Who came here for a console port?

Thanks, I didn’t think I was alone on that point. I know someone who plays controller + mouse to get analog movement and precision camera controls at the same time. It is a little strange to play like that though, hard to get comfortable using both at once.

I am a PC gamer who prefers comfy couch setup, so I play most of my PC games via controller on TV these days. Sony consoles I use only for exclusives like Uncharted series, Last of US, Heavy Rain, MGS4… and even then I wish they were on PC instead, so I would not have to suffer low image quality and framerate.
The funny thing is, there are so many people decrying “bad PC ports from consoles”, but the fact is that even the worst of the worst, like Dark Souls, are still better than original console versions…and yet nobody complains about those. I always found that a bit ridiculous.

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"[quote=“Cerberus, post:73, topic:5944”]
Unfortunately, that’s a biiiiig misconception which drives people to console playing because they think they have to sit at a desk or have to play with keyboard + mouse (which is btw better for 1st-person games ). This couldn’t be further from the truth! It’s the opposite, with a PC you have the freedom to use it how you want and where you want. Connect your PC to the TV and plug in some X360 or PS3 or whatever controller. And on top of it you have the freedom of the PC platform.
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That’s it, I think console players have a fundamentally wrong idea of PC gaming and I guess a lot of it stems from them only coming in contact with PC-setups that are primarily used for work; they sit at a an office PC on an office chair and think “I couldn’t game like this!” Of course you couldn’t! I couldn’t! Get rid of that chair! It might be better for your back to sit straight but it’s not comfortable and you should do some sport from time to time anyway, no matter where or how you sit.
Instead go find the most comfortable armchair you can find and bring the desk to a comfortable hight.

I have a couch and 37" TV right next to my PC. I have wireless mouse, keyboard, xBox-360-controller and a powerfull sound system, but I choose to sit at my PC because it’s more comfortable and it gives me full control, all the time. I can Alt-TAB to the browser to check the web and text-chat with a real keyboard. Voice-chat is picked up by micro that is suspended somewhere over the monitor by a flexible arm, so I don’t have to use a shitty headset and can use really good headphones instead, which beat the crap out of any so called surround-sound-system by the way.
So just a glimpse of how comfortable PC gaming can be.

And consoles more sociable? Ever heard of LAN-partys? If you really want to have something portable, build a PC in a LAN-case, they even come with handles.

There really is no excuse to not play on PC, except maybe exclusive titles and… yeah… the money. But honestly - I’m not rich and all that gear wasn’t acquired on a single day.

Just so you don’t get me wrong: If you like console gaming better for some reason I’m just not able to comprehend and could probably refute, I can respect that and won’t hold it against you. But many points against PC-gaming are just fueled by experiences with gear that is not build or set up for gaming!

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I backed the project because it looked absolutely amazing, and it had such a great idea which appealed to me. The console ports were the main reason for my pledge, I’m not really a PC gamer, so I tend to stick to consoles. :smile:

Not sure if you’re referring to my comments on not, but I would agree that Warhorse should do exactly as they please. It’s their game after all, I wouldn’t expect anything less. On the other hand this is a forum, we are backers and it makes sense that we’re going to voice our opinions, no? Some of the info might be of interest to the devs, some might not (I’m not for third person perspective personally, but I totally get why people who want it are posting here and don’t resent them for doing so).

Warhorse have said that no platform is the ‘lead,’ which is totally to be expected and the same we hear from many developers (even when it’s often clear that that’s not the case); it’s the diplomatic thing to do. In fact I believe Warhorse that they are considering them somewhat equally and I certainly don’t think we’re going to get a dodgy console port or anything like it.

What I don’t understand is their design decision to select the controller as the primary input device. Not just ‘there will be great support for both keyboard & mouse and controller’ (which they have said), but to go one further and say that they’re developing ‘FOR that controller.’ i.e. they feel it’s the best fit for their game. To me a controller is vastly inferior to keyboard and mouse for first person games (this isn’t a console bash, read my other thread if you like, controllers are better for other types of game IMO). Given that they’ve been developing for PC only up till now (though obviously with consoles in mind) I find the desire to play with a controller, when you have a keyboard and mouse in front of you, a very odd one.

