Who came here for a console port?

This is true… if you count all the indie titles and what not.

I suppose what it should have said was “More people making more AAA games for the system.”

Aren’t they designing the controls with a “controller” in mind, at least at first. It was how Dan was playing during the livestream.

He said “The game is optimized for Keyboard/Mouse and Controller”. I think the reason they used a controller is either because of personal preference, or because the controller doesn’t require you to have a desk in front of you, which would have been problematic for the livestream (Both in PR and practical terms).
Keep in mind that the game was originally thought for PC only.

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lol BOTH!!!..

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Sorry, but I’m here 'cause…PC Master Race.

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It’s not console market that should get blamed. If videogames were PC-only, you’d see precisely the same development to reach wider audience. Streamlining exists to sell more copies, regardless of platform.

Witcher 2 would be a good example of a port from PC to console, not the other way around.

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as im liekly not buy the xbone, the ps4 port is why im here. i dont have a fancy computer i have a mac, laptop. with windows installed and can barely run any game. also, my tv is way bigger than my pc, so steambox is where im ultimately am going to be happy. but i specifically will donate at levesl with the ports over to consoles. and all of my friends also have consoles.

PS4 port is pretty sweet for my dad, Xbone for some of my friends.
For me? PC. Best option in 9/10 circumstances. In a single player game, you can’t rely on MP to make your game good, so most of the benefits of being on a console are immediately gone. PC is the way to go - but it usually is with these KS games.
The game is being ported to consoles, not the other way round though, right?

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I’m sorry… .what? The game will only play on that particular console… Consoles moved the DRM from software to hardware. There is no “portability” benefit there, especially given that consoles have joined the patch-cycle…

…and it was riddled with aggravations as a result, not least of which were those QTE droppings…

“Optimized for Keyboard/Mouse and Controller” is dev speak for “we have made some concessions”… :confused:

My comment was based on general reasons for both.
And even though DRM is a pain… I still find unplugging and taking my console to a friends house is easier than moving my desktop rig.

I bought the game for PC mainly because over the years I have all my games centralized on Steam. I played console games when I was a kid so I’m a console fan at heart and will always be as it gave me the most cherished gaming experiences. If you have played Mario, Donkey Kong and all that goodness, then I’m sorry to say, but consoles have gotten you to where you are today. Well for me at-least; slouching over a chair staring at the screen lol

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Well you could turn them off. And before you pull fistfights, I largely prefer the QTE for fistfights in the second game which at least uses 4 buttons to QTE for fistfights in the first game which pretends it’s not a QTE, but actually is and only gets controlled by left mouse button :smiley:

Unfortunately, that’s a biiiiig misconception which drives people to console playing because they think they have to sit at a desk or have to play with keyboard + mouse (which is btw better for 1st-person games :P). This couldn’t be further from the truth! It’s the opposite, with a PC you have the freedom to use it how you want and where you want. Connect your PC to the TV and plug in some X360 or PS3 or whatever controller. And on top of it you have the freedom of the PC platform. :wink:


Last time I played on console was in the era of PS2. Then I change to PC completely. I really learned to dislike closed systems which basically dictate me how am I “allowed” to use this appliance. Thanks to communism many countries were also closed systems. I think it’s save to say, the people living in those countries are glad this times are over now. Microsoft and Sony try to control the users as much as possible, with many online and cloud features the consumers are easy prey. I don’t like being a corporation puppet. How about you? Also I dislike to have to play games which suffer from a shitty console port because the developers didn’t give f*ck of taking advantage of PC specific features. They also ignore to implement essential things like FOV which is a must because otherwise many people aren’t able to play the game at all. They even lie about such things (see TotalBiscuit > The Darkness II) and say it’s not possible! You just feel like a second-class player, actually even worse.

This was the first project I backed, and I really reeeeaaally hope it won’t become just a console port.

But maybe they have to “meet in the middle” so it will be easier to make the console version?

Example:

full-fledged
PC game -------------> KC <------------- Console game

Then, in this case, it would be again the fault of consoles, not because of simplified controls, but of technical limitations.


