What do you think of the first person choice Warhorse made?
Personally I think they should do it in third person or you should have that option. I put gameplay above most things, and think these choices should be made, in function of the gameplay.
(The devs have already made up their mind about the first person, I asked them, so don’t expect chance, unless this topic becomes an magical unicorn)
Firstly, they decided first person for immersion, like most games do. And first person is mainly cheaper, unless you have a camera like kingdom come: Deliverance has, with has its own share of problems that need to be fixed, like 3rd person camera’s.
First Person vs Third Person (in the case of kingdom come)
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For reaching real immersion I think that that tiny bit of HUD won’t be a problem at all.
But unless you have several screens, surrounding you or watch through the oculus rift, you will have an unrealistic view. -
You can tweak the FOV, but that only means further objects won’t be that visible, also, you get basic FOV problems. And in a game where you need a perfect representation of lengths, motion and distance, then these FOV problems become very annoying.
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People also experience motion sickness problems more with first person. (I don’t, so I can’t give my own opinion on this)
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Because a game only has a limited feedback options (visual and some directional sound), games naturally have to rely on HUD or other forms of information. 3rd person creates this information about your character, and its surroundings. With the conversations, being in a different mode, the first person doesn’t create problems like “Who is talking?, Am I?”.
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Spatial awareness, does a lot for me. I’m not that predator type, that only wants to see things that I’m hitting or aiming at. I, like in reality, am able to do different actions at the same time. Looking at different things, while I’m hitting other things. Or I always have a feeling (with sound, lighting, air, …) of what is happening behind and around me. You don’t get this with first person. UNLESS you add a mini-map, which means HUD, which means less immersion, which is also different “windows/screens”.
I can specify further my arguments or give examples, just let me know, discuss, disagree, etc… (I feel like this is needed to be said these days)
Overall, the world, setting, story, characters and character customization of the game, is enough for me. But this doesn’t satisfy my desire for a good medieval (-isch) combat game.
Current Conclusion
From what I’ve seen in the comments: KCD is bound to try being immersive, going first person gives them that small stap closer to immersion.
But people still want to inspect their character armor in the environment, have a more scenic, able to see long disstances (which is done better with third person FOV) Or to see the animations.
So I think a simple ability to rotate around your character, in third person, while out of combat and not doing actions, would be a great addition to the game, without requiring any (really few) camera programming, animation reworks or redesign of certain mechanics.