As to the monitor thing you mentioned; I’m glad you’re happy with your current monitor set up and have other things you’d rather spend your money on. PC gaming’s really important to me and thus a large expensive monitor was a great investment (they’ve actually come down enormously in price over the last 5 years). My advice to @TheLoreSeeker was meant to be helpful, not snobbish.

Anyway, sorry if I misinterpreted what you said, just trying to clarify my points.

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@BlackMage - Nope, can’t say I’ve tried it as I don’t play fighting games. They, along with platormers, just aren’t my thing. I just assumed a controller would be the best fit.

As to your walk speed issue, I hear you, but I’d never trade the ability of a precision aim and (IMO) the natural, quick and precise looking around ability of the mouse for the few moments when you have to follow someone. That must equate to less than 0.01% of play time, or there abouts, no? Not saying you’re wrong of course, we all have our own preferences, but the majority of playing a game isn’t about following someone during a quest, but exploring, combat and whatnot.

What I do have an issue with is games where you don’t have a dedicated ‘walk’ key and have to keep running and stopping all the time. Not only does it look ridiculous, but it also tells me that the devs didn’t design their game to be played slowly, and to my mind, ‘immersively’ (i.e. there’s often no benefit in terms of game mechanics in choosing to walk, but I feel more involved in the world by doing so).

Yes it works kind of like a fight stick, the immediate nature of keyboard inputs and the access to all actions at once translates very well to fighting games.

I do agree the advantage of the mouse generally outweighs it the need to control walking speed. But in a lot of non shooting third person games you don’t need the precision of camera control as much as the precision of movement. The general awkwardness in movement in third person games to try to keep the player character facing look natural when changing directions translates poorly to keyboard inputs. Dark Souls and platformers are good examples. The right tool for the right job, hence why PCs are great since all tools just plug into it. Maybe someone should just stick an analog nub on the keyboard where the thumb rests, best of both worlds.

Yeah, I can see where you’re coming from re: the fighting games. I guess the direct input of the keys leaves no room for ‘slop’ and in such games moves are pulled off by a series of exacting actions.

I’ve often wondered what an analogue keyboard would be like ;). I also wonder how the Steam controller will turn out? It’s not going to be as good as a mouse by all accounts (I just don’t think the thumb is precise enough), but might be a good step up from the current dual stick controllers.

Good point. I still wouldn’t trade my keyboard and mouse for it, but good point none the less :wink:

@Fimbul With encouragement and education, some of us are slowly getting into PC gaming but doesn’t mean we will forego our consoles. I think not only does the cost factor into it (not everyone can just go out and get/build a gaming system right away) but there are other factors depending on your situation. When my kids were younger consoles were the easiest way for me to keep on top of what they were doing and with who. Now, the biggest issue for me was not being able to set up another desktop (I explained various issues including my hubby under another thread “Suggestions for gaming PC”) which is why I settled for a decent gaming laptop. I will learn how to set it up over time to use on my bedroom tv (a nice 52" hd) and the world will be right again, lol!

Maybe I’ve missed it, but considering the PC vs console debate will live on forever and has gotten down right ugly in other forums and threads, this one has been fairly mild and mostly informative, at least for me :smiley:

Steam controller can be interesting, I have a Microsoft arc mouse for traveling which uses a haptic feedback plate instead of a scroll wheel, it works but is not as good as an actual scroll wheel. You do have a sense of momentum and force though which is neat considering the tech. The experience will probably be better than a touchpad, worst than a mouse, but you have two of these inputs. Not sure if it would be better than an analog stick.

Okay analogue movement, now there is a point that’s valid!
But then again, why is this even a point? It could be so easy to add a stick to a keyboard. It’s absolutely unbelievable that no periphery maker has come up with something like that yet. They beat each other with the number of function keys or the stroke of their mechanical switches but don’t see that what a real gaming keyboard is missing is analogue movement! I guess the problem is that nobody is sure where to add the stick, everyone wants it somewhere else. As for me, I’d like it about where the TAB key is, so the normed layout would have to change.

