Protectors - fighters guild, army, military, guards, bailiff
Producers (food) - hunters, fishermen, farmers, livestock ranchers
Traders - bakers, brewers, smiths, inns, millers (legitimate activities)
Criminals - millers (morally ambiguous activities), assassins, thiefs
Consumers - high nobles, low nobles, commoners
Different main factions with sub factions that have varying relationships with the other (sub)factions. Interesting and with lots of playthrough possibilities. Problem is KCD is so historically situated that that kind of playthrough gets killed