the relic…). The only way I’ve found was to sneak during night and assassinate the poor bastard. Otherwise Urban tunred me into a walking bleeding zombie!
-Still in the monastery, when I’ve followed the sidequest given by sir Davish (House of God), at the end the countermaster assistant, Zmola, was missing in the mill as well as Lashek. But anyway the quest updated and was succesfully completed.
-Still about Zmola, I did House of God before continuing the mainquest (way before the first Siege) but now I’m stuck in the mainquest because when investigating the quicksilver problem in the Monastery ( All that Glitters), I’m supposed to ask the countermaster about the quicksilver, and he told me to ask his assistant. Problem is Zmola is not here due to previous quest. So I guess the quest from sir Davish was not entirely completed, and the assistant was not “marked” as dealt with.?.. Or does making House of God prior to All that Glitters break the game?
-During my hunt of the nightingales for the huntmaster (A Bird in the Hand…), I’ve managed to capture two of them, but everytime I try to catch the third, the cage disapears. The marker is set on its location, the nightingale is no more heard, but the cage is missing, and the quest cannot be completed…
-When doing an archery contest, sometimes one or both opponents won’t shoot their arrows, leaving me no choice but moving out and be disqualified.
-Sometimes when fighting I can’t look or tunr right, for a few minutes. Also sometimes I can’t stop running (occurs two or three time, always in combat situation, and one time in the archery duel with Capron). Sometimes while not overload I can’t run. If I reload save this does not occur anymore.
-Those bugs occurs very rarely: Henry falling from the sky when starting a conversation (but not dying), horse stuck mid jump for few seconds when jumping over a fence or bushes, language localisation (I play with voices in english and text in french), voiceover mixed up (for example cpt Bernard while training speaking in german or czech, I’m not talking about cursings though which I suppose are ment to be immersive czech cursings), dialogue options without any result (most of the time with the random encounter around a corpse on the road, accusing of killing him/her don’t do anything), falling of the horse when riding without explanation (stamina full, no obstacles), shooting animals without killing them don’t mak them flee (they stay in place like nothing happened)
-And like many other I have a lot of freezing animation or movments, long loadings, and textures loading slowly (most of the time in the Monastery), clipping issues, weird looking necks (seems all torned up in the back). Also sometimes NPCs don’t render properly for a few seconds, missing heads or wearing wrong clothes. I don’t know for the last part if this is to be reported or linked to my old PC configuration…
-Also, when I wear the Warhorse helmet, and during the cutscenes, Henry don’t wear it but still have the circular piece of tissue on top of the helmet appearing, giving him a weird angel look (see screenshot). Not important, and quite funny, but still a bug I guess…