Terrible Console Performance

I’d say they’re similar, yes

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Not sure what the argument is here.

I know if we engage on this you will beat me.
I wont reduce an argument to one key fact and declare due to that fact that the argument is sound and watertight.

There is way more to this discussion than you make out…

But, true even though doom and time crisis are COMPLETELY DIFFERENT GAMES from VERY DIFFERENT GENRES, by your logic, HZD is a game with trees and KCD has Trees so they are similar?

The point I was attempting to make is that I do not believe the problem is system side as that every other game I own runs great on my PS4. KCD does not. Check out the video I linked above, it documents to a T the problems that, and many others, are currently having after the most recent patch.

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There is a system difficulty. It is being addressed by the next patch. And, seemingly WH knew about it all along…

https://forum.kingdomcomerpg.com/uploads/default/original/3X/6/6/66f1956f6f404e27e0f28166878d81671727ae8d.png

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Glad it’s being addressed.

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A little from column A, a fair bit from column B

We know this isbeing addressed in 1.7

There is little need to flame over it (being happy that posts like this are at top of the forum and having hundreds of posts on varying forums…)

Pop in is a thing, made necessarily worse for an interim doesnt inspire confidence… until we take a step back and look at the greater picture.

They have been working hard to ramp up frame pacing for the consoles.
Playing with texture pool a few patches ago, and who knows what else.

Watching the PC version age- it is clear much work is being done to optimise.

Glad we are talking reasonably now.
Perhaps dont compare a multiplat game, made using a licensed engine, on their first project together, doing the hardest genre of game, with limited resources to a first party who are known for squeezing every last iota of grunt from a platform they write exclusively for and have advanced access to, and who have delivered a second wave title (killzone being their practise run).

Horizon Zero Dawn is probably one of the finest examples of a console game on the planet.

It might sound cool saying ‘check this out:’…
But HZD has NOTHING in common with KCD.

Glad youre happy ye got confirmation a fix is in the works.
Hopefully this product continues to improve and meets your expectations.
Especially if your expectations are a product like Horizon Zero Dawn!

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The sneaking is terrible in that game tho. As long as your in the grass no one can see you, even 2 feet away. It just tested my sense of disbelief. Also theres abilities which tell you exactly where enemies are going to walk next. Granted its a great looking game but the mechanics weren’t very well put together if you ask me.

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We need to hear from other people like you.
If you only have KCD loaded and no problems with Patch 1.6, then the problem very well might be fragmented files. Considering how much data there may be in some of these files, one file could be broken up into many caches, which would require longer times to access the whole file and might explain some of the time lags in the visuals. The Rattay “Buildings” file must be very large, and then the game has to add the people too, which are probably loading last, and may explain why they are the only things with pop-ins.

I went out and bought my Xbox One when I heard Skyrim was available for it.
I had been playing SKyrim on a 360 and loved the graphics. They were so much better on the XBox One, and then mods were offered for download, which really changed the face of the game. Added new characters, new locations and quests.
As a person who had studied and done a lot of art, I had immense appreciation for the artistic talent it took to make a game like Skyrim, and the game play was interesting and challenging. Everything had to be designed and drawn from scratch. No small feat!

But after playing almost 200 hours of KCD, I think it would be difficult for me to enjoy Skyrim again.
Skyrim still had some major bugs and they were carried over into the newer XBox One version, but that’s not the reason I’ve lost interest in it. The combat mechanics would be difficult to go back to and I’ve become indestructible which the potions and armor I have.

Glad to hear your game works well.
Thanks for your response.

After deleting and then reinstalling the game, I walked into Ota’s shop and the colors hadn’t fully rendered on the shields until seconds into the cutscene. Yes, fragmentation exacerbates KCD’s issues but there’s something fundamental here. Daniel’s tweet acknowledges as much

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XBox One Patch 1.5

After reading just about all the posts here, it seems to me, and I’ll say this letting everyone know I am not a game programmer, nor am I familiar with console architecture, so take this for what’s it worth.

With all the patches we have received for this game, especially if you loaded it on day One, it would seem plausible that many of the “replaced” files would be fragmented on a console HD, and the bigger the file the more fragmentation that would occur. This would actually apply to PCs too.

frelmedieval has tried what many of us would probably lose sleep over, unless one could externally save their game progress.
I didn’t try deleting the game, but I did delete all my other games except Skyrim after having loaded KCD and before Patch 1.5. Deleting the game and starting over would be an option for me, if I could save my game progress for KCD and Skyrim. I would go out and invest in an external drive, but I need to hear from someone knowledgeable about consoles.

