Small features that could definitely make a huge difference

@kranazoli
The size of the developing group has nothing to do with the quality of a game. In fact the best games were made by a very small group. And the most atmospheric game is Gothic, but it also could be Penumbra, Amnesia, SOMA, Silent Hill, Scratches, and some others …

Like KCD…
I have played every Gothic part and every Stalker part… and in the end… KCD is good enough in this comparison… :slight_smile:
All this games are not “perfect”, but they have a heart and soul,… they are fun to play,… never regret a second…

At some point, it’d be nice to know where line in sand is for WH relative to further KCD enhancements beyond DLC

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Cart traffic -> Good idea

Tavern interactions-> Ordering a pint, arm wrestling would be nice ; the latter should be doable since you do it against the priest during the quest mysterious ways. Minstrels would probably play only at the noble’s court ; music instruments were probably rare.

Proper horseback riding mechanics->Fighting from horseback is doable, but should only be “easy” for a very skilled Henry. Our hero is a son of blacksmith at the beginning. I disagree to make it criminal offense to gallop through a city ; it makes no sense since you see one doing it after you forge a sword with your dad and was probably done in 1403.

That was a messenger with some really really bad news.

I’m sure everyday gallopping at full speed through narrow streets in a small town would be heavily frowned upon.

Not to mention this fascination with gallopping.
In real life back then (as it should be now) a horse was valuable. If you gallop too much for too long on unlevel ground the poor horse will end up dead - and you with it, if fate is in any way just.

Only people with no horse skills believe the movies where they gallop for many miles to evade or catch up.
In reality it would be more like three miles before it becomes severely exhausted. And that is a really good horse.
Same horse at a trot is perhaps 15-20 miles, but not without a walk break once in a while.

Wife ran a ride centre some years back. If you gallopped constantly and/or was a menace to others, you would be told not to come back, and your name would be dropped in conversations with other ride centres.

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You still see one doing it after you forge a sword with your dad. It’s a fact. Warhorse show it to you. It is possible and makes sense.
As long as you don’t kill people, it doesn’t makes sense to arrest somebody galloping in a city. If you kill people while galloping, you are arrested. So the dev did think about it.

“My mistake”! I mean game, I know.
If a game not FPS view, I skip it. Maybe one was Splinter Cell.

Even Witcher 3, for all it’s greatness, forbid galloping in

WH should do the same, as it would also help with pop in issues :wink:

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@kranazoli
If you skip a game because it has not FPS view, then you will only experience one half of the best games ever made. I would call “Gothic” to be a perfect game and a perfect experience. There is no other game that can reach such a perfect state. Some games only work in third person like “Tomb Raider”, “The Witcher” and most of RPGs. And there are games that only work in first person. But to skip something just because of a camera view is like skip movies because they are black and white. And it’s a fact that a lot of the best movies ever made are in black and white. Enlarge your horizon. Start playing games that are not only FPS and get new masterpieces. “Gothic” is the top of cream in every single aspect.

yup. A horse is not a car or a truck. Try running as fast as you can for as long as you are goaded to and see how well you hold up.

Yes, you are right! And that’s what I want.
Now, I am not playing at all. Still, hasn’t started KC:D (just experience) and the “try to skip over Beta version”. I can wait, because still the biggest problem with WH, didn’t open the towards modding community. (Tool)

I’d rather play STALKER 100x again and again. I got to use play non-stop, game after game. Now, maybe Fallout 4 which I am interested in.

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Play “ELEX” then. Some people compare it to Fallout, bit it’s better.

See.
That is the mentality of GTA players.
“as long as it doesn’t kill people let me drive at 100 MpH through this sleepy suburban neighborhood.”

It DOES make sense to disallow gallopping in a town.
For one thing you have uneven dirt road with ruts in them or you have cobble stones. Both of which are slippery when wet.
Either way the horse could slip, trip or slide (hint: IMMERSION).
Once you have fallen off a horse into a gutter filled with waste (and human waste) my bet is that you walk from that day on.

Then you have people (watch out for more immersion).
They could do the very same thing while trying to get out of your way. (which they should if it was really immersive). My bet is that once they have been pushed headfirst into a shit filled gutter, they would tie a rope across the road for your next run through. I would.

By walking in the towns you also gain a very very important advantage. Listen up. Here it comes.
YOU MINIMIZE THE POP INS.
edit: Someone already said this.
I didn’t see it. My comment is entirely based on my own experience.
BUT THAT MAKES TWO OF US.
Two people can’t be wrong!

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But gallopping in a town should be allowed if you are in a very important mission.

My Henry is always on a very important mission… :blush:
No that’s no reason!

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… and only with white light on horse’s forehead and red light on his butt.

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Are you seriously proposing to introduce some eye candy with no real importance in the game and then tell people to run with crappy graphics because of your demand for inconsequential crap?

Instead of your heartless thoughtless selfishness you could have suggested an option in the game settings to have kids or not.

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As a law or custom, if it was something enforced in medieval Bohemia, sure why not. As a game mechanic, it’s only value is to serve as a bailout for poor stress/qualification testing/engine limitation.

An RPG without a disclaimer suggests nefarious roles are permissible. The nefarious need to do more than walk in towns to support their role

It’s not an advantage. If you think so, I dare any game publisher to post such advantages on its adverts.

Brilliant RPG sales pitch, the game performs well just so long as you take on the role of an urban snail and never canter, gallop or run in towns.

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They don’t have to say it, just disable galloping inside of towns, like in Witcher 3.

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Disable running too, non?

Yeah, there’s a reason not to say it. It’s not an advantage.

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