If I had made up my mind I would have written off this game as kickstarter crap with clunky RNG based combat months ago. The fact that I’m still trying to understand it beyond “just use master strikes and cheese” shows I care more about the gameplay than most of the fans of this game
I see what zee is saying and I think I understand and to some degree totally agree. Something changed in a patch can’t remember what one, where I never got a peasant master strike me cumans sometime but heavy plate high level looking bandits did. Since the patch everyone I fight seems to be able to perform it and it shouldn’t be like that. Remember Henry at the beginning he could hardly raise a sword yet peasant bandits can not only fight you but match a pretty much bad ass level 20 warfare sword strength etc player…it’s hard to understand. I also get the the fights are random and defence ai seems kinda screwed.
18 on my current file, still keeps happening. In fact, sometimes it seems that AI will decide that they will master strike every single thing several times in a row and then forget to the defend and die
first of all, to go back to actionable feedback. i don’t think peasants should be using refined combat techniques. since day one, i’ve found the alledged professional way of holding the weapons to be inappropriate. that includes use of master strikes beyond a freak of nature strike that one sometimes seesin RL fighting. this has nothing to do with AI code. it has everything to do with expectations of combat level of enemies by presumptive experience and ability
do you stay in tight? or do you walk back or dodge?
I don’t agree. If peasant bandits are fighting any different then other enemy ncps then you would be correct but they don’t. They have same fighting style of all other bandits and cumans with no skill gap between then. It’s because all enemy ncps have been given the same code for there fighting ai
According to the developers, the AI has a timing window based on how you attack. I would assume that if you gave them enough time, any AI could do master strike. But if I’m doing the ideal first strike and still get master striked, then either it’s RNG, a glitch, or I’m doing something wrong
why should a lowly peasant robber be able to attack and defend like a for-hire merc or a battle tested cuman? doesnt make any sense. so back to your asinine comment earlier about defending the game and the devs
Maybe something is going on with the AI and they all have impossible defense values. Them dying on the first hit that does damage seems like a weird mismatch
Peasants doing master strikes are a symptom of a general problem, which is that they are either glitched, RNG, or I’m doing something wrong. Since the game tells you AI learns to expect certain attacks and defensive moves are supposedly based on how you attack and the enemy block windows, if it’s intentional, then it has something to do with the AI
Yeah poor role differentiation in combat. iow, overly simplistic combatant design
AI has nothing to do with it! peasants shouldn’t have combat techniques on par with professional soldiers
But they do…so that tells you the ai is imbalanced or has been assigned same values as a professional solider
It tells you that the code supporting the 2 is the same or effectively the same. The problem however is in design.
A peasant shouldn’t be using master strikes. WH hasn’t well implemented combat technique variation
WH combat variation largely appears to be changes in number tables, not in actual technique
Yes you’ve just said it bro and that all boils down to the coding or design of the enemy ai. All ncps have ai. Enemy ai should have values or numbers set against it that says right this peasent bandit has a attack value of 2 and defence of 2 that would mean he can fight and defend better then a starting Henry. First time you fight runt his ai is set to max because you can’t beat him. Yes it’s all design and coding but it’s the ai of that enemy. All normal enemys peasant/cumans/leader cumans/ bandits and plated bandits all have the same fighting style or fighting ai in the coding only thing that makes one harder then the other is the defence value set against what that ncp is wearing and what your weapon is!
So to go further from that when you come across full plate processial soliders/bandits in the game they have the same attack and defence as a peasant bandit and that’s not right. Only difference is the plated bandit can take a smack in the face from you because of what he’s wearing. A peasant bandit can’t. But he still defends and master strikes the same as the higher plated bandit
Should be more than just numbers.
Experienced martial artists hold the weapon differently. Make strikes differently. Make defensive adjustments differently than the non-experts. If WH wanted to replicate RL combat variation, the technique differences would be implemented over and above the tweaks to the number tables/files
Agreed and if it was working correct then you could see that the ai works that way. The coding (ai) would tell a peasant bandit that he can’t perform master strikes or have a 0% chance of it happening and as you go up the enemys there chances would improve due to the bigger value of there ai. It does make fighting non skill based. Because of everyone can fight at higher level then how are you ment to improve if all you can do is master strike just to stay alive.
Henry himself should suffer a master strike and perfect block debuff. It’s BS that Henry can do those things so early. You won’t find a BJJ or taekwondo practitioner doing likewise until they’re advanced
Have any modders looked at enemy stats? Even if you ignore the peasants master striking, you still have the issue of tougher enemies doing the same regardless of your technique. It’s entirely possible that something is wrong with defense stats in the game. If it is intentional, then the developers need to explain what we are doing wrong that all the AI can block you like it is nothing
If master strikes are supposed to work by you making sure not to hit their guarded side, then it would make perfect sense how everything works. Master strike is just a defense with a little more punishment for you screwing up
Yes he should but there so biased that even timing them correct still doesnt mean your going to perform one. I can that a major debuf but again shows you can’t improve your skill
Archery is done better in this regard