Since I have had my Xbox One, there have been many Microsoft updates for it. One allowed us to load mods for games. Others just added junk to our screens and options I’ll never use.
My question relates to how Microsoft stores these updates and if Microsoft allocated a certain amount of space for these updates so they wouldn’t be fragmented on the HD. Like all computers have a certain amount of space strictly allocated for the Bios.
If I can be assured that these files are not fragmented on my HD, I might try my above plan.
I don’t want to spend money on an external HD, delete all the remaining games and then reload everything back on a HD that might still have some of Microsoft’s fragmented files on it.
Anyone in the know?
Please respond. I’ll be back later.

I told you earlier that I have played this game on a ps4-pro that was/is brand new with ONE game installed and that is KCD. The issues are still there, just as they are on the ps4-pro I mainly use for the majority of my gaiming and on my original ps4. Also four friends has the same issues with KCD on their ps4-pro systems. I rebuild my database after more or less any bigger install or update on my main ps4-pro and that helps with performance issues or longer loading times in other games, but not in KCD. The game worked satisfactory during the 1.5 update but the 1.6 broke the game with insane pop ins and took away the blood and dirt.

This is a problem with the game after the 1.6 updade and not the individual consoles, even WH had admitted as much.

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Downloading an update onto a drive, update (yellow, with diagonal black lines throught it), naturally sits after the game (yellow).

Same thing on a drive with games that have been deleted to make space (a few times)…

The normal way that updates work is that the new data is downloaded and then has to be inserted/paired with the game data. Usually requiring modifying existing files, will copy data from the previous version and modify it with the new data, so it then 'installs the newly modified data after where the patch downloaded to.
Then ‘cleans up’, deleting redundant prepatch data and the newly downloaded patch.

Data WILL be seperated across the drive surface (even on a brand new drive).

Delete game (not save files), and download whole version of latest game version is best chance to keep the fragmentation down.

Assuming there was NO fragmentation of data across the drive to begin with.

Majority of people presently playing KCD have massively fragmented data (fact).
‘Rebuilding a database’ does not fix this.

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I didnt supply a graphic for the actual f4agmentation that a patch makes as I am have no way of knowing the methods that consoles use.

For all I know one of the major players has a small partition for downloading updates to. (Although experimentation suggests to me that is not the case.

If either system performs a regular patching process, neither of the above graphics are even close to showing likely fragmentation levels.

Fragmented data adds significant seek operations (time lost to repositioning the drive read head), and consoles drives are the slowest drives on the planet outside of HDD ipods.

Not an ideal case scenario.

Damn you Warhorse for building supercheap consoles with ancient technology (I jest of course!)

Tge only thing Warhorse have done to exacerbate the issue is to release updates - something every RPG since the late nineties is in the habit of needing.

Non streaming games are not affected by fragmentation thusly- they just take longer to load levels… so dont reveal potential system degradation.

Eg I could easily create a version of Horizon Zero Dawn with massive load times if I was so inclined.

Sheez this debate still going on. Lol

This game is not optimized for consoles, most of us no this by now
The game was in a much better state on patch version 1.5
This has nothing to do with fragmented drives on console hard rives.
I tweeted the man himself and he responded, that they are awhere of the current issues
and that it was a consequence of “trade off” for witch he never explained.
It should hopefully be rectified with the next patch.

I have a ssd in my ps4 pro, fragmentation is never realy or should I say never a problem. If you think you may somehow suffering from something like fragmentation (which is highly unlikely) rebuild your data base

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Sure thing, but as you probably noticed I have tried to play the 1.6 version on a BRAND NEW PS4-pro with ONE game installed and the results is exactly the same. Maybe there is a fraction less pop ins of objects of one would put two screens next to each other, but really I do not notice any difference at all. So that theory that fragmentation would be the major reasons for the bugs and pop ins is just not the truth in this case. I would dare say that people here, at least most people are not five year olds. So most people know about a fragmented hard drive, anyone that has ever been a gamer on a PC would or at least should know this. The consoles today are more or less just cheap PCs and their hard drives work more or less in the same way.

In any case, the performance has been bad since 1.6 regardless if the console is old, new, used or not touched. The same with the software itself, after 1.6 the performance of the game is bad regardless if the game is freshly installed on a brand new console or updated for the 100th time. The result is the same.

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Speak for yourself. Xbone user and fucking loving 1.6. No issues here brah.

Indeed! You understand this Sir!

Still WH has admitted that the 1.6 patch fucked it up for ps4 users. So congratulations if the game works on you Xone, then this discussion is not for you.

Are you playing with boost mode enabled ?

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Yup, I am. Still have issues when entering Rattay and Sassau with houses blinking in and out of existence and seeing through walls and such for a few seconds. And of course the no blood and dirt bug. The fps is good and the visuals are nice alright but the pop ins and no blood and dirt is just bad. Worked great on the 1.5 build.

And I use a SSD on my main ps4-pro

Are you not using boost mode? If so does it make things less bad?

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