They could’ve added NPC faces from all the Kickstarter donators who made developing the game possible. THAT would’ve made for superior game immersion, functionally added to the NPC face/voice diversity in game, while honoring/recognizing the Kickstarter funders.
Instead, the countryside/map is over saturated with Dark Soul shrines of various sizes (guess size proportional to crowd sourced amount). This was a cool encounter from the first couple of discoveries in the game. But become trivial as game progresses. What makes this worse is the non immersive way in which this feature was tied into an obscure achievement if all shrines are visited in the game. SMH
Since I’m not an achievement gamer, I simply give them a wide berth while galloping past them on the roads. Or just ignore them altogether, if able to spot them from a distance in midst of all that texture pop out…