Conclusion:
I just don’t like getting f*cked while others (consoles) get the “full experience” at my expense.
:expressionless:

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It’s not technical limitations that worry me the most (new consoles have enough horse power) but rather catering to a different audience (one which prefers to play with a controller and an FOV of 60 etc.).

This shouldn’t be the way but FOV hacks are a good remedy.
But if the PC version wouldn’t use the capabilities of a PC to its full potential then I think this would be the fault of consoles hardware limitations, and I as a user can’t change that, it’s written in stone. It would be easier for the devs to scale things down to console but that’s all, it’s a compromise. Only a few games are running in 1080p@60fps. Ryse for example 900p@30fps, Thief too as far as I know. You see what I’m trying to say?

These consoles are new on the market but already at the beginning of the “next gen” 1080p (an old standard) is not possible most of the time while PCs, TVs and monitors are approaching UHD. So, it’s save to say there’s not much place for improvement and this time I read they will last for ten years! That’s insane. Therefore, right at the start of this generation, they’re already a millstone around the neck of technical progress in gaming. There is already a gap, it’s getting even wider in ten years, don’t you think? The power is unfortunately not enough to keep in step. The only thing better this time around is the more PC like architecture.

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FOV adjustments are extremely useful yes, but if the game’s not designed to have an adjustable FOV you can end up with visual glitches (first person meshes not extending far enough back, camera clipping, messing with/re-setting after cutscenes and so on…).

Whilst I’m sure that things can get much better looking on PC I think the visual fidelity of the consoles is good enough for the time being, plus am sure there will be more stuff we can turn on anyway. I’m much more interested in the quality of the artists making the content as opposed to the technical features. Provided the engine is good enough (which it is) this IMO is what makes the biggest difference in creating the illusion of realistic, believable worlds… but then I am an artist, so I would say that :P.

I don’t really get this ‘1080p’ thing from a PC point of view; 1080p has been a low resolution for me for years. A 21 inch 4:3 monitor was 1600x1200 and I’ve been gaming on a 30 inch 16:10 monitor @ 2560x1600 for the past 7 years or so, by 2015-16 I might (hopefully) be after a 4K display. With that in mind I’ll be happy that to have the extra/spare PC horsepower to run the game at super high res.

Speaking of console limitations though HUD and UI are important items for me (I want them small, crisp and unobtrusive). Everything’s mastered for 1080p these days (used to be much less…) and thus running on a large high res monitor often makes any 2D elements looks blurry. This is the sort of stuff that console development makes me worry about.

I play in 2560x1600 (30") since several years too (last years I even use Downsampling, 3776x1888, that’s the highest I can go). Before that I had a 19" CRT with 1600x1200 as well.

1080p is just an example to show how far behind they are, how hard it is to even achieve such ancient standard while we will soon have UHD as standard for Tvs and monitors alike.

Why do you think we had shitty ports in the past? Because of technical limitations and of course the fact that most of the developers didn’t care to improve the PC version even if the release was later, so you would think there would have been enough time to adapt the game properly.

I don’t want them at all! :stuck_out_tongue:
I’d prefer the game to be designed in a way that you don’t need to rely on them so you can turn HUD off completely if you desire so, because this would increase immersion vastly. I played Dishonored this way and because of that it felt less gamey, if you know what I mean.

Examples

for more natural, less HUDy gameplay:

  • You want to take a look at the map to see where you are or where you want to go?
    The character gets the map out of is pocket and holds it in his hands (that’s the Far Cry 2 way). No extra menu please!
  • You want to know how much arrows are left?
    Take the quiver and take a look.
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I couldn’t agree with you more regarding the HUD. I’ve modded Skyrim and Fallout NV in such a way that for 95% of the time I’m HUD-less and when elements do pop-up they are small, subtle and out of the way. I have major issues with KCD’s HUD right now, especially the compass!

I don’t think we’ve had shitty ports in the past due to technical limitations, rather a lack of love for the platform from the developers’ standpoint combined with most sales going to consoles.

I hope not, if they do that I will regret that I backed this project.

@Joruto - I have a bad feeling that they might be, at least that’s what someone else quoted them as saying in another thread. To be clear they also said that mouse and keyboard would be fully supported and not compromised, but still… If the quote was correct I must confess that it troubles me to think the controller would be chosen as the preferred input device.