Skills
Another thread I have felt is missing. There is a lot of people discussing skills and their developing in other threads.
There is a great thread in Meta (Here) talking about new solutions for old problems. One of the topics in the discussion there is minimizing number of numbers . Meaning that numbers, tables and scales can have an impact on immersion.
What I imagine as an ideal system is some kind of invisible fluent skill development. It would be there, but it would not bother you at all, so that you can focus on whatever you are doing. Instead of watching a number called sword skill grow, you would see the animations of your character getting smoother and your strikes getting more hefty. And instead of waiting for levelup to make yourself better with a spear, you would just go somewhere and train with a spear.
Of course there needs to be some connection to the player and an option to choose. For this could serve a perk system. You would go find a skilled fighter willing to teach you, who would tell you whether or not are you ready to learn something new. Then you would choose between a few perks giving you an advantage according to your fighting style.
Even though I was talking mainly about weapon skills, it is IMHO applicable on any other skill there would be.
What do you guys think?