The steam controller is an exciting concept I have to try hard not to be too hyped about. I believe it’s possible that it’ll unite the precision of a mouse and the analogue movement of a stick to some degree. I don’t really believe that anything will ever be a precise as a mouse in skilled hands, though. But you never know for sure…

I don’t actually have a problem with binary vs analogue movement. I don’t like that I can’t control my speed, but I have no problem with turning smoothly and fluently. I guess it’s probably because of the insane amount of time I have spent trying to move like an NPC in assassin’s creed multiplayer mode. I ended up being a fairly high-ranking player, so I guess it worked. Basically it’s a combination of turning with the mouse and keyboard at the same time.

I will concede that it is not very intuitive, and takes a long time to learn, but it is possible. On keyboard you have 8 directions, which is enough for me. Specifically talking about Assassin’s Creed Multiplayer, you have to make some extremely accurate moves at times. Moves that I would never be able to achieve with a stick, because I don’t know exactly what direction I’ll be walking in, when I push forward on the stick.

But this is only my personal preference, and I understand completely how other players are accustomed to their own control scheme. I’m just really bad with analogue sticks. I always perform better with Keyboard/Mouse.

I was going to pledge for Kingdom Come: Deliverance anyway, but I certainly wanted it to come to PS4. Therefore when I was sure it would be coming to PS4 I upped my pledge from Baron to Duke. My laptop can’t run a game like this and I really am not used to playing games with a keyboard.

It could be argued that perhaps the best control scheme for a Fighting Game is actually the arcade gamepad…since I assume they were designed around those to begin with.

It’s not about the directions with analogue movement but about the variable speed. We PC players are used to tapping direction keys to achieve different speed gradations, which is similar to how you control for instance a fan with a binary rectangle signal (and which I guess is actually what an analogue stick does). But let’s be honest: That doesn’t even come close.

Yes, I understand. Analogue control has the upper hand in that regard. In a game setting, though, I would prefer a binary system with modulations. This way I’m able to immediately get my desired direction and speed. If I want to move slowly on a keyboard, I push the “walk button” and the forward button. If I use analogue sticks, I will slowly push the stick forward, until I hit the sweetspot, where my character will move at my desired speed.

For me, this comes down to a feeling of control and immediate response. But again, this is because I’m not used to analogue control.

Walk and run modes are fine, but there is no smooth transition. The best solution I’ve seen so far was in the Splinter Cell games, where you can change the speed with the mouse-wheel. Don’t know if every installment of the series had this, but certainly the first one. I was amazed back then, it feels so natural and authentic to have more than two speeds. Of course I played Mario 64 and Zelda OoT before (when analogue sticks where something new) but Splinter Cell felt different.
There could also be keys with very long stroke for WASD, that deliver an analogue-like signal, like those shoulder-buttons on the Xbox-controller.

Though less fluid I think that in some ways the keyboard movement is still better. For one I find the thumb stick a rather imprecise input device, so let’s say for e.g. you want to walk straight forward. On a keyboard you simply press ‘W’ and make a perfect forward movement (and same goes for all directions). With the thumb stick however there’s a good chance you’ll veer a little to the left and right. This probably also hinders the ability to aim accurately and when using the left stick for look (as opposed to a mouse) you’re already at a disadvantage.

Another thing, bearing in mind it’s been sometime since I’ve used a controller, but isn’t it a little awkward moving at a slow speed for any length of time as you have to concentrate on only pushing the stick a little, and with such a small amount of movement on the stick (throw) it’s a little awkward? Whereas pressing a ‘walk’ key on the other hand is nice and easy.

Hidden and Dangerous 2 had a nice system where there were multiple speeds which were controlled by the mouse wheel. These speeds could then be modulated further by crouching (which is normal of course, but it gave you a lot of options). I’ve not played it, but doesn’t Arma 3 have a pretty advanced movement setup?

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if your best argument is that analog is slightly better at moving along with an npc, i guess that’s your best argument.

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Come on we have to throw the console players a bone! It’s something. :wink: