Firstly, thank you for engaging us in a livestream. The gesture is much appreciated.
Secondly, WH has 3 play content DLCs planned: the tournament, woman’s lot and band of bastards. With each of those DLCs, can WH do a livestream to share some high level DLC ideas (before the DLC is too late in development) and then listen to ideas/expectations of users? Doing so might help better calibrate player expectations.
Thirdly, a lot of thought and effort was put into ashes. It’s very nice but not yet sublime. As bailiff for a new hamlet stuck in the middle of a forest infested with banditry, having more engagement content with our hamlet folks and more conflict content with the surrounding enemies would be much appreciated and i’d argue it’d make ashes truly sublime. Are WH willing to invest more in developing ashes beyond squashing Pribyslavitz bugs?
Fourthly, have WH reached an agreement with CryTek to launch modding tools, and if so, what’s left to do before their launch?
—Can you share the inspiration behind the Locator?
—How did you decide the limits of Pribyslavitz development?
—Why not put the ledger on the bailiff’s own desk?
—Haven’t found a capt of the guard. Is there one yet to be found or was a decision made not to add one to the guardhouse? (would’ve expected the discussion about lost grain and how many woodcutters and laborers to recruit to come from him à la Ruin)
—What was the rational behind not enabling bathing and repairing clothing/shoes via buildings or a servant?
—Why weren’t all named Skalitz refugees allowed to move or at least be given a dialog option for Henry to ask?